duel of the planeswalkers 2014
Posted: 2013-06-30 01:32pm
So I finally got it off steam for my PC. This is the latest instalment of Magic the Gathering's game for PC and tablets. So far I have only played mainly with Avacyn's glory (white deck with human weenies which get more powerful, supplemented with angels for the win), and the Sliver deck (red, white, green combo of slivers).
There is an RPG element / story mode (sort of), you help the planeswalker Chandra through her quest in revenge against another planeswalker known as Ramaz. The opponents are fun, and against Ramaz you fight in a mode which is a combination of Archenemy and Two headed giant. That is you and Chandra team up with 30 shared life as in two headed giant mode (so a spell that does 5 damage to all players, will do 10 damage to you since you share the life), while Ramaz starts off with 40 life similar to the Archenemy mode, but without arch enemy powers. The RPG element / story mode is very weak, composed of a few animations as you progress, while Chandra narrates all the clues you gather until you finally find Ramaz. For comparison, some fighting games like Injustice for all and DC vs Mortal Kombat had a better sense of story in one scene compared to the whole of DoTP 2014. Nevertheless having this type of RPG element does improve the game from previous editions IMO.
There is of course a revenge campaign again, where you fight the relevant planeswalkers again. So far I have unlocked only those two decks, and it seems the game won't even let me play some of the other decks (I assume it wants me to progress and unlock other accessible decks before I can try those).
It seems more "fluid" than the previous games with controls, and you also have the option of "attack with all creatures".
Other decks appear to be
a) a land intensive deck to summon up the Eldrazi which reminds me of Kiora Atua deck from DotP 2012
b) Ajani has an enchantment based white deck (with some life gaining element like his deck in DotP 2013). He has an enchantment granting a creature "protection from creatures" making it essentially unblockable. Coupled with a few other enchantments which pump up his creature, it becomes irritating to deal with.
c) Jace's has an illusion deck (as in 2012, but no milling deck like DoTP 2013 ).
d) Liliana has a zombie based deck
e) Garruk once again has a green creature deck
f) the Dimir guild has a blue/green deck, which has limited milling ability, but doesn't strike me as powerful (in milling terms) as say Jace's deck in DoTP 2013.
g) Chandra of course has her red based deck, which so far in my playtest seems weaker than previous decks, but it might be because I don't play well with pure red based decks.
Custom game allows you again to play two headed giant or multiplayer, up to 4 players. What I like about this custom game is that one can select to play or have the opponents play with a random deck
There is also a sealed deck format, which I haven't tried yet. The game does allow you to create your own deck in this format, at least up to two slots and if you want more, you can purchase it. Of course its not as flexible as the original duel of the planeswalkers way back in the 90s where you can create your own deck from any cards (as opposed to choosing the cards from boosters), which I suspect is because they want you to get into the real card game, so they can't let you create your own deck on a computer at a fraction of the cost to buy the real cards.
Generally I am happy with my purchase. Any one else tried this? What do you guys think?
There is an RPG element / story mode (sort of), you help the planeswalker Chandra through her quest in revenge against another planeswalker known as Ramaz. The opponents are fun, and against Ramaz you fight in a mode which is a combination of Archenemy and Two headed giant. That is you and Chandra team up with 30 shared life as in two headed giant mode (so a spell that does 5 damage to all players, will do 10 damage to you since you share the life), while Ramaz starts off with 40 life similar to the Archenemy mode, but without arch enemy powers. The RPG element / story mode is very weak, composed of a few animations as you progress, while Chandra narrates all the clues you gather until you finally find Ramaz. For comparison, some fighting games like Injustice for all and DC vs Mortal Kombat had a better sense of story in one scene compared to the whole of DoTP 2014. Nevertheless having this type of RPG element does improve the game from previous editions IMO.
There is of course a revenge campaign again, where you fight the relevant planeswalkers again. So far I have unlocked only those two decks, and it seems the game won't even let me play some of the other decks (I assume it wants me to progress and unlock other accessible decks before I can try those).
It seems more "fluid" than the previous games with controls, and you also have the option of "attack with all creatures".
Other decks appear to be
a) a land intensive deck to summon up the Eldrazi which reminds me of Kiora Atua deck from DotP 2012
b) Ajani has an enchantment based white deck (with some life gaining element like his deck in DotP 2013). He has an enchantment granting a creature "protection from creatures" making it essentially unblockable. Coupled with a few other enchantments which pump up his creature, it becomes irritating to deal with.
c) Jace's has an illusion deck (as in 2012, but no milling deck like DoTP 2013 ).
d) Liliana has a zombie based deck
e) Garruk once again has a green creature deck
f) the Dimir guild has a blue/green deck, which has limited milling ability, but doesn't strike me as powerful (in milling terms) as say Jace's deck in DoTP 2013.
g) Chandra of course has her red based deck, which so far in my playtest seems weaker than previous decks, but it might be because I don't play well with pure red based decks.
Custom game allows you again to play two headed giant or multiplayer, up to 4 players. What I like about this custom game is that one can select to play or have the opponents play with a random deck
There is also a sealed deck format, which I haven't tried yet. The game does allow you to create your own deck in this format, at least up to two slots and if you want more, you can purchase it. Of course its not as flexible as the original duel of the planeswalkers way back in the 90s where you can create your own deck from any cards (as opposed to choosing the cards from boosters), which I suspect is because they want you to get into the real card game, so they can't let you create your own deck on a computer at a fraction of the cost to buy the real cards.
Generally I am happy with my purchase. Any one else tried this? What do you guys think?