Let's play "Elven Fortress", DF RPG
Posted: 2011-08-29 06:38am
Let's play dwarf fortress again..... but with a twist. Instead of a game simulator, YOU, are to enter the role as an RPG player!
Raldishmab wants you, dwarves!The death of mayor Urdim Kilrudtomus should remind us that our new home is in danger. Flight will not lead us to safety. Only arms will. IF we are strong, we will be safe! For our children, we must fight! With or without the elves, we shall prevail. And our new home, our new hope, shall endure.
How to play
A new military squad has been created in Raldishmab. Formerly defended by hunters, the fort now needs warriors! You can get to choose any of these dwarves to roleplay
Kumil Mamgozkubuk
Kivish Izeguzol(Male)
Ber Koganas(Female)
Cog Luritcatten(Male)
Ineth Ramdastot(male)
Ducim Arakoltar(male)
Doren Adiloshur(Female)
Zan Shetbedhadil(female)
Some of these dwarves have military skills, other have "good" attributes.
Each turn is approximately one season, although special events may change this. Every season, you would be asked to choose a course of action. It could be "go for training", "participate in arena games", "socialise with other dwarves". Other options would include participating in quests that may come up, such as fighting and killing a beast, hunting down 5 Emperor Penguins and the like.
Partipation in posts would be "ingame speech" or actions..
What do you get? Well, rewards. A tracked economy of sorts, rewarding you in cash. earn enough cash, and buy yourself better weapons and armour. Upgrade your bedroom! Place a new statue of yourself, to be placed in the Trade Depot to intimidate traders!
Even basic fighting earns you cash, each strike gives you 5 dwarfbucks even if it was parried/deflected, each stroke that wounds/cut enemy cuts you ten, each strike that breaks bones/amputate/damages organs earn you 15 and killing blows earns you twenty.
Cost of items would be measured in terms of game costs, although certain "priveledges" would need to be bought for.(5x5 bedroom or etc).
Well crafted posts in term of content, reacting to the game story and etc may earn you rewards from the GM.
Sample post
It is Spring, 558. Raldishmab is expecting the elven tributary convoy to arrive any moment now.
Will you
a: Train in barracks
b: Socialise with dwarves.
c: Station at the gate to defend the incoming convoy
d: patrol the wilderness
Kumil grumbled into his beard. Dumb elves with their dumb convoy....A voice in his heart shouted:"Ingrish just brewed up a spanking new batch of Longland beer and Dwarven Ale.... Ooh, if I could just go and grab a drink of that" However, the voice of duty whispered back:"Faith Kumil. duty. Honour. Pride. Defend the gates...."
Rewards would not just be finanicial. Aim to become a squad commander. Train fellow dwarves. Set up a military schedule for yourself/your squad.
Most of all, let's have fun:D
RPG
So, essentially, I track your decisions and rewards and input them into the game. The game tracks your dice rolls and skills, RNG and even random events. Together, both of us craft a story. Now, I will try to make it so that it becomes as RPG like as possible, but the game may decides to let your skull be blasted apart or you falling down a deep chasm or frozen in ice..... Nothing much I can do except to save scum, which might interfere with other people stories/rewards.
Of course, since we're crafting a story here, I would also try to throw curveballs at you. Live fire training against that goblin? OMG, he smuggled in a weapon! HELP!?!?!?!An "accidental" flooding or so that cuts you off from the cavern access..... You never know.
Last bit is about "class" so as to speak.
You get to choose what class you're going to start off as, a xbow dwarf or a meelee dwarf.
Xbow dwarves are armed with a wooden xbow with ammunition of 100 bolts or so..... frankly, I'm quite lousy in keeping my dwarves up to date with ammo. I always prefer to use bone to decorate doors.....
The other thing is.. xbow dwarves "promise" to have a huge advantage over meelee dwarves if I play to keep them alive(fire from behind fortifications and etc). So, I'm going to have to balance it out somehow... No idea how yet, we just roll as we go.
Meelee dwarves are armed initially with wooden training weapons. You get to upgrade to a wooden weapon as soon as you complete a tour of duty.(well, in reality, as soon as the damn elves come in two turns to sell me wooden weapons.)
For mace/hammer dwarves, you don't get a weapon, period, until you complete a specific quest(think Shaman from WOW). P.S, don't try it until you get some training in.
You're all equipped initially with a leather helm and padded cloth armour and a leather shield.
Once you play the game proper, if you want to dual weild, dual class, go ahead:D The game "does" allow for xbow dwarves to fire and then use meelee weapons in combat, well, if the dwarve choose to close and attack them. I haven't done the !!science!! to see what happens if the gobbos close on dwarves unexpectably... I don't see any real problems so far although other players on the forum advise against dual weilding.
So, that's about it. The next few posts would be detailing the overall history and environment of the game, as well as the fort history and story so far. I probably start game quests next week, although if I hit a high enough response and I'm free from work, I kick things off early.
Raldishmab wants you, dwarves!The death of mayor Urdim Kilrudtomus should remind us that our new home is in danger. Flight will not lead us to safety. Only arms will. IF we are strong, we will be safe! For our children, we must fight! With or without the elves, we shall prevail. And our new home, our new hope, shall endure.
How to play
A new military squad has been created in Raldishmab. Formerly defended by hunters, the fort now needs warriors! You can get to choose any of these dwarves to roleplay
Kumil Mamgozkubuk
Kivish Izeguzol(Male)
Ber Koganas(Female)
Cog Luritcatten(Male)
Ineth Ramdastot(male)
Ducim Arakoltar(male)
Doren Adiloshur(Female)
Zan Shetbedhadil(female)
Some of these dwarves have military skills, other have "good" attributes.
Each turn is approximately one season, although special events may change this. Every season, you would be asked to choose a course of action. It could be "go for training", "participate in arena games", "socialise with other dwarves". Other options would include participating in quests that may come up, such as fighting and killing a beast, hunting down 5 Emperor Penguins and the like.
Partipation in posts would be "ingame speech" or actions..
What do you get? Well, rewards. A tracked economy of sorts, rewarding you in cash. earn enough cash, and buy yourself better weapons and armour. Upgrade your bedroom! Place a new statue of yourself, to be placed in the Trade Depot to intimidate traders!
Even basic fighting earns you cash, each strike gives you 5 dwarfbucks even if it was parried/deflected, each stroke that wounds/cut enemy cuts you ten, each strike that breaks bones/amputate/damages organs earn you 15 and killing blows earns you twenty.
Cost of items would be measured in terms of game costs, although certain "priveledges" would need to be bought for.(5x5 bedroom or etc).
Well crafted posts in term of content, reacting to the game story and etc may earn you rewards from the GM.
Sample post
It is Spring, 558. Raldishmab is expecting the elven tributary convoy to arrive any moment now.
Will you
a: Train in barracks
b: Socialise with dwarves.
c: Station at the gate to defend the incoming convoy
d: patrol the wilderness
Kumil grumbled into his beard. Dumb elves with their dumb convoy....A voice in his heart shouted:"Ingrish just brewed up a spanking new batch of Longland beer and Dwarven Ale.... Ooh, if I could just go and grab a drink of that" However, the voice of duty whispered back:"Faith Kumil. duty. Honour. Pride. Defend the gates...."
Rewards would not just be finanicial. Aim to become a squad commander. Train fellow dwarves. Set up a military schedule for yourself/your squad.
Most of all, let's have fun:D
RPG
So, essentially, I track your decisions and rewards and input them into the game. The game tracks your dice rolls and skills, RNG and even random events. Together, both of us craft a story. Now, I will try to make it so that it becomes as RPG like as possible, but the game may decides to let your skull be blasted apart or you falling down a deep chasm or frozen in ice..... Nothing much I can do except to save scum, which might interfere with other people stories/rewards.
Of course, since we're crafting a story here, I would also try to throw curveballs at you. Live fire training against that goblin? OMG, he smuggled in a weapon! HELP!?!?!?!An "accidental" flooding or so that cuts you off from the cavern access..... You never know.
Last bit is about "class" so as to speak.
You get to choose what class you're going to start off as, a xbow dwarf or a meelee dwarf.
Xbow dwarves are armed with a wooden xbow with ammunition of 100 bolts or so..... frankly, I'm quite lousy in keeping my dwarves up to date with ammo. I always prefer to use bone to decorate doors.....
The other thing is.. xbow dwarves "promise" to have a huge advantage over meelee dwarves if I play to keep them alive(fire from behind fortifications and etc). So, I'm going to have to balance it out somehow... No idea how yet, we just roll as we go.
Meelee dwarves are armed initially with wooden training weapons. You get to upgrade to a wooden weapon as soon as you complete a tour of duty.(well, in reality, as soon as the damn elves come in two turns to sell me wooden weapons.)
For mace/hammer dwarves, you don't get a weapon, period, until you complete a specific quest(think Shaman from WOW). P.S, don't try it until you get some training in.
You're all equipped initially with a leather helm and padded cloth armour and a leather shield.
Once you play the game proper, if you want to dual weild, dual class, go ahead:D The game "does" allow for xbow dwarves to fire and then use meelee weapons in combat, well, if the dwarve choose to close and attack them. I haven't done the !!science!! to see what happens if the gobbos close on dwarves unexpectably... I don't see any real problems so far although other players on the forum advise against dual weilding.
So, that's about it. The next few posts would be detailing the overall history and environment of the game, as well as the fort history and story so far. I probably start game quests next week, although if I hit a high enough response and I'm free from work, I kick things off early.