Din's Curse is cooperative multi; the fluff tells me that your character is a horrible bastard that the god Din has decided to enroll in his service to save towns. Towns are the core of the game; when you create a town and its associated dungeon you are expected to save it, and running away or failing will give you a sizable death penalty ('xp debt', which takes half your earned xp to 'pay off' until its gone).
The gimmick, similar to Depths of Peril, is that the dungeon under the town is full of actual badguys. None of the quests are static and all of them relate to dynamic events that are actually occurring in the dungeon. If you hear about a meeting of the monster UN on level 5, and can't, don't or fail to interfere, it's likely that some large-scale badness will be afoot. If you find plans outlining some guy's plot to build an earthquake machine, he is actually going to build it, and it will ruin your shit.
When a town is created the game allows you to choose the 'pace' of events, and 'fast pace' (which is what Los and Zab and I have been playing) is very difficult in single player due to the number of events you need to resolve. The town is considered 'won' once all the non-optional quests are complete - given the dynamic nature of the quests, this is largely dependent on how long it takes you to get the situation under control and kill all the overlords/masterminds/bosses. The combination of pressure, consequences and satisfaction make it a great multiplayer game; being able to port down to level 6, clear out a few monster uprisings, shut down their dimensional gate, smash their fog machine and kill their overlord is rewarding not just due to difficulty or cooperation, but because it's a major step forward and a major pressure off the players and town.
Currently in beta is the Demon War expansion, which adds much more dynamism to the town itself. The town NPCs (which have always been vulnerable to death, invasion, etc) now have happiness and money. They will get in debt, get pissed off and start fights, work secretly against you, try to complete quests to earn money, and all kinds of stuff. To highlight how well this works, I'll quote the game log from a game zab and I played the other day.
In short, the town was full of strife and poverty, and Dagnet especially (a known criminal) was causing semi-constant fights with other townspeople. It was a very difficult town (especially since many of the vendors had been killed, driven off, or were lost) and Zab eventually got sick of Dagnet's shit (particularly his strife with the apothecary, one of the 3 critical NPCs) and went back and murdered him.Wickham wrote: 01:26:16 - Dagnet (Townsperson) was caught cursing the town!
01:26:16 - Dagnet (Townsperson) was fined 44CP
01:28:21 - Dagnet (Townsperson) started a fight with Edmond (Townsperson).
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01:26:19 - Dagnet (Townsperson) started a fight with Edmond (Townsperson).
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01:28:43 - The fight between Dagnet (Townsperson) and Edmond (Townsperson) has stopped.
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01:30:33 - Dagnet (Townsperson) started a fight with Edmond (Townsperson).
01:32:28 - Dagnet (Townsperson) started a fight with Edmond (Townsperson).
01:32:55 - Edmond (Townsperson) started a fight with Dagnet (Townsperson).
01:33:42 - Edmond (Townsperson) has been cursed.
01:36:13 - Dagnet (Townsperson) started a fight with Astashlee (Apothecary).
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01:39:44 - Someone from town is worshipping the evil god Mortus!
01:39:47 - Lane (Townsperson) has been cursed.
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01:43:19 - Rory (Townsperson) was caught stealing!
01:43:19 - Rory (Townsperson) was fined 22CP
01:43:19 - Solved Solve theft from Astashlee quest
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01:43:37 - Dagnet (Townsperson) started a fight with Edmond (Townsperson).
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01:43:53 - Zerblag started a fight with Dagnet (Townsperson).
01:43:57 - Failed Deliver package to Keenan quest
01:43:57 - Dagnet (Townsperson) was killed by Zerblag!
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01:45:31 - Astashlee (Apothecary) was caught Worshipping evil gods!
01:45:31 - Astashlee (Apothecary) was fined 1SP 11CP
01:45:31 - Solved Find who is worshipping the evil god Mortus quest
01:45:31 - The citizens of Zela have banished Astashlee (Apothecary) from town
01:45:31 - Astashlee has gone renegade.
However, it turned out that the apothecary was evil the whole time, had been working with the monsters, built a demon gate and had trapped the town. Bear in mind, this is peripheral stuff to the actual q Diabl going on; this isn't a RPG.
In Diablo terms, the game has 6 classes with 3 skill trees each, and you can make hybrid classes of any 2 skill trees. The trees provide bonuses to stats, special effects and weapon/armour proficiencies as well as skills, so I was able to combine 'defender' with 'necromancer' to make a plate-mailed pet class that gets mana for being hit. Most of the basic skills and types are available, however as with other q Diabl the trees are not as designed for multi as those in an MMO.
In short, while it's pretty ugly, its the single most interesting Diablo-em-up in a long time. Simply by being non-static and reporting the consequences of your actions, the game build satisfaction along with challenge. Every time you see 'Darkblight has sent an undead assassin to town' or 'Darkblight has built a temporal flux machine' or 'Darkblight has defeated Skull and taken control of the dungeon' you'll really want to kill that son of a bitch. The availability of coop turns a good idea into a great game. I'd recommend anyone that like ARPGs to give it a go, especially considering it's $20.