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Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-16 11:01am
by Chardok
So I've been playing FC2 on ye olde PS3 (because I could not get it for 360 in my locale). And I've ben enjoying it AGAIN, except I'm OCD so my buddies must always survive or I will restart ad nauseum until they do. Last night, I was playing the mission where you have to go kill the police chief.
Well, there is a point in the mission (and all missions, I think) where after you complete your objective your buddy calls you and says "I'm doing an extremely stupid thing right now, come meet me."
Most of the time when you get there, he's wounded or will be within seconds, but last night, I approached the meeting area with only a sliver of health left and when I jumped out of my assault truck, I was killed almost instantly but WAIT, my other buddy is rescue ready!!! So he comes to grab me and apparently when that happens, he turns into rambo while he's dragging you off. Long story short, he killed LITERALLY everyone in the area, thus sparing my mission-giving best buddy from an untimely demise and sparing ME the trouble of shoosting duedz.
Point is: I think this will work for any mission. have any of you noticed/tested this? If it is repeatable, I will simply do it every time because I am a damn, dirty sploiter and I want to win at all costs.
recap: approach mission where buddy is ambushing a tank/squad of duedz/army of mercenaries ALONE, die, get rescued, and rescue buddy will kill everyone, sparing your best buddy.
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-16 01:26pm
by PeZook
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-16 01:27pm
by Chardok
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-16 07:48pm
by Stark
If anyone wonders why games never feature actual roleplaying, just refer them to this thread.
And Chards, you're not OCD unless you've got all the diamonds. I do. Do you? :V
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-16 08:29pm
by Chardok
Stark wrote:If anyone wonders why games never feature actual roleplaying, just refer them to this thread.
And Chards, you're not OCD unless you've got all the diamonds. I do. Do you? :V
YOU GO TO HELL
YOU GO TO HELL AND YOU DIE
You HAD to have used a Faq - there's just no way to get to one of the diamonds in the NE corner of Map 1 without a crash machine and there's not a single one anywhere NEAR IT AND IT'S NO TOP OF A GIANT RO....
wait a minute.....
I just need a cargo truck!!!!!
VICTOLY WILL BE MOING!
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-16 08:32pm
by Stark
That one actually has a path going to it; you have to approach it from a totally different side of the bluff thing it's on top of. Very annoying; looking for diamonds is like a machine for demonstrating how awful the jump/climb thing is in FC2.
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-17 03:08am
by The_Saint
Every diamond is accessible ... just depends on how ocd you are to find them without a map and how ninja you are to get them once you know where they are.
As Stark said the jump mechanism is crap and the diamond hunt is mostly there to demonstrate it.
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-17 11:18am
by RazorOutlaw
I dicked around in Far Cry 2's map editor to create a level with as much explosion/flammable things as possible. It would have been nice to have bots/enemies in them as I might have gotten a little extra mileage out of that part of the game.
*sigh* Such an interesting game, I was just too awful at the combat to really enjoy myself.
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-17 11:22am
by PeZook
Well, it did get repetitive after a while, especially with the cheese fifty cal rifle.
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-17 02:09pm
by Stark
Holy shit people used that? Inferior to the dragunov in every way? PC gamers, eh? :v
I'm actually glad I did the stupid scavenger hunt, because it gave me an excuse to drive around and shoot people in weird places, which is a lot of fun in the game. I'd have loved some kind of random go here, do this generator, because it's a pretty game with a lot of verisimilitude and I like the combat ... Even if my save was too close to the end and so I never had a buddy, which made the combat SUPER frustrating.
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-17 02:14pm
by PeZook
How is the Cheese Fifty inferior to the Dragunov? It kills everyone dead in one shot and has unlimited range...made every mission easy?
I played it on the 360 btw
EDIT: The game needed more ambience, BTW, such as travelling civilians, villages with people who won't try to kill you, actual faction mechanics etc.
Also, better checkpoint mechanic would be nice.
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-17 02:51pm
by Stark
Because it fires slower and the dragunov kills pretty much anyone in one hit too? I guess I don't have the perspective of someone who breaks combat and then complains it's broken. Even the dragunov is too lame, but if you look for gunfights they're far more interesting than lame sniping 'HO HO so easy' rubbish.
But then it turns out you weren't paying attention. The civilians are displaced by the war. Who the fuck would drive a trading caravan in a country in the midst of literal directionless chaos? The only people left only care about fighting.
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-17 03:08pm
by PeZook
Stark wrote:Because it fires slower and the dragunov kills pretty much anyone in one hit too? I guess I don't have the perspective of someone who breaks combat and then complains it's broken. Even the dragunov is too lame, but if you look for gunfights they're far more interesting than lame sniping 'HO HO so easy' rubbish.
Weren't you just making fun of people who said you just shouldn't use broken weapons/mechanics, and that therefore they're not a problem with the game?
I didn't "break" combat. I bought the top-tier rifle and it made the game absurdly easy. The Dragunov actually doesn't kill people in one shot, unless you hit the head, which makes sniping challenging. Against a group of enemies you have to move about, switch positions, draw them into ambushes etc.
The Cheese Fifty? You just snipe everyone before they get anywhere close.
Stark wrote:But then it turns out you weren't paying attention. The civilians are displaced by the war. Who the fuck would drive a trading caravan in a country in the midst of literal directionless chaos? The only people left only care about fighting.
No, I was paying attention. Characters talk how civilians
are disappearing somewhere around the halfway point in the game, yet a couple hours after you arrive, there isn't a single civvie on the map. Where did that cab driver disappear to? Or all those people seen walking by the road?
Also the factions are apparently able to organize some sort of economic activity despite having zero workers. It's not a terrible game-breaking problem, just a bit grating. The lack of a faction mechanic is written around decently well, but it also takes something away.
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-17 03:25pm
by Stark
Whoa, did you honestly just discover that sniping is lame? I'm so happy you've had this experience!
PROTIP: everyone used the dragunov (or the useless 50cal) in FC2, you're not special. Complaining the gunplay is bad when you never actually do any is just dumb. I enjoy the gunplay so much I ignored the gun stash for most of my diamond-chasing, just to get more actual shooting. I realised sniping like a giant pussy was boring so... I stopped. Not a complex issue.
TBH the later part of the game really does a poor job communicating what's going on (made a lot worse by the 360 Jackal tapes not working in area 2). The country is supposed to be at the final extremity of senseless civil war, with hundreds of thousands displaced, the few remaining trying to leave desperately, and hordes of foreign mercenaries who care nothing for the country or people fighting for diamonds... but it just seems to be full of crazy people.
Remember how STALKER was supposed to have tense moments meeting other stalkers, when you were supposed to try to work out if they were hostile or if they'd let you pass? Even if the checkpoints had been like that, they'd still have been annoying and you'd still just avoid them.
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-17 04:27pm
by Chardok
OH STRAK I membered the iwin weapon combo you mentioned - but it turns out it wasn't YOU that mentioned it, it was ME that tried to convince YOU to use it. It was the M249/M79 combo. basically sniper nades + bulletspam = I win
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-17 04:49pm
by PeZook
Stark wrote:Whoa, did you honestly just discover that sniping is lame? I'm so happy you've had this experience!
Except it really isn't, not even with the Dragunov (though the Drag makes it easier).
The most fun I had in the game was stalking mission spots at night with the Mauser. The AI isn't genius by any stretch, but they will sweep the general area you're in and try to ambush you, so you had to work for your sniper kills, remember to switch positions, pick spots that were hard to outflank, since a stand up fight with guys armed with assault rifles = death.
Stark wrote:PROTIP: everyone used the dragunov (or the useless 50cal) in FC2, you're not special. Complaining the gunplay is bad when you never actually do any is just dumb. I enjoy the gunplay so much I ignored the gun stash for most of my diamond-chasing, just to get more actual shooting. I realised sniping like a giant pussy was boring so... I stopped. Not a complex issue.
Did I say I was special? I complained the game gets repetitive, because it does. It's not because of the guns (save the fifty cal), but because all the missions are pretty much the same (go here, kill that). The only thing different are locations, and not many are really all that inventive.
The fifty cal just makes every single mission play out the same (ie. "keep position, snipzor everyone). How is that not a valid complaint?
Stark wrote:TBH the later part of the game really does a poor job communicating what's going on (made a lot worse by the 360 Jackal tapes not working in area 2). The country is supposed to be at the final extremity of senseless civil war, with hundreds of thousands displaced, the few remaining trying to leave desperately, and hordes of foreign mercenaries who care nothing for the country or people fighting for diamonds... but it just seems to be full of crazy people.
Remember how STALKER was supposed to have tense moments meeting other stalkers, when you were supposed to try to work out if they were hostile or if they'd let you pass? Even if the checkpoints had been like that, they'd still have been annoying and you'd still just avoid them.
If they were implemented in the exact same way then yeah, they'd just get avoided. You could try and make a need to cross a checkpoint a central part of some story missions, though.
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-17 05:17pm
by Stark
Aha, I see the problem now - you're playing on easy!
Because I play on hard, I didn't even realise you could carry more than 2-3 mags for guns until I dropped it to easy for the scavenger hunt. 600 rounds for the MAC10 is crazy shit when you're used to 90.
FC2 has pretty serious weapon balance and AI problems, but it's not the game's fault you like no-risk play. Sure, half the weapons are literally useless (particularly given the ridiculous order they give them to you) and the AI has no understanding of range, behaving exactly the same if you're 800m away as when you're 20m away, but if it's boring and you keep doing it, that's a personal problem. There's no dilemma here; you shouldn't have to have ridiculous ironman house rules the way I do to enjoy the game, but the game has problems. Its fun anyway, if you want it to be - I played the game with drag/pk/flare, and it was boring, so I don't anymore. Finding the cases was fun, even on easy, since I only used broken-ass weapons. It's just a shame that the fun parts aren't more successfully the core of the game; frankly, even putting sniper rifles in the game at all (with its huge map and giant sightlines and respawning and bad AI) was a pretty bad idea. You can play 90% of the game without being involved in any of the exciting gunbattles the game does so well, which is a pretty serious failure.
I enjoyed the bolty too; while looking for cases I stole the one off that guy in the valley on the sniper post in the middle of nowhere, and it's pretty funny how the jamming system impacts the bolty so much.
Forcing people to engage checkpoints wouldn't help anything. The engine limitations mean the game will be a constant battle against respawnign guys, but making that unavoidable would just compound the issue.
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-17 05:23pm
by Vendetta
Stark wrote:frankly, even putting sniper rifles in the game at all (with its huge map and giant sightlines and respawning and bad AI) was a pretty bad idea. You can play 90% of the game without being involved in any of the exciting gunbattles the game does so well, which is a pretty serious failure.
It says something about FPS games that one of the few games which actually has environments where a sniper rifle is
useful (most are small enough that a decent acog on a rifle is as much as you ever need, and the zoom of the sniper scopes is usually far too much) is broken if you have a sniper rifle...
Not sure what it says, but something.
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-17 05:26pm
by Stark
Its saying snipers are fucking horrible and ruin every single game they are ever in, without ever adding anything beyond OMGEE MY DICK SO BIG.
I don't think any shooter ever has had AI that copes 'properly' with sniper rifles, especially at range; it'd be pretty hilarious if they just spawned a car behind you after someone makes a call... but people would probably complain about PSYCHIC GUARDS.
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-17 08:06pm
by Chardok
In other news, the ENEMY snipers in FC2 are actually pretty successful in their positions
when I'm getting popped (Although it does an absurdly trivial amount of damage, I feel) it usually takes me a good long while to figure out where I'm getting pinged from and even then, it's difficult to spot the silhouette and get a shot off before I get tagged again.
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-17 08:15pm
by Stark
That's mostly placement though; they don't move much and have really bad vision arcs, so you often stumble across them as they face the other way. Still, it's a shame there isn't more of them - much like the mortars, whihc nearly singlehandly make the few areas they are in way, way more dangerous.
Even on hard, the enemy snipers seem to pause way too long between shots. I think they're set up to be very accurate but infrequent shots to prevent player frustartion, but it's a bit silly when they're looking at you looking at them and don't react at all.
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-19 03:58pm
by Chardok
Last night I did that railyard mish where you blow up the gas car and the josip ambushes the freaking Army.
Apparently, I "Did it right"
But It still makes me mad that I can only kill 2 duedz with per clip with my Mac 10
Oh, then I burned a rescue by trying to get on top of a train card to get a case. I had to vault off of a oil tank. UGH!
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-19 04:44pm
by Stark
The laugh is repeatedly clipping your knees on the railing is better than getting on the railing, trying to jump across, and dying. There's a reason why platforming in shooters sucks.
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-19 05:12pm
by Chardok
are you fing serious? I tried to get it to clip through like a million times (I thought surely the geometry wasn't that robust and I could cheese it.
No dice - I had to walk the rails and time it juuuuust so. Took me like 15 minutes and a bajillion syrettes - in addition to the rescue.
Re: Far Cry 2 revisit: I haz cheese.
Posted: 2011-08-19 05:18pm
by Stark
I've never been able to do it from the railing; if you do it over the railing you can be sure that if your angle gets you over it, you'll land on the traincar... and not splat and die and reload and drive back over.