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HOI 3 Let's play 2 Deutsche Wehrmacht Immersion mod
Posted: 2013-01-26 01:50pm
by darthkommandant
I would like to see if there are any interested parties in a new let's play of HOI 3. We will use the Deutsche Wermacht Immersion Mod for this let's play. It also includes the old air system from RPM and both mesh together rather well. An early world war over Czechoslovakia is a strong possibility so all those who want to play will need to keep in mind that if it does happen I will roll with it so to speak for the challenge.
Re: HOI 3 Let's play 2 Deutsche Wehrmacht Immersion mod
Posted: 2013-01-26 02:17pm
by Vendetta
I'm fairly sure if your HoI AAR doesn't result in blatantly ahistorical nonsense you're probably doing it wrong.
Re: HOI 3 Let's play 2 Deutsche Wehrmacht Immersion mod
Posted: 2013-01-26 07:50pm
by PeZook
So how many times now have you started a LP only to abort it before it even began?
Re: HOI 3 Let's play 2 Deutsche Wehrmacht Immersion mod
Posted: 2013-01-27 01:18pm
by darthkommandant
After too many "failed starts" as Pezook put it, here we go.
Here is the OKW, OKK, OKL, and various lower HQs. Also note that all ships are located at Kolberg for now. We also have 1 group of 3 AbJg (interceptors) and 2 groups of 4 KG (tactical bombers). All are attached to appropriate subordinate HQs. Also note the Goring in both in charge of the OKL and a frontline leader for now. As for the Kreigsmarine Uboots go tho the FDU and surface ships go to the FDH.
Here is the OKH and the Army. I have enough troops to garrison the west-wall, the Austrian border and create a mobile reserve with my 3 panzer divisions, 6 or so motorized infantry divisions and 1 cavalry division. I intend to make 2 Mobile corps to be our reserve for now.
Here is the new air tech tree that I am testing for the DWI team as well as our starting research. WE are going for the infantry upgrades, light panzer upgrades, artillery and transport aircraft and unreaserched but non upgrade critical aircraft techs.
Here is our initial production que. Notice that subs and destroyers are individual units now. More will be added later in the update.
Here are our minister and laws. I will leave it up to you guys to request law changes but i will swap ministers at my own discretion as i am der furher und reichskanzler of this LP so to speak.
Rearmament event that lets build panzers and panzerschiffe among other things.
I said that I would add stuff to the production que. I added a lot af Air units since my air changes from old RPM cheapen air units and increase attack. I also added our core for the Kreigsmarine both classes have unique sprites so they will be easy to identify. The panzerschiffe have unique sprites as well as the Schleswig-Holstien. I also have all the other released srite packs installed including the British and Japanese vehicle sprite pack.
Re: HOI 3 Let's play 2 Deutsche Wehrmacht Immersion mod
Posted: 2013-01-31 12:59am
by The Yosemite Bear
can we arrange for Von Stauffenberg to kill the SS, propaganda, and hitler and apoint Rommel?
Re: HOI 3 Let's play 2 Deutsche Wehrmacht Immersion mod
Posted: 2013-01-31 02:53am
by PeZook
Now I have this vision of Von Stauffenberg bursting into the Reichkanzellarie with two submachine guns in his hands, screaming LONG LIVE SACRED GERMANY as he guns down Hitler's cabinet - Inglourious Basterds style.
Re: HOI 3 Let's play 2 Deutsche Wehrmacht Immersion mod
Posted: 2013-01-31 08:45am
by darthkommandant
Keep in mind that in this LP hitler is a puppet for me. I just use his speaking skills to dupe the German people to do what I and by extension us want.
And I like the double mp40 stauffenburg pezook. Maybe he will whack Stalin for me inglorious basterds style.
Re: HOI 3 Let's play 2 Deutsche Wehrmacht Immersion mod
Posted: 2013-08-26 08:54am
by darthkommandant
I've restarted the AAR on the paradox forums. I'm playing from 1943 and it is very tough. Hardest of all is the bomber heavy Luftwaffe when I need fighters. Fortunately I am correcting this issue through new construction including the Me 262 and the Ar 234 jet aircraft.
The aar can be found at the following link.
AAR.