Accurate Values for Star Wars Mod for Fallout New Vegas
Posted: 2011-02-28 07:14am
After browsing through SD.net and noting how much more powerful Star Wars weaponry and how much tougher Star Wars armor is compared to modern day counterparts, I decided to change the damage of the weapons and damage threshold of the armor in this mod (http://www.newvegasnexus.com/downloads/ ... p?id=39799). The logic was that dumping the weapons and armor of the Empire into the Fallout universe would be a complete game changer. Even a small contingent of soldiers with Stormtrooper armor and E-11s would alter the course of battles, especially given the size of armies in the Fallout universe. There were 100 NCR fatalities at the First Battle of Hoover Dam and, IIRC, it was considered huge.
Lightsabers were granted 500-750 damage, depending on color, which is, admittedly rather arbitrary. I gave the DC-15s blaster pistol 150 damage and Han Solo's DL-44 300 damage, the same value I assigned per shot to the DC-15a for a mod in Fallout 3. An A-280, categorized by the mod as a sniper rifle, also inflicted 150 damage. The DLT-19, categorized in this mod as a heavy sniper rifle, was assigned 300 damage.
The DLT-20 was categorized as a repeater and was assigned 45 damage per shot, with a fire rate of 12 rounds per second for 540 damage per second. The DXR-6 Disruptor rifle was turned into another repeater in this mod, with 75 damage per shot with a fire rate of 5 rounds per second for 375 damage per second. I am considering turning this back into, as Wookieepedia describes disruptors, a weapon that "can vaporiz[e] a being instantly." (Incidentally, yes, Star Wars weapons can vaporize people. Take that, Trekkies who say otherwise.) The E-11 was assigned 150 damage per shot, since I considered it a submachine gun equivalent and would inflict roughly pistol round damage.
Stormtrooper armor was given a total of 135 damage threshold, which is how much damage must be inflicted to punch through the armor.
To put things in context, the 5.56 Marksman Carbine, basically an M4, does 24 damage per shot. The .308 rifle, This Machine, an M1 Garand, does 55 per shot. The .50 Anti-materiel Rifle, a PGM Hecate II, does 110 damage per shot. Frag mines do 100 in explosive damage. A Bottlecap Mine does 200 in explosive damage. Remnants Power Armor, which has the highest damage threshold in the game, has a total DT of 36. T-51b Power Armor of the Brotherhood of Steel has a total DT of 31.
How accurate would you say my figures are?
Lightsabers were granted 500-750 damage, depending on color, which is, admittedly rather arbitrary. I gave the DC-15s blaster pistol 150 damage and Han Solo's DL-44 300 damage, the same value I assigned per shot to the DC-15a for a mod in Fallout 3. An A-280, categorized by the mod as a sniper rifle, also inflicted 150 damage. The DLT-19, categorized in this mod as a heavy sniper rifle, was assigned 300 damage.
The DLT-20 was categorized as a repeater and was assigned 45 damage per shot, with a fire rate of 12 rounds per second for 540 damage per second. The DXR-6 Disruptor rifle was turned into another repeater in this mod, with 75 damage per shot with a fire rate of 5 rounds per second for 375 damage per second. I am considering turning this back into, as Wookieepedia describes disruptors, a weapon that "can vaporiz[e] a being instantly." (Incidentally, yes, Star Wars weapons can vaporize people. Take that, Trekkies who say otherwise.) The E-11 was assigned 150 damage per shot, since I considered it a submachine gun equivalent and would inflict roughly pistol round damage.
Stormtrooper armor was given a total of 135 damage threshold, which is how much damage must be inflicted to punch through the armor.
To put things in context, the 5.56 Marksman Carbine, basically an M4, does 24 damage per shot. The .308 rifle, This Machine, an M1 Garand, does 55 per shot. The .50 Anti-materiel Rifle, a PGM Hecate II, does 110 damage per shot. Frag mines do 100 in explosive damage. A Bottlecap Mine does 200 in explosive damage. Remnants Power Armor, which has the highest damage threshold in the game, has a total DT of 36. T-51b Power Armor of the Brotherhood of Steel has a total DT of 31.
How accurate would you say my figures are?