Space Tycoon Roleplay
Posted: 2012-01-26 11:27pm
I am thinking about starting a Space Tycoon Roleplay game, where people play the CEO of a space corporation, and use actual numbers to design stuff, equip an assembly line, and build them, to be launched in space.
Goal will vary depending on how the game is going, and what the players prefer. Ideally, I would like to have ~10 players in the game, to cover a variety of areas (LEO cargo launch, GEO cargo launch, Space Tourism, Orbital research, etc).
I also fully expect groups to form to compete with each other to keep prices low, backstabbing, etc.
If anyone is interested, I'll post the actual rocket/spaceplane/Space Vehicle/Space station design rules.
As an example, here is a turn:
DH-1 Industries
Designs:
Flex-launch Rocket (20 tons to LEO capacity) ($4 Billion Design Cost)
Osiris Solar Satellite (20 tons mass, 150 MW production capacity) ($14 B Design cost)
Budget:
Treasury: $12 Billion
Income: $5B income from suckers shareholders * 75% Happiness = $3.75 B
Total: $15.75 B
Expenses:
Maintain Assembly Line #1 for Rockets ($.4 B)
Produce 4 Flex-Launch Rockets ($.5 B + $.55 B + $.605 B + $.666 B) = $2.321 B
Equip Assembly Line #2 with Osiris Solar Satellite Design ($7B)
Produce 2 Osiris Solar Satellites ($1.75 + 1.925 B) = $3.675 B
Research: Smaller Solar Power Control Modules (2 tons vs 5, total research cost is $15B): $2B / $15B
Total: $15.398 B
Net: $ .354 B
Industry:
Assembly Line #1 (Georgia, USA) (Equipped for Flex-Launch Rockets): Produce 4 Flex-Launch Rockets
Assembly Line #2 (Houston Texas) (Equip for Osiris Solar Satellites): Produce 2 Osiris Solar Satellites
Prior Assets:
(None at this time)
Launch Operations:
Launch 2 Osiris Solar Satellites to LEO using 2 Flex-Launch Rockets
Inter-corporate Relations:
Deliver 2 Flex-launch Rockets to Orbitrans Industries, in exchange for their Orbital transfer vehicle moving the Osiris Solar Satellites to GEO
Goal will vary depending on how the game is going, and what the players prefer. Ideally, I would like to have ~10 players in the game, to cover a variety of areas (LEO cargo launch, GEO cargo launch, Space Tourism, Orbital research, etc).
I also fully expect groups to form to compete with each other to keep prices low, backstabbing, etc.
If anyone is interested, I'll post the actual rocket/spaceplane/Space Vehicle/Space station design rules.
As an example, here is a turn:
DH-1 Industries
Designs:
Flex-launch Rocket (20 tons to LEO capacity) ($4 Billion Design Cost)
Osiris Solar Satellite (20 tons mass, 150 MW production capacity) ($14 B Design cost)
Budget:
Treasury: $12 Billion
Income: $5B income from suckers shareholders * 75% Happiness = $3.75 B
Total: $15.75 B
Expenses:
Maintain Assembly Line #1 for Rockets ($.4 B)
Produce 4 Flex-Launch Rockets ($.5 B + $.55 B + $.605 B + $.666 B) = $2.321 B
Equip Assembly Line #2 with Osiris Solar Satellite Design ($7B)
Produce 2 Osiris Solar Satellites ($1.75 + 1.925 B) = $3.675 B
Research: Smaller Solar Power Control Modules (2 tons vs 5, total research cost is $15B): $2B / $15B
Total: $15.398 B
Net: $ .354 B
Industry:
Assembly Line #1 (Georgia, USA) (Equipped for Flex-Launch Rockets): Produce 4 Flex-Launch Rockets
Assembly Line #2 (Houston Texas) (Equip for Osiris Solar Satellites): Produce 2 Osiris Solar Satellites
Prior Assets:
(None at this time)
Launch Operations:
Launch 2 Osiris Solar Satellites to LEO using 2 Flex-Launch Rockets
Inter-corporate Relations:
Deliver 2 Flex-launch Rockets to Orbitrans Industries, in exchange for their Orbital transfer vehicle moving the Osiris Solar Satellites to GEO