Steve wrote:I rarely post here, but since I play CO, played STO, and have an interest in the future of those games, I figured I'd post on this given a lack of threads on the issue.
Atari is divesting itself of Cryptic.
Curious to see the various thoughts and opinions and vitriolic bile from the G&C crowd.
Cryptic has a history of rough launches for promising titles. CO had an abysmal launch experience - client performance was poor, balance was awful. The game improved drastically with the Free2Play update (enough so that I actually reactivated my account) and they've continued to do well implementing things like "adventure packs" (story-based instanced quest lines, for-pay for the Free2Play folks, free to subscribers) and additional costume components and Archetypes. Balance is FAR better than at launch. The main highlights of the game, character customization and NOT being a WoW clone, are definitely going strong. The new content IS fun.
I know (just from watching the population of people online) that more people seem to be playing now than they were previously, and that's good. I also know that the Free2Play model works very well, often generating more money than a subscription with all of the smaller fees that add up.
But new content updates are slow and small, leading to boredom. My account has been reactivated for around 90 days, and I'm about ready to cancel again just because I don't really play often. The whopping three "adventure packs" (the third was just released) are only an hour or so worth of content each, and the other new "content" is just power sets ("Do the same thing over with different shiny lights, yay!") and costume pieces. The Free2Play subscribers don;t even get much character customization - the costume choices are extremely limited, you don;t get to choose your powers (you go with pre-defined "Archetypes" with set power progression and locked-in roles), you don;t even get to change the color of your powers (want your Fire Archetype toon to have green fire? Pay up for a subscription...). In a game whose primary draw is total customization of your character, that's pretty piss-poor even for free. I've found myself drifting back to WoW (for raiding, which I still find fun) and the well-done WoW clone RIFT (which is pretty, and pretty fun, and much better-designed than most other MMOs at launch). CO basically satisfied my altaholic nature by letting be create a bunch of new characters, mess around with them to level 20 or so, and then get bored of each one in turn. I think Cryptic can best be described as "too little, too late."
As the article says:
The studio, which recently took Champions Online free-to-play, showed a €5.3 million ($7.5 million) loss for the 2010/11 fiscal year, up from a loss of €12.6 million ($17.9 million) the previous year.
They aren't making money, pure and simple. I'm not surprised Atari wants to cut them loose - I had already decided to pass on any titles from Cryptic in the future unless they get outstanding reviews after the disappointment of CO, and I imagine many others feel the same.