Thunderbolt Apache Leader LP
Posted: 2013-04-29 10:00pm
So, this is an LP of my 3rd campaign of Thunderbolt Apache Leader - a tactical air support solitaire wargame. The basic setup for this campaign is as follow:
Campaign: Iran 2014,
Scenario: Cut Off
So we'll assume a shock offensive from Iran has cut off an American forward airbase during the fighting (sure, why not). Recapturing the MSR in the area is expected to take 5 days. During this time, the base will be holding out with available resources.
On the base are:
1 x AC-130 (2 pilots - Neon, Zinger)
2 x AH-64D (3 pilots - Daddy-O, Judge, Shadow)
1 x A-10C (2 pilots - Rebel, Thor)
1 x RQ-1
1 x MQ-1
2 x Scouts helos
Board is staged like this:
Enemy Rear: -4 Weight Points, Stress 3
Enemy Transit: -2 Weight Points, Stress 2
Front Line: Stress 1
Friendly Transit: Stress 2
Friendly Rear: -1 SO points per enemy (your resource points), Stress 2
Airbase: -3 SO points per enemy, Stress 3
Iranian Forces:
Friendly Transit
6th Command Battalian - Forward Base
11th Assault Battalian - Tank Leader
Front Line
3rd Assault Battalion - Mechanized
4th Assault Battalion - Mixed Force
6th Assault Battalion - Tank Spearhead
8th Assault Battalion - Scout Force
9th Assault Battalion - Fast Asasult
Enemy Transit
7th Assault Battalion - Dismounted
1st Support Battalion - Artillery
2nd Support Battalion - Convoy
3rd Support Battalion - Bombardment
Enemy Rear
2nd Command Battalion - Scout Group
3rd Command Battalion - Mobile HQ
It looks like this is going to be a hell of a holding action. We have to do a lot of damage early on to get any chance of resupply (destroy 4 battalions for the first wave of resupply and then 4 more for the next).
Day 1
Special condition drawn: Enemy Reinforcement, the 2nd Assault Battalion - a heavy tank formation enters the enemy rear.
With the base under grave threat from the enemy theatre missile and artillery threat I task two flights to attacking the Bombardment as well as the Artillery Battalions as well as the Forward Base which is interfering with safe operations (in-game effect: it denies me the ability to rest pilots and recover from stress).
Target 1: Artillery (1st Support Battalion)
Tasked: MQ-1 Reaper, AC-130 Spectre piloted by Neon.
Our Reaper and AC-130 jump the battalion's air defences, but an unexpected mobile AAA appears and hits the Reaper, damaging it's engine. At the next opportunity the Reaper puts a hellfire into the unexpected target while the AC-130 commences it's steady orbit of the battalion, pounding every vehicle in site. The infantry and crews scatter preventing it's total annihilation, but without any artillery, the battalion is considered destroyed by Intel. However, we're offered priority repairs and take the opportunity to fix the Reaper's engine for free.
Target 2: Bombardment (3rd Support Battalion)
Tasked: RQ-1 Predator, 2 x AH-64D piloted by Daddy-O and Shadow
A MLRS battery has managed to sneak into range and offered support which we immediately accept. The preparatory barrage takes out almost a quarter of the units including some of their air defences. Meanwhile our Kiowa Scouts have done a fantastic job and given us 4 extra loiter turns on target while reducing stress. The Longbows use this extra time wisely and manage to mop up the remains of the battalion after a tense early few moments when the first wave of Hellfire launches fail to clear the SAMs and a Longbow takes a hit.
Target 3: Forward Base (6th Command Battalion)
Tasked: A-10C piloted by Rebel
A UAV flyover gives us a first turn advantage, but it's a hard fought battle during which Rebel's ability to evade fire and his ECM pod all get tested. In the end though, the massive weapons load and advanced avionics of the C model A-10 give Rebel the opportunity to wipe out the battalion. The A-10 finishes the mission with an impressive collection of bullet holes, but no real damage. As we're exiting a B-52 strike is possible (capable of wiping out a whole battalion), but we can't afford it (BOO.)
End of Day 1 sees a general advance by the enemy and we lose a SO Point as the 11th Assault Battalion advances into our Rear.
End of Day enemy disposition:
Friendly Rear
11th Assault Battalian - Tank Leader
Friendly Transit
3rd Assault Battalion - Mechanized
6th Assault Battalion - Tank Spearhead
8th Assault Battalion - Scout Force
9th Assault Battalion - Fast Asasult
Front Line
4th Assault Battalion - Mixed Force
Enemy Transit
2nd Assault Battalion - Tank Force
7th Assault Battalion - Dismounted
1st Support Battalion - Artillery
2nd Support Battalion - Convoy
3rd Support Battalion - Bombardment
Enemy Rear
2nd Command Battalion - Scout Group
3rd Command Battalion - Mobile HQ
Campaign: Iran 2014,
Scenario: Cut Off
So we'll assume a shock offensive from Iran has cut off an American forward airbase during the fighting (sure, why not). Recapturing the MSR in the area is expected to take 5 days. During this time, the base will be holding out with available resources.
On the base are:
1 x AC-130 (2 pilots - Neon, Zinger)
2 x AH-64D (3 pilots - Daddy-O, Judge, Shadow)
1 x A-10C (2 pilots - Rebel, Thor)
1 x RQ-1
1 x MQ-1
2 x Scouts helos
Board is staged like this:
Enemy Rear: -4 Weight Points, Stress 3
Enemy Transit: -2 Weight Points, Stress 2
Front Line: Stress 1
Friendly Transit: Stress 2
Friendly Rear: -1 SO points per enemy (your resource points), Stress 2
Airbase: -3 SO points per enemy, Stress 3
Iranian Forces:
Friendly Transit
6th Command Battalian - Forward Base
11th Assault Battalian - Tank Leader
Front Line
3rd Assault Battalion - Mechanized
4th Assault Battalion - Mixed Force
6th Assault Battalion - Tank Spearhead
8th Assault Battalion - Scout Force
9th Assault Battalion - Fast Asasult
Enemy Transit
7th Assault Battalion - Dismounted
1st Support Battalion - Artillery
2nd Support Battalion - Convoy
3rd Support Battalion - Bombardment
Enemy Rear
2nd Command Battalion - Scout Group
3rd Command Battalion - Mobile HQ
It looks like this is going to be a hell of a holding action. We have to do a lot of damage early on to get any chance of resupply (destroy 4 battalions for the first wave of resupply and then 4 more for the next).
Day 1
Special condition drawn: Enemy Reinforcement, the 2nd Assault Battalion - a heavy tank formation enters the enemy rear.
With the base under grave threat from the enemy theatre missile and artillery threat I task two flights to attacking the Bombardment as well as the Artillery Battalions as well as the Forward Base which is interfering with safe operations (in-game effect: it denies me the ability to rest pilots and recover from stress).
Target 1: Artillery (1st Support Battalion)
Tasked: MQ-1 Reaper, AC-130 Spectre piloted by Neon.
Our Reaper and AC-130 jump the battalion's air defences, but an unexpected mobile AAA appears and hits the Reaper, damaging it's engine. At the next opportunity the Reaper puts a hellfire into the unexpected target while the AC-130 commences it's steady orbit of the battalion, pounding every vehicle in site. The infantry and crews scatter preventing it's total annihilation, but without any artillery, the battalion is considered destroyed by Intel. However, we're offered priority repairs and take the opportunity to fix the Reaper's engine for free.
Target 2: Bombardment (3rd Support Battalion)
Tasked: RQ-1 Predator, 2 x AH-64D piloted by Daddy-O and Shadow
A MLRS battery has managed to sneak into range and offered support which we immediately accept. The preparatory barrage takes out almost a quarter of the units including some of their air defences. Meanwhile our Kiowa Scouts have done a fantastic job and given us 4 extra loiter turns on target while reducing stress. The Longbows use this extra time wisely and manage to mop up the remains of the battalion after a tense early few moments when the first wave of Hellfire launches fail to clear the SAMs and a Longbow takes a hit.
Target 3: Forward Base (6th Command Battalion)
Tasked: A-10C piloted by Rebel
A UAV flyover gives us a first turn advantage, but it's a hard fought battle during which Rebel's ability to evade fire and his ECM pod all get tested. In the end though, the massive weapons load and advanced avionics of the C model A-10 give Rebel the opportunity to wipe out the battalion. The A-10 finishes the mission with an impressive collection of bullet holes, but no real damage. As we're exiting a B-52 strike is possible (capable of wiping out a whole battalion), but we can't afford it (BOO.)
End of Day 1 sees a general advance by the enemy and we lose a SO Point as the 11th Assault Battalion advances into our Rear.
End of Day enemy disposition:
Friendly Rear
11th Assault Battalian - Tank Leader
Friendly Transit
3rd Assault Battalion - Mechanized
6th Assault Battalion - Tank Spearhead
8th Assault Battalion - Scout Force
9th Assault Battalion - Fast Asasult
Front Line
4th Assault Battalion - Mixed Force
Enemy Transit
2nd Assault Battalion - Tank Force
7th Assault Battalion - Dismounted
1st Support Battalion - Artillery
2nd Support Battalion - Convoy
3rd Support Battalion - Bombardment
Enemy Rear
2nd Command Battalion - Scout Group
3rd Command Battalion - Mobile HQ