Deus Ex: Human Revolution

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Chirios
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Deus Ex: Human Revolution

Post by Chirios »

Alright, I'm pretty hyped for this game now. According to some people, the leaked beta was pretty good, so the full version should be even better.

Anybody else looking forward to it?
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Re: Deus Ex: Human Revolution

Post by Zixinus »

I might be.

I'm worried about the plot: is this going to end up in luddism or "humanity is just not ready yet because God has not ordained it, though I won't mention that part in hope to not appear bigoted". In the previous Deus Ex games the technology at least wasn't the problem, it was organizations that used it to their own ends.
Or I might be reading too much into the trailers.

The fact that they hired Square "We actually want to be an animation studio" Enix worries me a bit due to what I heard about their games.

I'm hoping we will see a game that took the best elements of the previous games (well, the first anyway) and allows it to evolve. The trailers certainly hint that they are trying to give you more than one way to play the game.
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Re: Deus Ex: Human Revolution

Post by Stark »

The released gameplay footage etc doesn't look very good to me. I have zero interest in the plot, so the combat and action stuff will need to actually be fun, and it looks pretty stupid so far. That said, it's the only good game out in August.
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Re: Deus Ex: Human Revolution

Post by Gaidin »

Zixinus wrote: I'm worried about the plot: is this going to end up in luddism or "humanity is just not ready yet because God has not ordained it, though I won't mention that part in hope to not appear bigoted". In the previous Deus Ex games the technology at least wasn't the problem, it was organizations that used it to their own ends.
Or I might be reading too much into the trailers.
That's just from the (generally) religious masses that think it's bad technology. Given that this is before the first game, you can be reasonably assured that the technology wins out, regardless of who the main character sides with.
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Re: Deus Ex: Human Revolution

Post by Vendetta »

Zixinus wrote: The fact that they hired Square "We actually want to be an animation studio" Enix worries me a bit due to what I heard about their games.
They didn't "hire Square Enix"

Square Enix bought Eidos, the owners of the Deus Ex property.
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Re: Deus Ex: Human Revolution

Post by weemadando »

I've heard people say that its awesome because its so faithful to the original.

I've heard people say that its awful because its so faithful to the original.

I AGREE.
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Re: Deus Ex: Human Revolution

Post by Stark »

I know its a bit beyond you to have original opinions and support them with facts, but surely you can at least talk about what is/isn't good/bad, instead of uselessly jokeposting?

For my money, the combat looks balls and the lack of emphasis put on other elements of play (dialog, stealth, character-building, etc) in the trailers suggests that they aren't very interesting. This is striking, given what the strengths fo Deus Ex games are supposed to be.

I hate to say it, but that random Japanese 'the AIs are coming to destroy society' game that has a trailer on XBL looks more interesting... and it has 8-bit bosses for fuck's sake.
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Re: Deus Ex: Human Revolution

Post by weemadando »

It's the whole thing of "there's stuff in the first game I really liked" such as the setting and tone, how you had plots that you could completely miss and not break or stall the game, some cool biomod combinations etc.

But it was also totally janky shit in ways with rotten inventory, ridiculous character progression curves and as you say, boss fights.

My post was more attempting to joke about the fact that "just like the original" could be a positive or a negative for me.

But I already know that inventory Tetris has been confirmed (at least for PC) so we're looking down a dark path
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Re: Deus Ex: Human Revolution

Post by Bluewolf »

I hate to derail here but I can understand why people may love and or hate how DX:HR will look (I am personally quite optimistic about it but have my gripes such as the boss battles and sometimes, how the inventory system acts).

At the same time though, I dunno how to explain this but doesn't this come down preference more than anything in the end? I know it feels like a no shit sort of reply but iirc Stark hated DX1 or at least disliked it whereas others loved it. Could a lot of this largely be down to the preference rather than any cold hard facts. I mean if someone loved DX1 they will be a lot more accepted to DX3 with the reverse potentially happening. I dunno, I kinda feel like that though I may be slipping into what some would call "golden mean" territory, this game is largely going to depend on if you liked the past games and certain elements. If you already like something then you are far more willing to forgive it for it's flaws after all. I brought this up because I dunno, wouldn't want another sort of "My preferences say this game is # therefore it fact that it is #". Also please no flaming or name calling. I wont bother if it turns into this,
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Re: Deus Ex: Human Revolution

Post by Stark »

You might have a point if I'd just posted OMG TEH BBQ DEUS EX SUX. I didn't; I'm working from available information which makes the combat look much more actiony than the slower combat of the older games (what little combat has been shown outside of trailers, anyway). The trailers really don't go into any convo or build information, and articles talking about how PUMPED the devs are about AMAZING FEATURES are totally useless. As far as I know they're trying to sell the game on 'look at this amazing plot in Blade Runner town' (which doesn't interest me) and 'look at this guy flip out like a ninja and chop guys', which looks really lame.

If your post boils down to 'some people will like it and others won't', well thanks for being fucking useless. How can people 'already like' a game that isn't out yet, beyond brand loyalty?

Asking for 'no flaming' on this board after attacking the messenger is just fucking pathetic. At least Ando can provide facts (and holy shit, tetris inventory in the second decade of the 21st century??).
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Re: Deus Ex: Human Revolution

Post by weemadando »

Stark wrote:You might have a point if I'd just posted OMG TEH BBQ DEUS EX SUX. I didn't; I'm working from available information which makes the combat look much more actiony than the slower combat of the older games (what little combat has been shown outside of trailers, anyway). The trailers really don't go into any convo or build information, and articles talking about how PUMPED the devs are about AMAZING FEATURES are totally useless. As far as I know they're trying to sell the game on 'look at this amazing plot in Blade Runner town' (which doesn't interest me) and 'look at this guy flip out like a ninja and chop guys', which looks really lame.

If your post boils down to 'some people will like it and others won't', well thanks for being fucking useless. How can people 'already like' a game that isn't out yet, beyond brand loyalty?

Asking for 'no flaming' on this board after attacking the messenger is just fucking pathetic. At least Ando can provide facts (and holy shit, tetris inventory in the second decade of the 21st century??).

Apparently the console dummies are going to get the consolified "weapons wheel". Dumbos.

I heard a dev discussing this matter on a podcast. HURGH. You ghetto-ised the PC version because people honestly still believe that there's no better system. FFUUUUUUUU.

Let's hope that it's not entirely true.
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Re: Deus Ex: Human Revolution

Post by Stark »

If the PC version has a grid system and the console version a square counter, it'llbe an amazing example of pandering to the past. Probably well advised, given how much DE fans complain about change.

That said, the vague details around the character building suggests it's more complex than DEs 'choose one of two mods at set points in the story' rubbish.
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Re: Deus Ex: Human Revolution

Post by MrDakka »

Say what you will about DE, the first game did have an interesting story and examined how people would react a disruptive technology. Plus to a 12 year old, this "nanotechnology" pwned magic any day and seemed to be god power :D
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Re: Deus Ex: Human Revolution

Post by 2000AD »

I'm looking forward to it, but not so much as to break away from my usual buying habits and shell out full price on release, I'll probably be waiting till it's on a nice sale discount unless I hear godlike praise.
The previews I've seen and read are looking good and since I think the first game is over rated (still a decent game, just not "Best Game Ever!" good) I'm not among the fanboy masses getting super worked up (Either with anticipation or dread).

Still not sure I can suspend disbelief enough to buy into the premise it's only 15 years into the future, not so much about the technology but the architecture of the two tiered city.
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Re: Deus Ex: Human Revolution

Post by Stark »

The first preview they released, with the giant Blade Runner-esque multi-kilometer wide skyscrapers was a bit crazy, especially since I didn't remember any of that stuff from DE1. But that's what you get with Square, I guess.
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Re: Deus Ex: Human Revolution

Post by Tolya »

weemadando wrote:But it was also totally janky shit in ways with rotten inventory, ridiculous character progression curves and as you say, boss fights.
Boss fights were... well, funny and... unorthodox. For a boss fight. I wouldn't even call them that, they were more like quick time events. You could kill a boss in about 0,5 second if you employed the right munitions.

DX was a good game, but some design decisions were outright ridiculous: the best weapon in the game was your pistol, a super-elite-secret agent fresh out of school couldn't hit a barn's door without aiming for 15 seconds and "agency support" came in a way of "do you want a cattle prod or a stick?".
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Re: Deus Ex: Human Revolution

Post by Tolya »

Stark wrote:The released gameplay footage etc doesn't look very good to me. I have zero interest in the plot, so the combat and action stuff will need to actually be fun, and it looks pretty stupid so far. That said, it's the only good game out in August.
Gameplay footage downright SUCKS. It reminds me of Operation Flashpoint and Arma: each next installation is just a better looking iteration of the same shit.

I will try the demo. If I see a fucking wrist-crossbow shooting tranquilizer darts or any kind of "I can only give you a cattle prod or a gas grenade" choice I will delete it and never look at it again. All that was good in terms of plot and setting was spent in DX1 so I don't expect much anyway.
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Re: Deus Ex: Human Revolution

Post by Chardok »

Speaking of Hype, I recently watched the full 15 minute gameplay demo video they showed at E3 for Bioshock Infinite, and though it is pretty standard shooter fare with some weird cover/ammo/turret manifestations/summons, the pace of the combat was really frenetic and it felt/looked like it was going to be really fun. I have, however, a sneaking suspicion (SP?) that there's probably only 1 or 2 sequences in the game that are like that with all the rail-hopping and crap and the rest is going to be corridor/cutscene/corridor/cutscene. so I will hold off on actually being excited for it.

Did anyone else get the same feeling?
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Re: Deus Ex: Human Revolution

Post by Stark »

Are you saying you have a suspicion canned 'gameplay footage' might not be representative of the game's actual flow? You've been through this a dozen times. Time to take learnings away from you previous disappointments.

Tolya, the biggest lol for me in Deus Ex, which continues to amuse me more than ten years later, was the mod that put a drone factory and launching bay inside your head. Fly a camera around the level due to nanos! :V

It's odd, though, that DE is out in a month and there's little solid examples of gameplay out there. Games out later, like Gears, have assloads of 'this is what the game is like' gameplay footage, even a 'this is how you play the game' video. I guess it's cheaper to just use cutscenes as marketing, the way DE seems to... but it comes out really soon, and I don't even have a clear idea what the interface looks like.
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Re: Deus Ex: Human Revolution

Post by weemadando »

Stark wrote:Are you saying you have a suspicion canned 'gameplay footage' might not be representative of the game's actual flow? You've been through this a dozen times. Time to take learnings away from you previous disappointments.

Tolya, the biggest lol for me in Deus Ex, which continues to amuse me more than ten years later, was the mod that put a drone factory and launching bay inside your head. Fly a camera around the level due to nanos! :V

It's odd, though, that DE is out in a month and there's little solid examples of gameplay out there. Games out later, like Gears, have assloads of 'this is what the game is like' gameplay footage, even a 'this is how you play the game' video. I guess it's cheaper to just use cutscenes as marketing, the way DE seems to... but it comes out really soon, and I don't even have a clear idea what the interface looks like.
That drone mod was boss.

Though didn't it take some of your health as well as bio energy to generate, as it used up some of your biomass to create? Or am I just retconning it to not be fucking crazy?
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Re: Deus Ex: Human Revolution

Post by Stark »

Yeah, I'm pretty sure there was something like that. But the other 'option' for the head was some kind of crappy vision, I think, so lets hope the character build system in this game is a tiny bit better.
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Re: Deus Ex: Human Revolution

Post by weemadando »

Like the chest where it was "so I can get shitty resistance bonuses to select things, extra lung capacity... or I can get WOLVERINE REGEN?"

What the fuck kind of choice was that?
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Re: Deus Ex: Human Revolution

Post by Chardok »

Stark wrote:Are you saying you have a suspicion canned 'gameplay footage' might not be representative of the game's actual flow? You've been through this a dozen times. Time to take learnings away from you previous disappointments.
Well, I've never sat through a full on 15 minute demo, so I found myself with a bit of time, even during it, to think about other factors. Things like the wooden acting, the not-so-great interactions between the characters, then incidental interactions that look fun but that loads of people could/probably will miss because they weren't in the right place at the right time. But then, this whole like 10 minute sequence of completely nuts-o combat that I could barely keep up with at times. An interesting....contrast?
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Re: Deus Ex: Human Revolution

Post by Tolya »

Stark wrote:Tolya, the biggest lol for me in Deus Ex, which continues to amuse me more than ten years later, was the mod that put a drone factory and launching bay inside your head. Fly a camera around the level due to nanos! :V
I was actually amazed at how fucking useless that mod was. Enemies were speaking all the time so you had a proper heads up anyway.

From what I remember the only really useful mod was regeneration. Speed only helped you to reduce the boredom time from travelling across levels on chores.
It's odd, though, that DE is out in a month and there's little solid examples of gameplay out there. Games out later, like Gears, have assloads of 'this is what the game is like' gameplay footage, even a 'this is how you play the game' video. I guess it's cheaper to just use cutscenes as marketing, the way DE seems to... but it comes out really soon, and I don't even have a clear idea what the interface looks like.
That is most probably because the game is essentially a Rainbow Six: Vegas iteration with some high tech stuff, cyborg ideology and neat cutscenes.
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Re: Deus Ex: Human Revolution

Post by PeZook »

Stark wrote:Yeah, I'm pretty sure there was something like that. But the other 'option' for the head was some kind of crappy vision, I think, so lets hope the character build system in this game is a tiny bit better.
The other option was an anti-missile system which was pretty useful if you wanted to go all Rambo, though the description of its operation was also completely absurd (you sprayed nanos on incoming missiles and the bots detonated them. Jesus christ...)
Tolya wrote:
From what I remember the only really useful mod was regeneration. Speed only helped you to reduce the boredom time from travelling across levels on chores.
There was also the thing which let you hit harder in melee which made killing MJ12 commandos easy. Of course the logic of this choice was great: "You can have super-strength or melee damage. Because one is totally unrelated to the other!"

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