Need for Speed: No Limits (YMMV)
Posted: 2015-01-27 12:41pm
Your Mileage May Vary. Get it, it's a pun. I'm so clever, right? Maybe EA should hire me for marketing. Let's face facts, another mobile title from EA that's full of gimmicky bullshit to get you to put down the game isn't news and hasn't been since forever. But coming off my worthless ranting in the Dungeon Keeper thread, I'd like to remind myself about EA's hilarious "Don't worry guys: we'll stop doing this" bullshit.
Really though, I'm just yelling at clouds yet again. For all the nerd rage and yelling, Kungeon Deeper did quite well for a cash-grab mobile app. And since it cost about 5 bucks to make, any kid running up gems on their mom's credit card is just sweet gravy for EA.
Anyways, I'm quoting the original article at the end because my pathetic ranting is far more important:
Yea, not like NfS has a dedicated group of fans or anything. Seriously, just call it Speed Needed."For people who'd grown up playing Dungeon Keeper there was a disconnect there. In that aspect we didn't walk that line as well as we could have. And that's a shame." He would go on to say that the publisher had learned some valuable lessons regarding both its treatment of classic IPs and, perhaps more importantly, the way it handles the free-to-play business model. "When you're thinking about any business model, premium, subscription, free-to-play, value has to exist," said Wilson. "Whether it's a dollar, $10, $100 or $1000, you have to delivering value, and always err on the side of delivering more value, not less."
Really though, I'm just yelling at clouds yet again. For all the nerd rage and yelling, Kungeon Deeper did quite well for a cash-grab mobile app. And since it cost about 5 bucks to make, any kid running up gems on their mom's credit card is just sweet gravy for EA.
He thinks this is new information. How cute. My issue is that everytime someone says "it's just a mobile app, let it go," they ignore games like these pad shitty publisher coffers because they can afford to front the cost of the IPs and development. Had Dungeon Keeper failed, it would have been a drop in the bucket for EA. So they can continually throw shit at a wall until something sticks and they make a few hundred million. That and this type of microtransaction bullshit has been bleeding into the mainstream games for years, just not with as much success as EA would like.After the numbers above? No. No they do not. Dear friends, I think we are finally witnessing our own marginalisation. Games were originally for geeks and nerds. No cool person would be caught dead playing a computer game when there was football to be played or watched, or girls to be whistled at. Then came the influx of the dudebro games, the Maddens, the CODs. Now, finally, the people who don't care about games are turning the tide with F2P. Now, companies who don't care about games can make games for people who don't care about games and make money off them.
Anyways, I'm quoting the original article at the end because my pathetic ranting is far more important:
Well, the good news is I've always been more a fan of Burnout, so I can just play that, right? Who publishes those games? Oh well, not important.It's been a few years since a Need for Speed game popped up on Android, but EA announced last year that NFS: No Limits would arrive this spring. The game has already launched on iOS in a few regions, and the early reports indicate EA is up to its same old in-app purchase tricks. Actually, it's maybe even a little worse. No Limits will charge you to fill up the tank, which is funny because that sounds like a limit. Can't be, though. The game is called "no limits."
EA will basically be employing the always fantastic wait or pay mechanic in the new Need for Speed. You can either wait for a certain amount of time, or pay to fill up your tank immediately and keep racing. Each race uses up a certain amount of your fuel. It's like the ambiguous energy level used by some games, but employing the gasoline metaphor we're all accustomed to from real life.
The IAPs won't stop there. EA will have multiple currencies in the game too. The more rare will be gold, which is used for "premium" transactions. You will be able to buy it for cash money, then use it to fill your tank, upgrade you car, and so on. None of this should come as a surprise. It's EA, and EA loves in-app purchases to the point it will happily break a game to insert them.