800 pound gorilla Capcom Rips off Twisted Pixel

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Chardok
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800 pound gorilla Capcom Rips off Twisted Pixel

Post by Chardok »

From Joystiq
Twisted Pixel CEO Michael Wilford says his comparatively tiny team won't be suing mega-publisher Capcom for its blatant attempt to rip off the studio's Splosion Man with iOS clone MaXplosion (pictured). "We're definitely not going to pursue legal action," Wilford told Joystiq. "While I think the similarities are pretty nauseating, we're too small to take on a company like Capcom. That, and we owe them one for inventing Mega Man, so we'll let them slide."

"We just need to keep our heads down making the next thing so that Capcom has something to steal next year," he chided, while adding that he hopes Capcom is "not counting on the fact that indies can't fight back." "We'll just have to make our own mobile game," he challenged. "We'll let you know when we have something on the mobile front to talk about, but now we have added incentive!"

Wilford also tweeted that the "best part" is that Twisted Pixel had originally pitched Splosion Man to Capcom, but the publisher passed on it. Speaking of Twitter, he said "the amount of support we've seen in the last 12 hours on Twitter and over email has been awesome, and I think that's better than [winning] a stupid lawsuit or anything like that."

A Capcom Mobile representative told us that a statement from the company on the matter would hopefully be released later today. Wildford's full response is posted after the break.

Twisted Pixel CEO Michael Wilford:
"We're definitely not going to pursue legal action. While I think the similarities are pretty nauseating, we're too small to take on a company like Capcom. That, and we owe them one for inventing Mega Man, so we'll let them slide. I just hope they're not counting on the fact that indies can't fight back.

"In general, anything that would take our focus off of making games would be a bad decision, I think. We just need to keep our heads down making the next thing so that Capcom has something to steal next year. But I have to say, the amount of support we've seen in the last 12 hours on Twitter and over email has been awesome, and I think that's better than wining [sic] a stupid lawsuit or anything like that.

"We'll just have to make our own mobile game and I'm hopeful that Capcom will see that robbing our shit wasn't worth it in the long run. We'll let you know when we have something on the mobile front to talk about, but now we have added incentive!"

:finger: Capcom.

So we know that basically in the modern age Capcom can only regurgitate crap they put out in the 90's (and take 5 years doing it, no less), rip off other developers, and take 5 years to create new IP that is only a light ripoff (Dark Void) of other, better IP from years ago (Crimson Skies).

Fuck off, Capcom.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

Post by CaptHawkeye »

Companies do this all the time. Usually they just buy up the smaller firm and then secure the rights to their IPs as part of the arrangement. You have to understand most small time developers don't actually care about their companies. It's just something to get attention from publishers so they can be bought up. Small time developing sucks. You work for a company that's understaffed, underpaid, underequipped, and work 24/7 to put games on the market that will barely cut a profit. Once you work for a publisher you don't have to put up with any of that shit. At least not as much of it.

Once a big developer like Capcom has a market it'll take a hell of a lot of backlash to put them out of business. They can basically do whatever they want and they know it. EA makes moves that pisses off nerds all the time and at the end of the day it doesn't really change anything.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

Post by bobalot »

But.... But........ But...... someone told me that in a totally free-market, the smaller wrong party always has the option of the courts and we don't need no stinking stinking regulation or government intervention to stop this kind of thing.

I was also told that the market would punish the larger player....somehow.

I'm truly shocked that a large player would use its large market power to rip off a smaller competitor. Truly shocked.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

Post by Chardok »

Yeah, well, we can rage. And the fact that TP pitched this to Capcom who turned it away initially, only to blatantly rip it off later is absolutely dispicable and makes me want to puke. Capcom can suck one, as far as I'm concerned - I'm done with 'em. For now.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

Post by weemadando »

Stark wrote:Capcom hasn't made a game worth buying in years, so that's not really a big deal. :)
And Stark beats me to the point.

Capcom, much like every other Japanese studio hasn't had a new idea since the NES. And most of them have had their happy band of fellatio-loving followers willing to traipse around waving the banner high and declaring that the new Megaman game is awesome, because they've made it EXACTLY LIKE A NES GAME. Or New Super Mario Brothers is awesome, because they made it EXACTLY LIKE A NES GAME. Or Final Fantasy is awesome, because FINAL FANTASY IS AWESOME, THEREFORE THIS FINAL FANTASY MUST BE AWESOME.

Seriously. The sooner Japanese game developers die off, the better the gaming market will be for it. At least the US and Europe have had a really, really brutal life-cycle for most devs which has forced innovation, and if not innovation, then at least iteration and improvement to the forefront.

Rather than just iteration and iteration and iteration.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

Post by weemadando »

Stark wrote:The gaming industry (well, PC gaming) was already saved by eastern Europe. :V
Damn straight it was.

Well, Eastern Europe and Ion Storm. Mainly because Ion Storm disrupted Id enough that they didn't get a chance to run FPS fully into the ground.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

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Stark wrote:Capcom hasn't made a game worth buying in years, so that's not really a big deal. :)
They've made plenty of decent DS titles. . . but I'll admit the only thing I can think of on the console that I've actually liked in the last few years was Devil May Cry 4.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

Post by Todeswind »

Japanese companies really only care about their national profit margins, so long as they make a profit in Japan the rest of the world doesn't matter. Any profit they make elsewhere is simply bonus.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

Post by weemadando »

General Zod wrote:
Stark wrote:Capcom hasn't made a game worth buying in years, so that's not really a big deal. :)
They've made plenty of decent DS titles. . . but I'll admit the only thing I can think of on the console that I've actually liked in the last few years was Devil May Cry 4.
Capcom DS games:

Mega Man ZX
Mega Man ZX Advent
MegaMan Battle Network 5: Double Team
Mega Man Star Force: Pegasus/Leo/Dragon
Mega Man Star Force 2:Zerker × Saurian/Ninja
Mega Man Star Force 3

Phoenix Wright: Ace Attorney
Phoenix Wright: Ace Attorney - Justice for All
Phoenix Wright: Ace Attorney - Trials and Tribulations
Ace Attorney Investigations: Miles Edgeworth
Apollo Justice: Ace Attorney

Resident Evil: Deadly Silence
Viewtiful Joe: Double Trouble!

Rockman EXE Operate Shooting Star
Ōkamiden: Chiisaki Taiyō
Wantame Music Channel: Doko Demo Style
Gyakuten Kenji 2
Kabu Trader Shun


Yup. A shitload of Megaman, a bunch of Ace Attorney rewrites and reskins, some ports of PS1 games and then a handful of perhaps new ideas. Which I can't confirm because I can't be fucked looking further to prove this point. But I guess if you like Megaman or Phoenix Wright then you're set.

Turns out Capcom really don't give a shit.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

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weemadando wrote:
Stark wrote:Capcom hasn't made a game worth buying in years, so that's not really a big deal. :)
And Stark beats me to the point.

Capcom, much like every other Japanese studio hasn't had a new idea since the NES. And most of them have had their happy band of fellatio-loving followers willing to traipse around waving the banner high and declaring that the new Megaman game is awesome, because they've made it EXACTLY LIKE A NES GAME. Or New Super Mario Brothers is awesome, because they made it EXACTLY LIKE A NES GAME. Or Final Fantasy is awesome, because FINAL FANTASY IS AWESOME, THEREFORE THIS FINAL FANTASY MUST BE AWESOME.

Seriously. The sooner Japanese game developers die off, the better the gaming market will be for it. At least the US and Europe have had a really, really brutal life-cycle for most devs which has forced innovation, and if not innovation, then at least iteration and improvement to the forefront.

Rather than just iteration and iteration and iteration.
Capcom is legendary for constantly rehashing old games. They've been doing it for longer than a lot of gamers have been alive (ex. - Mega Man), and this is very poorly indicative of Japanese games in general.

I realize the main point of your post seemed to simply be to be snide and tribalistic about your preferred type of video games. But serious question - why is being new and innovative so important? I realize the concept is in theory sound, but it often leads to inferior products when used in excess. What is it about changing the formula which instantly means doing so is positive and sticking to tried and true old formulas so bad? What is wrong with feeling that a certain type of content is fun and only needs minor adjustments and new storylines packaged in?

And I'm being ignorant here since I haven't followed mainstream video games very closely for a few years, but what is it about the western market that makes them so innovative, and Japanese games so stagnant? I'm looking for specifics because (and remember, I'm asking, not telling) the most popular RPG types in western markets seem extremely static. You either have the Morrowind style Bethesda game or the BioWare NWN style moral compass fest. I don't play shooters, so I don't really see the nuances you guys most likely do. I'm seeing shooters come in 3 flavors - hyper realistic (with Cheney quotes!), grimdark fantasy, or futuristic. These are nearly the same genres that have been around since Battlefield, Quake(?), Doom, and what... Red Faction or Halo? The Grand Theft Auto games are intensely popular, but are they featuring amazing new mechanics or are they just the same thing with a new setting like I think they are? I recall StarCraft 2 was labeled not very much different from the original or Warcraft III before it was released - is that false? What have these genres* done to eclipse trends in Japanese games?

*-I mentioned series because they are what I know, but I really do mean genres in general.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

Post by Stark »

There's a distinction between similar games in the same genre and games (sometimes who series) that are literally tweaked re-releases. I've played too many Koei games not to know that the Japanese market is open to such releases.

Western games tend to be the same despite the changes, at least outside sport games.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

Post by General Zod »

weemadando wrote:

Yup. A shitload of Megaman, a bunch of Ace Attorney rewrites and reskins, some ports of PS1 games and then a handful of perhaps new ideas. Which I can't confirm because I can't be fucked looking further to prove this point. But I guess if you like Megaman or Phoenix Wright then you're set.

Turns out Capcom really don't give a shit.

I was mostly referring to Phoenix Wright series and Ghost Trick. I don't really care about Capcom's other titles.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

Post by Freefall »

The Monster Hunter games are supposed to be pretty popular and are probably Capcom's main moneymaker now. I tried a demo of one and couldn't get into it because of the non-standard, unchangeable control scheme (seriously, why are customizable controls becoming so rare outside the PC nowadays?) and sluggish move/combat speed.

The Phoenix Wright games are actually remakes of GBA games, for those who don't know, so they are actually older than a lot of people think.

I would agree with the general sentiment that the Japanese developers have been stagnating recently though, or at least become too complacent with their (former) dominance of the market. Square-Enix would seem to be the worst of them, releasing an MMO to market that most people regard as being sub-par for even a beta version. My respect for them actually went down a few years ago, when they released a port of Final Fantasy Tactics with blatant lag issues, and said something like, "it's out of our hands." That bug still has not been fixed by them, as far as I know. When a company doesn't care to do basic QA for their stuff, it becomes hard to care about their success.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

Post by General Zod »

Freefall wrote: The Phoenix Wright games are actually remakes of GBA games, for those who don't know, so they are actually older than a lot of people think.
Only the first three. Number 4 was specifically made for the DS, as was the Edgeworth game.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

Post by Andrew_Fireborn »

Freefall wrote:The Monster Hunter games are supposed to be pretty popular and are probably Capcom's main moneymaker now. I tried a demo of one and couldn't get into it because of the non-standard, unchangeable control scheme (seriously, why are customizable controls becoming so rare outside the PC nowadays?) and sluggish move/combat speed.
Personally, I love the speeds, they're varied and promote different styles of play.

My big beef with MH is the frustratingly grindy nature of it's reward system. In MHFU I'm hunting down Heavenly Rathalos Scales. ~2% drop rate, with ~6 chances at dropping. Takes me about a half an hour to beat him to death solo, while breaking all of the parts that have a chance at giving me one.

On a streak of 6 so far without seeing one.

It's no better in Tri, what with some low-rank break-only rewards having approximately a 35% chance to drop.


Though, I'd have to say I don't think the market is any more stagnant than it was back in the late NES days.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

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The whole draw of the games is the broken drop system. If it was competent people would realise how little content there is.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

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Stark wrote:The whole draw of the games is the broken drop system. If it was competent people would realize how little content there is.
Perhaps. A lot of the similar wyverns have shared moves. And there're only really 20 or so. But I actually like fighting the things. Even Tri's silly and broken underwater combat was fun.

But, I'm sure there're simplistic or broken games you like in spite of themselves. Not that I'm claiming competence.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

Post by Stark »

Don't get butthurt. I already used a classic example of this; Dynasty Warriors. There's like two dozen of them and they're all the same.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

Post by weemadando »

But some of them have GUNDAMNS in them. They aren't the same because it's GIANT ROBOOBS fighting, not ancient peasantry!

THEREFORE THERE IS NO PROBLEM.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

Post by Stark »

They made a Fist of the North star one too. Fist of the North Warriors?? :V

They even have the same issues as other games; built on grinding and tedious unlocks, little real diversity in play, heavily stat-based but not even remotely balanced.

And amusingly the robit ones are the best. :)
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

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Stark wrote:They made a Fist of the North star one too. Fist of the North Warriors?? :V

They even have the same issues as other games; built on grinding and tedious unlocks, little real diversity in play, heavily stat-based but not even remotely balanced.

And amusingly the robit ones are the best. :)
The demo for fist of the north star was pretty awful. I couldn't bring myself to finish it after the boss guy kept retreating after one punch and waiting like 30 seconds before I could hit him again.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

Post by HeadCreeps »

Koei is the Electronic Arts of the Japanese market. San Goku Shi/Nobunaga no Yabou have been getting almost yearly updates since ~1990. We've got Square Enix pumping out some form of their old Final Fantasy 1-6 or Dragon Quest titles. Atlus has made it a habit to rerelease their Persona series on handhelds, but Atlus seems to be doing it a little more gracefully than the likes of Koei. The list would almost certainly go on.

Some very brief research is showing that Rockstar Games are indeed very guilty of throwing out rehashes. As Stark already pointed out, Electronic Arts is guilty of rehashing to the extreme with their sports games. Is it similar with the Command & Conquer series and their Medal of Honor games? A glance at GameFAQs reviews of StarCraft 2 is showing that people think it's little more than updated graphics and a new campaign. I didn't get a response for specifics on how SC2 isn't a rehash in this thread.

The gaming community is abuzz with the new Elder Scrolls game, and this all started because the company released a garbage trailer showing practically nothing about the game. It's bound to sell well simply because of its namesake in the same vein as your typical heavyweight Japanese game like Final Fantasy.

XBox Live, PSN, and Wii whatever are filled with rehashes of old games like arcade titles and piece of crap sidescrollers from back in the day and people actively play those as well. Those games are from both sides of the fence, of course.
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Re: 800 pound gorilla Capcom Rips off Twisted Pixel

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HeadCreeps wrote: Some very brief research is showing that Rockstar Games are indeed very guilty of throwing out rehashes. As Stark already pointed out, Electronic Arts is guilty of rehashing to the extreme with their sports games. Is it similar with the Command & Conquer series and their Medal of Honor games? A glance at GameFAQs reviews of StarCraft 2 is showing that people think it's little more than updated graphics and a new campaign. I didn't get a response for specifics on how SC2 isn't a rehash in this thread.
I missed it in your post but that's pretty accurate. SC2 is essentially SC1 with prettier graphics and a few new gimmicks. The gameplay itself is nearly identical.
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