Darth Wong wrote:The Vortex Empire wrote:"All Rome will be amazed by such a victory! THE DAAYY IS OOUUURRRRS!"
The really annoying thing is that it would be so easy to make a large inventory of random victorious audio or video clips, and then randomly choose among them based on the decisiveness of the victory. Many parts of video games involve esoteric programming techniques or massive CPU loads or some other practical difficulty, but adding more voice or video clips for variety is easy: it's just a matter of taking the time to do it.
Well, they
did have, "This is a HEROIC victory, worthy of Roman arms!" Even though I never got the little crossed swords icon on the map. That dishonest fucking sonofabitch announcer guy.
Lord Revan wrote:personally I find enemies whose "difficulty" is based on the fact that clearly are "cheating" rather then being actually difficult (once you figure out what to do and can perform it successfully), fighting game bosses are the worst imho at this but it's not limited to there.
at worst this cause bosses to be actually easier then non-cheating regular cannon fodder as you actually might have to have skill to beat a large group of the no-name mobs, but with a boss once you figure the pattern it's a walk in the park.
Cheating AI blows. As I march across the US in HoI2: "Ha ha, I took out all your Atlantic ports, my eastern seaboard is secure!" But wait, they get unlimited naval range, so fuck me. I have to rush units back to Newark and shit. Damn them!
But I, of course, run into problems as I must respect the transport's shitty and unchanging range. The last US victory point province, before I can annex them and declare victory? Goddamn Attu Island. Out of range of every port on the western seaboard, and even the only port in fucking Alaska itself! I'm not sure if some port in Japan or Russia would be in range, but since I was neither of them I would have had to declare war on one of 'em just to find out. Or try to ally with them which I wasn't interested in doing.
So fuck it, I had to cheat by savehacking in extended range on my transports. And
that is frustrating where I have to cheat because the AI cheats and I have no real legitimate way to win short of doing something that makes no practical sense.