Turn-Based Strategy: Conquest of Elysium 3
Posted: 2012-01-21 04:25am
For those interested in old school turn based strategy, there is a new game coming out in February from Illwinter Game Design, called Conquest of Elysium 3. Illwinter's previous titles include the Dominions series (Dominions - Priests, Prophets and Pretenders; Dominions 2 and Dominions 3) and the predecessor to the new title, Conquest of Elysium 2. The published release date for CoE3 is February 20th and it will be available from Desura.
There is no demo as of yet, but there will be before the release of the final version.
If you're looking for lots of shiny graphics and animations, you can stop reading right now. The graphics of CoE3 are 2D, sprite based stuff, but they are very well made and beautiful, so it shouldn't be a problem if you don't mind that.
Some features of the game:
The developer's page is here and screenshots can be found here. Some more stuff can be seen at Indie DB (including a short video and more screenshots) and the game can be preordered from Desura. The progress page / development log is here.
If you're interested in discussion about many features of the game, there has been an active discussion at the Shrapnel Games forums here. The one benefit of a non-NDA beta test was that there is a lot of information out already, which allows people to form a better opinion at the outset.
If you want some idea of what the game is like (or more accurately, some pale shadow of an idea), you can try Conquest of Elysium 2 which is a free download from Shrapnel Games. That one was made in 1997 and had a lot of legacy stuff from even earlier, which definitely shows.
If anyone wants to ask stuff related to this game, go right ahead.
There is no demo as of yet, but there will be before the release of the final version.
If you're looking for lots of shiny graphics and animations, you can stop reading right now. The graphics of CoE3 are 2D, sprite based stuff, but they are very well made and beautiful, so it shouldn't be a problem if you don't mind that.
Some features of the game:
- 17 different classes
- roughly 700 different monsters
- dozens of different special abilities
- 45 different schools of magic
- a little shy of 600 separate spells
- random events
- random maps
- map editor
- magic items (circa 100 at last count)
- maximum of 8 players per game
- alliances
- multiplayer (hotseat or over a network)
The developer's page is here and screenshots can be found here. Some more stuff can be seen at Indie DB (including a short video and more screenshots) and the game can be preordered from Desura. The progress page / development log is here.
If you're interested in discussion about many features of the game, there has been an active discussion at the Shrapnel Games forums here. The one benefit of a non-NDA beta test was that there is a lot of information out already, which allows people to form a better opinion at the outset.
If you want some idea of what the game is like (or more accurately, some pale shadow of an idea), you can try Conquest of Elysium 2 which is a free download from Shrapnel Games. That one was made in 1997 and had a lot of legacy stuff from even earlier, which definitely shows.
If anyone wants to ask stuff related to this game, go right ahead.