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Jurassic Park: The Game

Posted: 2011-02-18 08:06am
by Srelex
http://www.telltalegames.com/jurassicpark

It's going to be a downloadable episodic thing like Back to the Future. Looks interesting.

Re: Jurassic Park: The Game

Posted: 2011-02-18 08:36am
by Sarevok
Aww crap. I was hoping this would be a remake of Jurassic Park : Trespasser. Now THAT was a revolutionary game marred by lack of experience in such complex games in 1997. A modern remake with 15 years of experience in FPS games can do far better.

Re: Jurassic Park: The Game

Posted: 2011-02-18 08:51am
by xthetenth
Hmm, site's broken, but telltale tends to make pretty decent stuff, generally without too much crazy moon logic.

For those of us unfamiliar with JP: Trespasser, what was so remarkable about it?

Re: Jurassic Park: The Game

Posted: 2011-02-18 08:53am
by adam_grif
I had the Trespasser demo as a kid, it confused me so much because I was like 8 or 9 years old or some shit and was new to gaming. Like, I had only recently learned that right-click was the right mouse button, not clicking with my right hand (you have no idea how many afternoons I wasted trying to figure out how to play age of empires without knowing this. The only way I knew how to move my villagers was by getting them to build shit).

This one time I killed a dinosaur in the demo, I was so fuckin' stoked. Normally I died as soon as I encountered the first dino, even if I had guns because I couldn't aim for shit. But going back to it a few years later when I was good at games, it sucked hardcore. Good ideas executed poorly. I would be open to a remake that polished the concepts up. Boob tattoo = health bar? GOTY.
For those of us unfamiliar with JP: Trespasser, what was so remarkable about it?
First person perspective, no HUD. To check your health you had to look down at a tattoo on the protagonist's boobs, which would be filled based on your HP. To check how much ammo you had left, you had to press a special button that made her drop the magazine out and give you a guestimate (i.e. "It feels about half full", "It's nearly empty"). It had physics based gameplay, you'd hold one of the mouse buttons (don't recall which) and she would extend her arm to grab stuff, which you would move around to do all sorts of shit. The gunplay was handled similarly, you moved her arm around and used the gun sights to aim.

The game was released in 1998.

Re: Jurassic Park: The Game

Posted: 2011-02-18 09:50am
by Sarevok
Some Crysis modders who were fans about Tresspasser are working on amod inspired by the game. It's been development limbo for a long time now. But if it is ever finished and released it will be second only to Mechwarrior Living Legends in terms of being a spectacular CryEngine 2 mod.

Re: Jurassic Park: The Game

Posted: 2011-02-18 12:59pm
by ShadowDragon8685
Oh jeeze. Oh sweet, oh sweet Sol Invictus!


Damn you, TellTale! Why do you keep producing products that demand my money like a siren's song!? Isn't Sam & Max and Back to the Future enough?

Thank you. Thank you so much for pointing me at this.

Re: Jurassic Park: The Game

Posted: 2011-02-18 02:28pm
by xthetenth
adam_grif wrote:
For those of us unfamiliar with JP: Trespasser, what was so remarkable about it?
First person perspective, no HUD. To check your health you had to look down at a tattoo on the protagonist's boobs, which would be filled based on your HP. To check how much ammo you had left, you had to press a special button that made her drop the magazine out and give you a guestimate (i.e. "It feels about half full", "It's nearly empty"). It had physics based gameplay, you'd hold one of the mouse buttons (don't recall which) and she would extend her arm to grab stuff, which you would move around to do all sorts of shit. The gunplay was handled similarly, you moved her arm around and used the gun sights to aim.

The game was released in 1998.
So it's just hardcore immersion stuff? Interesting, but I think a lot of that stuff's been done, like in red orchestra.

Re: Jurassic Park: The Game

Posted: 2011-02-18 06:50pm
by Ritterin Sophia
xthetenth wrote:So it's just hardcore immersion stuff? Interesting, but I think a lot of that stuff's been done, like in red orchestra.
Red Orchestra doesn't have dinosaurs. 8)

Re: Jurassic Park: The Game

Posted: 2011-02-20 11:32pm
by xthetenth
It also doesn't have tit tattoos (tittoos?) for health bars. I think it's health mechanic was more bleed out and die than checking health. So what is the game going to be like, what with being a dangerous setting? Sam and Max didn't have the whole imminent death thing going on, and I'm wondering how they'd handle something as fast and nasty as dinosaurs.

Re: Jurassic Park: The Game

Posted: 2011-02-21 10:35am
by ShadowDragon8685
xthetenth wrote:It also doesn't have tit tattoos (tittoos?) for health bars. I think it's health mechanic was more bleed out and die than checking health. So what is the game going to be like, what with being a dangerous setting? Sam and Max didn't have the whole imminent death thing going on, and I'm wondering how they'd handle something as fast and nasty as dinosaurs.
You know, I just recalled that there were plans out to make a gigantic, blockbusting Ghostbusters action flick.

This seems bass-ackwards to me. Jurassic Park is a fast-paced, slip-and-you-die setting. It's a survival horror, really, just with dinosaurs instead of aliens or robots or the undead or undead alien robots running amok.

Ghostbusters, on the other hand, have always been as much about cocking about and being funny and dialogue as the "Proton packs, RAAAR!"


So what the hell? Ghostbusters would be a perfect title fit for TellTale, and Jurassic Park is more of the run and gun or die sort of thing.

Re: Jurassic Park: The Game

Posted: 2011-02-22 02:42am
by The_Saint
xthetenth wrote:So it's just hardcore immersion stuff? Interesting, but I think a lot of that stuff's been done, like in red orchestra.

Except this was around a full 5 years before Red Orchestra. There were also plenty of think-outside-the-square puzzles like Half Life (even more like HL2 than HL1) for instance: in a fenced compound with only one available exit: down a hallway filled with Raptors.... or if I get that box and put it on that table which I move over near that fence, jump jumpety jump and I'm free, or I could just take my chances and an uzi against the raptors.

It may not have broken new ground in gaming concepts but it was probably the first to put many of them all together in one game, it also managed to have more than a fair share of bugs as well.

Re: Jurassic Park: The Game

Posted: 2011-02-22 01:53pm
by xthetenth
The_Saint wrote:
xthetenth wrote:So it's just hardcore immersion stuff? Interesting, but I think a lot of that stuff's been done, like in red orchestra.

Except this was around a full 5 years before Red Orchestra. There were also plenty of think-outside-the-square puzzles like Half Life (even more like HL2 than HL1) for instance: in a fenced compound with only one available exit: down a hallway filled with Raptors.... or if I get that box and put it on that table which I move over near that fence, jump jumpety jump and I'm free, or I could just take my chances and an uzi against the raptors.

It may not have broken new ground in gaming concepts but it was probably the first to put many of them all together in one game, it also managed to have more than a fair share of bugs as well.
Oh, absolutely, but that's one of the things that happens when a bunch of time passes after a game, its ideas start popping up again, so getting a remake isn't the only way to get the ideas and they lose their novelty.