Xenoforge : An experiment in experimental FPS design
Posted: 2011-05-28 12:12pm
So I have completed a playable demo of my game. I have decided to call it "Xenoforge". Xenoforge is basically a Quake 2 style arcade shooter. It involves fighting aliens that were ripped off inspired by Halo Covenant. Right now I got the Elite and Grunt equivalents done. Some of you may have seen my earlier post in testing. This is what the game looks like now.
Still crappy graphics but in a better color scheme I hope ! I am trying to emulate a LEGO style look actually. So expect graphics to improve better in that direction rather than vain attempts at becoming photorealistic.
Anyway the game can be found in Sourceforge now. Search for Xenoforge. You can get the latest version from it's download page herehttps://sourceforge.net/projects/xenofo ... aytesting/.
Please play it and tell me what you think. Your comments on what worked and what did not and/or sucked are invaluable to me.
Still crappy graphics but in a better color scheme I hope ! I am trying to emulate a LEGO style look actually. So expect graphics to improve better in that direction rather than vain attempts at becoming photorealistic.
Anyway the game can be found in Sourceforge now. Search for Xenoforge. You can get the latest version from it's download page herehttps://sourceforge.net/projects/xenofo ... aytesting/.
Please play it and tell me what you think. Your comments on what worked and what did not and/or sucked are invaluable to me.