Dota 2 trailer
Posted: 2011-08-16 10:53am
Seems like the art design is a going to be a little bit similar to Team Fortress 2.
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I knew it was going to be similar, but I guess I was expecting a bit more than a replication of DotA Allstars with an independent game engine. Hopefully they've fixed the balance problems and made the useless heroes less useless. Granted, we've seen all of jack and shit in terms of game play, but the design team is being led by IceFrog, so I expect it to be at least decent.Skgoa wrote:Um, that seems to be kind of the whole point of this trailer.
I share a similar hope. I think this will occur during betatesting.Kingmaker wrote:I knew it was going to be similar, but I guess I was expecting a bit more than a replication of DotA Allstars with an independent game engine. Hopefully they've fixed the balance problems and made the useless heroes less useless. Granted, we've seen all of jack and shit in terms of game play, but the design team is being led by IceFrog, so I expect it to be at least decent.Skgoa wrote:Um, that seems to be kind of the whole point of this trailer.
Personally... I always felt the carry mechanic reflects the weakness of DOTA team players rather than the game itself.Covenant wrote:Yeah, it being basically DotA1, remade with better graphics and smoothed out mechanics is kinda the point. The BNET and WC3 base were anchors to the game, so we'll see exactly what they come up with for DotA2. My hope is that the game will be dynamic and interesting enough that I won't feel disappointed. LoL's baby-safe character design makes me incredibly frustrated at times, but I did not enjoy rejoining HoN recently just to see a billion new heroes and have not a freaking clue what was going on because nothing had contextual cues.
In any case, I'm optimistic. The one thing I don't look forwards to is the carry mechanic. I dislike how one guy is the carry and basically everyone else's job is to support him entirely. It's not like you're doing NOTHING, but it always felt a bit more frustrating to have such a minimal contribution to the fight when if your one dude dies, there's like nothing you can do to take out their team. My hope is that during the transition they'll identify this is a bit of a frustration and take some steps to alleviate it. It's really not a fun gameplay mechanic.
I always found the carry mechanic dull because it basically reduces the game's complexity quite a bit and makes it so only one person is the real determinant for victory. It's also really aggravating to take a relatively complex character and be relatively out of control of the flow of the game. For all of LoL's failings in terms of champion design, I feel like with about a third of the cast I can get myself into a situation where I become powerful enough to make a big impact and help in unexpected ways. I think "killing people" should be everyone's job, and it should just come in flavors of how.