What games effectively use cloud-based async multiplayer?
Posted: 2012-04-22 09:00pm
I'm probably really late to this sort of thing, but I'm old.
Anyway, someone recommended a game called Starbase Orion to me, and I laughed because it looked like a soulless MoO2 clone. Ages later I actually bought it and it is amusingly mechanically superior to MoO2, with really cool ideas around combat and technology research. :V
However, what interests me most is the cloud-based asynchronous multiplayer. It's (essentially) play by email, but is done in the background by Game Centre. The game is a 'universal app', so I can play it on my ipad at home and on my phone when I'm out and about, which combined with the remote storage means downtime on turns is pretty small. The game lets players skip turns where they have nothing to do, so one player can set long-term stuff and another player can micro every turn without slowing the game as a whole down.
So I'm curious what other games do this. iOS has all the backend for this stuff natively, and I still can't think of many other decent games that even try it. PBEM is a big thing among the terminally boring on PC, but it strikes me that otherwise horrible games like Paradox or Dominions games would be far more palatable with this kind of mobile, play-for-a-few-seconds-at-a-time style multiplayer.
Anyway, someone recommended a game called Starbase Orion to me, and I laughed because it looked like a soulless MoO2 clone. Ages later I actually bought it and it is amusingly mechanically superior to MoO2, with really cool ideas around combat and technology research. :V
However, what interests me most is the cloud-based asynchronous multiplayer. It's (essentially) play by email, but is done in the background by Game Centre. The game is a 'universal app', so I can play it on my ipad at home and on my phone when I'm out and about, which combined with the remote storage means downtime on turns is pretty small. The game lets players skip turns where they have nothing to do, so one player can set long-term stuff and another player can micro every turn without slowing the game as a whole down.
So I'm curious what other games do this. iOS has all the backend for this stuff natively, and I still can't think of many other decent games that even try it. PBEM is a big thing among the terminally boring on PC, but it strikes me that otherwise horrible games like Paradox or Dominions games would be far more palatable with this kind of mobile, play-for-a-few-seconds-at-a-time style multiplayer.