Duke Nukem Forever demo impressions
Posted: 2011-06-06 12:10pm
So I finally got my card for the demo. Interestingly, it gave me a code for Steam! The demo is now in my Steam account.
My first impression is that the game certainly big on playing nostalgia/reminiscent of Duke Nukem 3D, complete with fancy flashback-like things to it.
The game certainly doesn't take itself too seriously. We have EDF troopers acting like obvious idiots, "forever" jokes here and there, some meta-humor at the gameplay (remember the remote for the pipe-bomb? Now's it's a car-remote, it even makes the same noise) and references (so far, I've found a reference to Half-Life).
For a game that has a massive ego on several levels, it certainly wasn't afraid to copy the cooler new kids: you can only carry two weapons at a time and your health regenerates. You can sprint and you can hear how supposedly a massive pile of man-perfection that is Duke start panting after a few seconds (must be all those cigars).
There are two levels in the demo: one is in a stadium (from the end of the DN3D's 3rd episode) and one set partly in a Texas-like canyon-desert, amid the ruins of mining-village (I presume) and some quasi-abandoned mines (there are certainly a lot of lights out).
Following hereon-out are from the demo. They may contain spoilers (although likely minor ones). You have been warned.
First level thoughts:
- You start by pissing. I hope this is only in for the demo, because it's a little... ambivalent (although I guess it does help with juaxtopisition). I've checked and I can't find the turd that was in one of the online videos.
- Some objects are intractable (toilet, sink, soap-dispenser, etc) but not that much. I've certainly found a lot of locked doors.
- You find a lobby with a lot of dead EDF soldiers going over a clearly-bad plan on a whiteboard. You can write on the whiteboard but it's pretty clumsy. The operation in question is aptply named "cock-block" (and is roughly about as effective for a monster that is about the size of an elephant).
- Duke gets thrown back and I just then noticed that the developoers thankfully made Duke's legs and feet visible as he moves (he can be seen in mirrors too). This is a small but much-wanted detail that I don't see in any FPS games.
- You essentially go trough the tutorial and you start by re-enacting the fight from the Stadium level of DN3D. There are is much more closed and wet, visible on the monitor (at least there is the excuse that Duke is wearing glasses as to some of the water effects).
- Fight starts. Your first weapon is a Devastator. It feels... a bit lame. I don't know why. Perhaps because the missiles are slower? Either way, you have less maximum ammo.
- I actually panicked for a second, thinking that I missed something when I ran out of ammo. Guess who saves my ass by supplying ammo? The EDF comes in and drops ammo for me.
- To my surprise the monster has more than the one attack with what he can't hit a moving target for shit. He can dash at me like something out of an animé and make ground-ball-lighting attacks. The boss is definitely a "strafes-alot" type.
- There is a quick-time-event thingy for killing the monster. A part has to be pulled out. After which you press a key to re-enact the scene from DN3D. I was slightly dissapointed, I was hoping that I could aim and kick myself rather than just in a cut-scene.
- After which there is a cutscene which I won't spoil. All I tell that it gives another meta-jokes and shows us the twins (with some rather disgusting noises).
Second mission: you start in a monster truck, as seen in the trailers. At first I thought it was a toy or something, but no. You get turbo and you persue an alien ship. You can road-kill pigcops and dodge boulders.
The controls are what you can expect. I managed though.
When I had to stop, I noticed two things.
I'm with the titutal golden pistol (looks like a heavily-modded M1911).
And I have a usable item: sunglasses. Surprised, I turn it on, wondering why effect could sunglasses would have.
It's an infra-red vision actually and really only suited for night-vision: otherwise the screen is just a white glare.
You fight pig-cops and it's the usual fps-affair when it comes to modern gunfights.
I've found several weapons from DN3D and a new one. You have the pistol, shrink ray (I haven't experimented with it much), the three-barreled (sub?)machine gun, a pump-action shotgun, the RPG and a new weapon, the railgun (a one-shot sniper weapon).
I've discovered two more items: beer and an holoduke.
Beer makes Duke tougher supposedly and also seems to increase his damage.
The Holoduke is also much more useful than in the last game: you turn invisible while you use it, you can shoot and move.
Now, there is an obligatory helicopter-ish killing sequence with rockets. It's more clumsy due to you having to rely on health-regeneration.
Then you go down the mine and explore it, trying to find gas. What struck me is that the mine is strangely well-kept: instead of it being a perfect area for using your infra-red sunglasses, there are plenty of lanterns and lights.
Eventually, after fucking around with some minecarts (again, because our muscle-man can't climb) we get what we came for and we start shooting rodents. We get back to the car, finding some pig-cops trying to vainly destroy it. You shoot them and that's where the demo ends.
Perplexedly, you get a trailer. I find it perplexing because you can only get the demo like me at this point if you pre-ordered it, so why is it encoraging me to pre-order it?
My first impression is that the game certainly big on playing nostalgia/reminiscent of Duke Nukem 3D, complete with fancy flashback-like things to it.
The game certainly doesn't take itself too seriously. We have EDF troopers acting like obvious idiots, "forever" jokes here and there, some meta-humor at the gameplay (remember the remote for the pipe-bomb? Now's it's a car-remote, it even makes the same noise) and references (so far, I've found a reference to Half-Life).
For a game that has a massive ego on several levels, it certainly wasn't afraid to copy the cooler new kids: you can only carry two weapons at a time and your health regenerates. You can sprint and you can hear how supposedly a massive pile of man-perfection that is Duke start panting after a few seconds (must be all those cigars).
There are two levels in the demo: one is in a stadium (from the end of the DN3D's 3rd episode) and one set partly in a Texas-like canyon-desert, amid the ruins of mining-village (I presume) and some quasi-abandoned mines (there are certainly a lot of lights out).
Following hereon-out are from the demo. They may contain spoilers (although likely minor ones). You have been warned.
First level thoughts:
- You start by pissing. I hope this is only in for the demo, because it's a little... ambivalent (although I guess it does help with juaxtopisition). I've checked and I can't find the turd that was in one of the online videos.
- Some objects are intractable (toilet, sink, soap-dispenser, etc) but not that much. I've certainly found a lot of locked doors.
- You find a lobby with a lot of dead EDF soldiers going over a clearly-bad plan on a whiteboard. You can write on the whiteboard but it's pretty clumsy. The operation in question is aptply named "cock-block" (and is roughly about as effective for a monster that is about the size of an elephant).
- Duke gets thrown back and I just then noticed that the developoers thankfully made Duke's legs and feet visible as he moves (he can be seen in mirrors too). This is a small but much-wanted detail that I don't see in any FPS games.
- You essentially go trough the tutorial and you start by re-enacting the fight from the Stadium level of DN3D. There are is much more closed and wet, visible on the monitor (at least there is the excuse that Duke is wearing glasses as to some of the water effects).
- Fight starts. Your first weapon is a Devastator. It feels... a bit lame. I don't know why. Perhaps because the missiles are slower? Either way, you have less maximum ammo.
- I actually panicked for a second, thinking that I missed something when I ran out of ammo. Guess who saves my ass by supplying ammo? The EDF comes in and drops ammo for me.
- To my surprise the monster has more than the one attack with what he can't hit a moving target for shit. He can dash at me like something out of an animé and make ground-ball-lighting attacks. The boss is definitely a "strafes-alot" type.
- There is a quick-time-event thingy for killing the monster. A part has to be pulled out. After which you press a key to re-enact the scene from DN3D. I was slightly dissapointed, I was hoping that I could aim and kick myself rather than just in a cut-scene.
- After which there is a cutscene which I won't spoil. All I tell that it gives another meta-jokes and shows us the twins (with some rather disgusting noises).
Second mission: you start in a monster truck, as seen in the trailers. At first I thought it was a toy or something, but no. You get turbo and you persue an alien ship. You can road-kill pigcops and dodge boulders.
The controls are what you can expect. I managed though.
When I had to stop, I noticed two things.
I'm with the titutal golden pistol (looks like a heavily-modded M1911).
And I have a usable item: sunglasses. Surprised, I turn it on, wondering why effect could sunglasses would have.
It's an infra-red vision actually and really only suited for night-vision: otherwise the screen is just a white glare.
You fight pig-cops and it's the usual fps-affair when it comes to modern gunfights.
I've found several weapons from DN3D and a new one. You have the pistol, shrink ray (I haven't experimented with it much), the three-barreled (sub?)machine gun, a pump-action shotgun, the RPG and a new weapon, the railgun (a one-shot sniper weapon).
I've discovered two more items: beer and an holoduke.
Beer makes Duke tougher supposedly and also seems to increase his damage.
The Holoduke is also much more useful than in the last game: you turn invisible while you use it, you can shoot and move.
Now, there is an obligatory helicopter-ish killing sequence with rockets. It's more clumsy due to you having to rely on health-regeneration.
Then you go down the mine and explore it, trying to find gas. What struck me is that the mine is strangely well-kept: instead of it being a perfect area for using your infra-red sunglasses, there are plenty of lanterns and lights.
Eventually, after fucking around with some minecarts (again, because our muscle-man can't climb) we get what we came for and we start shooting rodents. We get back to the car, finding some pig-cops trying to vainly destroy it. You shoot them and that's where the demo ends.
Perplexedly, you get a trailer. I find it perplexing because you can only get the demo like me at this point if you pre-ordered it, so why is it encoraging me to pre-order it?