The game is out. For the uninitiated Iron Front is a mod turned game using the ArmA 2 engine. From what i've heard though it fixes a lot of the problems with ArmA 2 though like shitty animations and UI. I saw some design videos recently where I saw that they did some pretty heavy tune ups of the ArmA 2 engine including things like totally revamping the tank damage model. (HP is gone, damage is per-pixel now)
I don't have it myself but i'm willing to give it a spin if someone else tells me its better than ArmA 2 or at least fixes ArmA 2's glaring problems for half the price of that garbage milsim.
Iron Front
Moderator: Thanas
- CaptHawkeye
- Sith Devotee
- Posts: 2939
- Joined: 2007-03-04 06:52pm
- Location: Korea.
Iron Front
Best care anywhere.
- Sarevok
- The Fearless One
- Posts: 10681
- Joined: 2002-12-24 07:29am
- Location: The Covenants last and final line of defense
Re: Iron Front
This part interests me. Can you tell more ? Is vehicle now like how you destroy structures in Red Faction ?HP is gone, damage is per-pixel now
I have to tell you something everything I wrote above is a lie.
- CaptHawkeye
- Sith Devotee
- Posts: 2939
- Joined: 2007-03-04 06:52pm
- Location: Korea.
Re: Iron Front
"Per-Pixel" damage modeling means that models take and compute damage based on specifically where they were hit. Not an arbitrary hit point value assigned to a whole area. It's not like geo mod or frostbite where you can excavate portions of a vehicle away with weapons and damage. It just means the damage model takes into account more details than "-10 hit points".
Best care anywhere.
- Sarevok
- The Fearless One
- Posts: 10681
- Joined: 2002-12-24 07:29am
- Location: The Covenants last and final line of defense
Re: Iron Front
Oh. Being able to dynamically destroy parts of a vehicle would be cool but this is ok too I guess.
I have to tell you something everything I wrote above is a lie.