Bullet talk.

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Chardok
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Bullet talk.

Post by Chardok »

I know from my friends list that a lot of you fockers are playing it, but no one's talking about it so: OUT WITH IT. is it any good? Wait for price drop? are the insults awesomely funny? Hows the coops?
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Re: Bullet talk.

Post by General Zod »

If you mean bulletstorm, you can download the demo for yourself. :P
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Chardok
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Re: Bullet talk.

Post by Chardok »

I need other people to make up my mind for me.
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Re: Bullet talk.

Post by adam_grif »

Chardok wrote:I need other people to make up my mind for me.
I've got your back, bro!
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Re: Bullet talk.

Post by aieeegrunt »

I played a couple hours of "Anarchy" mode the other night; Bulletstorm's version of Horde mode. You get waves of enemies, and in order to progress to the next wave you have to score a certain number of skill points. The really annoying thing for me was that you get maybe 10 skill points for shooting a dude, and like a hundred points for kicking him into a turbine or whatever. If you want to keep progressing you basically can't ever actually use your gun unless it's a very specific circumstance.

The pace of the game is extremely ADD-fast, it's very chaotic, and the targeting is iffy at best, so basically you are flailing around goose stepping at enemies. It got old fast.

I played a bit of the campaign, the first level was basically one long "this is how you fire a gun, this is how you crouch" tutorial. The story was pretty meh, lots of gravelly "rarrrr I'm not going to die for your revenge rarrr". It felt like a caricature of Gears. I started auto skipping all the cutscenes, which is a bad bad sign for a first play through. It might have just been the first level, but it felt like there was more or less a cut scene every thirty seconds.

So far it feels like the main value I'm going to get out of this is the beta for Gears 3. I'm reserving judgement till I play the whole campaign, but it's a bad sign that I've gone back to my CE tweaked Reach customs already.
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Re: Bullet talk.

Post by Oscar Wilde »

aieeegrunt wrote:I played a couple hours of "Anarchy" mode the other night; Bulletstorm's version of Horde mode. You get waves of enemies, and in order to progress to the next wave you have to score a certain number of skill points. The really annoying thing for me was that you get maybe 10 skill points for shooting a dude, and like a hundred points for kicking him into a turbine or whatever. If you want to keep progressing you basically can't ever actually use your gun unless it's a very specific circumstance.
You get ten points if you just shoot him in the torso or whatever at range with the machine gun. Headshots or certain shots with other guns get you more points

It's not "you can't ever use your gun ever" it's "go for skillshots more than just gunning them down."

But anarachy can get annoying to get enough, though if you're close with one guy to go you get a final chance team skillshot.
aieeegrunt wrote: The pace of the game is extremely ADD-fast, it's very chaotic, and the targeting is iffy at best, so basically you are flailing around goose stepping at enemies. It got old fast.
Targeting is iffy? I always seem to manage to hit what I'm aiming at.
aieeegrunt wrote: I played a bit of the campaign, the first level was basically one long "this is how you fire a gun, this is how you crouch" tutorial. The story was pretty meh, lots of gravelly "rarrrr I'm not going to die for your revenge rarrr". It felt like a caricature of Gears. I started auto skipping all the cutscenes, which is a bad bad sign for a first play through. It might have just been the first level, but it felt like there was more or less a cut scene every thirty seconds.
The "rar your revenge killed our friends" gets dropped for a "redemption via revenge" thing that would be pretentious if CoD did it, but I think it's pulled off well here. As for excessive cutscenes, I didn't think there were too many.
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Re: Bullet talk.

Post by Zixinus »

I sort of like the game. It's not much more than average, but it still tries.

The plot is still going to scare Pulitzers away but is not as retarded as some. You know who you are and what you are doing and why. There is an attempt at some actual tension but nothing that gets too much in the way.

Yes, the beginning of the game is pretty cutscene-heavy but that stops once you land and get the first act going.

Actual gameplay is pretty chaotic or at least has the feel of it. Some of the skill kills are not easy to do (you would be amazed how much easier is it to do a headshot with the sniper rifle rather than a nut-shut). The ability to kick, lash and dash is pretty handy although making skill-kills feels often more like a chore than a challenge.
Skill-points aren't that terribly important though. I've managed to upgrade all my weapons and I still have more than half of potential skill-challenges undone.

The game is definitely one of stress-relief types ala Serious Sam or Painkiller.
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Re: Bullet talk.

Post by Aaron »

Download the demo.

But it's definitely worth a purchase Chards, even just for the amount of insults they combine with "dick".
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Re: Bullet talk.

Post by aieeegrunt »

Oscar Wilde wrote:You get ten points if you just shoot him in the torso or whatever at range with the machine gun. Headshots or certain shots with other guns get you more points

It's not "you can't ever use your gun ever" it's "go for skillshots more than just gunning them down."
A head or throat shot is still only about 25 points or so. You have to average at least 100 points a kill to advance to the next wave, and the only way to do that is specialty kills. I stopped shooting unless it involved some sort of challenge.
But anarachy can get annoying to get enough, though if you're close with one guy to go you get a final chance team skillshot.
Ya. I just found it an annoying chore.
Targeting is iffy? I always seem to manage to hit what I'm aiming at.
With a gun yes. Too bad their points model means that 90% of your kills have to be specialty kills, so you're constantly leading with one foot. I found both booting and leashing to be pretty uneven, especially when you have a bunch of guys milling around you.

The netcode was asstastic too. I went from Gears to Bulletstorm to Reach and spent most of Bulletstorm looking at "Bad Connection" messages.
The "rar your revenge killed our friends" gets dropped for a "redemption via revenge" thing that would be pretentious if CoD did it, but I think it's pulled off well here. As for excessive cutscenes, I didn't think there were too many.
The first level was ludicrous; I think the amount of cutscene to action was on the wrong side of 1:1. Hopefully once the "tutorial" part is over things will pick up some more.

I'm reserving final judgement till I finish the SP part, but with Gears and Reach to choose from I won't bother with the multiplayer again.
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Re: Bullet talk.

Post by Chardok »

Hey - since this game is so sucktacular, why don't one of you goons come play Transformers with this guy? *thumbs*
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Re: Bullet talk.

Post by Aaron »

aieeegrunt wrote:
The first level was ludicrous; I think the amount of cutscene to action was on the wrong side of 1:1. Hopefully once the "tutorial" part is over things will pick up some more.

I'm reserving final judgement till I finish the SP part, but with Gears and Reach to choose from I won't bother with the multiplayer again.

It picks up a fair bit after the crash.
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Re: Bullet talk.

Post by aieeegrunt »

Well I've gone deeper into the campaign and now that the tutorial/storyline crap is over I'd say I am most certainly getting my money's worth; this game is fun and hilariously over the top.

Some highlights from the campaign thus far:
Spoiler
Loved being chased by the gigantic wheel Decepticon. I usually hate rail/vehicle segments with every fibre of my being, but Epic somehow makes them fun. I have progressed up to the point where you meet the girl soldier; that dialogue was priceless. "I'll kill your fucking dicks!...Kill our dicks? The fuck does that even mean?"
Unlike the multi I played, I do like the fact that "skill kills" are'nt even remotely mandatory, you could tactiHalo your way through as the default carbine is good enough for most enemies. You do them because they are hilariously fun.
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Chardok
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Re: Bullet talk.

Post by Chardok »

If you shit piles give chase, i WILL kill your dicks!

Kill our dicks? What does that even mean?! You're gonna kill my dick? I'll kill YOUR dick! How 'bout that, huh?
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Re: Bullet talk.

Post by Zixinus »

Most of the wit struck me dry. Although the bit in the elevator with Grey and Ishi "coming on" was funny.
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Re: Bullet talk.

Post by aieeegrunt »

"If you do X, I will kill your dick" is rapidly becoming a meme where I work. "Hey, bring those allen keys back, or I will KILL YOUR FUCKING DICK."
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Re: Bullet talk.

Post by General Zod »

Looks like I came across my first environmental bug. I was doing the mechosaur mission and got to the part where the dino gets electrocuted when you send him through the gate . . . and I was stuck. For no apparent reason. Gray just froze and while I could get him to turn around and even technically run, he'd stay in the same place. Ugh.
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Re: Bullet talk.

Post by aieeegrunt »

I've had a couple freeze ups.
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