Creative usage of limited wish
Posted: 2015-05-26 07:42am
Ok my character in pathfinder can now cast limited was wondering if you guys had an creative usage for it.
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The Pathfinder version is more limited than the D&D 3.5 verison but the thing aside from material cost (The diamond) is the fact you can cast non-Wizard spells with it. Spells like Raise Dead and Reincarnate and now in your spellbook via Limited Wish. Also you get a single takeback if shit goes south.paizo wrote:School universal; Level sorcerer/wizard 7
Casting Time 1 standard action
Components V, S, M (diamond worth 1,500 gp)
Range see text
Target, Effect, Area see text
Duration see text
Saving Throw none, see text; Spell Resistance yes
A limited wish lets you create nearly any type of effect. For example, a limited wish can do any of the following things.
Duplicate any sorcerer/wizard spell of 6th level or lower, provided the spell does not belong to one of your opposition schools.
Duplicate any non-sorcerer/wizard spell of 5th level or lower, provided the spell does not belong to one of your opposition schools.
Duplicate any sorcerer/wizard spell of 5th level or lower, even if it belongs to one of your opposition schools.
Duplicate any non-sorcerer/wizard spell of 4th level or lower, even if it belongs to one of your opposition schools.
Undo the harmful effects of many spells, such as geas/quest or insanity.
Produce any other effect whose power level is in line with the above effects, such as a single creature automatically hitting on its next attack or taking a –7 penalty on its next saving throw.
A duplicated spell allows saving throws and spell resistance as normal, but the save DC is for a 7th-level spell. When a limited wish spell duplicates a spell with a material component that costs more than 1,000 gp, you must provide that component (in addition to the 1,500 gp diamond component for this spell).
Kingmaker wrote:Use it to cast Planar Binding (level 6 wiz/sor spell), summoning an efreeti who can grant you three full power wishes.
Not for Limited Wish. Too powerful.biostem wrote:Can you use it to cast a sort of time or condition-specific effect on yourself? Like, for instance, a spell that, upon your death, resurrects you at full HP and at the peak of health and age, for your given race.
Sort of, if you combine it with contingency. I think you'd be stuck with one of the low-end resurrection spells like Raise Dead, which doesn't exactly bring you back in peak condition.biostem wrote:Can you use it to cast a sort of time or condition-specific effect on yourself? Like, for instance, a spell that, upon your death, resurrects you at full HP and at the peak of health and age, for your given race.
Look, if it was 3.5E instead of pathfinder, you'd then use your wishes to wish for three staffs of fifty wishes.Ahh, the bullshit that is summoning spells in 3X edition.
Nope, couldn't do tha limited wish in 3.5 Could still do the summoning bullshit, which is why 4th and 5th editions went after summoning with a nerf bat. The DM screwing you with the wish is typically how the DM handles summoning an Efreeti and trying to use their wishes. The spend "one summoning spell to summon a Celestial with Cleric levels and have it blow its arsenal healing the entire party" was harder for the GM to shaft the party with and a really efficient way of dealing with catastrophic damage.Kingmaker wrote:
Look, if it was 3.5E instead of pathfinder, you'd then use your wishes to wish for three staffs of fifty wishes.
And then the GM kills you.
Meh, if you hate DM you can do better:Kingmaker wrote:Use it to cast Planar Binding (level 6 wiz/sor spell), summoning an efreeti who can grant you three full power wishes.
GM Counter: Explain to me exactly which part of your backstory is the reason you are familiar with these creatures even existing. Also, make me a Knowledge:Plains roll for the relevant plain for that creature to confirm.Kingmaker wrote:Use it to cast Planar Binding (level 6 wiz/sor spell), summoning an efreeti who can grant you three full power wishes.
I'm a goddamn 11+ level wizard who knows planar binding and efreeti are not particularly obscure outsiders? There are far better ways for GM to deal with the problem (the simplest of which is a 'lolno')GM Counter: Explain to me exactly which part of your backstory is the reason you are familiar with these creatures even existing.
Than you should have no problem rolling me that knowledge roll. That is except if you newer bothered to read about them in magic school and thus have no relevant knowledge skill.Kingmaker wrote:I'm a goddamn 11+ level wizard who knows planar binding and efreeti are not particularly obscure outsiders? There are far better ways for GM to deal with the problem (the simplest of which is a 'lolno')
Kingmaker wrote:That's nonmagic items.
Under 3.5e, you can wish for a magic item. Any magic item. It just costs (XP cost of item x2) + 5000 XP to cast. Except that if a Wish that comes from a spell like ability or magic item (like an efreeti or a staff of 50 wishes), the XP cost is obviated. The first Wish is prohibitively expensive if you can't cheat (>500k XP, I think), but cheating is super easy if you're a wizard.
Yes, it is stupid. Yes, no sane GM would let it fly. Nevertheless, it is entirely possible with the text of Wish, which does not specify any limitations on the magic items you can create.
Further GM actions: Efreeti are well-known pathological liars who are also sociopaths. They'll grant the wish by bending what you said to the extreme, it'll be in a way you don't expect that will likely cause you to die.Purple wrote:Than you should have no problem rolling me that knowledge roll. That is except if you newer bothered to read about them in magic school and thus have no relevant knowledge skill.Kingmaker wrote:I'm a goddamn 11+ level wizard who knows planar binding and efreeti are not particularly obscure outsiders? There are far better ways for GM to deal with the problem (the simplest of which is a 'lolno')
A flat no is newer a good solution for a GM to pull.
But this means that the GM wants it to be possible although not at this point rather than the GM does not want it to be possible, if you as a GM decides that being able to obtain a staff of wishes is game breaking what is the point of putting an avoidable barrier rather than telling your players no? Either you're going to have to introduce more and more barriers to stop the players getting their staff or you'll have to give them their staff.Purple wrote:I disagree with you there. A properly constructed barrier, even if it is obviously made up on the spot can present an interesting challenge to a player. And if it is properly constructed there is going to be a chance of success in it as well. This in turn means that suddenly a way to break the game easily becomes, for that player an adventure and goal. And that if he does succeed his efforts can actually turn out fun for the party.
Or I am going to introduce a barrier they can't really pass now, but could later if they work toward it (like leveling up and visiting a library to max out your knowledge:plains skill). And if the players want to go through with that hassle I'll let them. I'll just put it into my plot. I tend to be a reactive GM with only a general idea of a plot and the motto "He who sees the goal can not lose the path."Bedlam wrote:But this means that the GM wants it to be possible although not at this point rather than the GM does not want it to be possible, if you as a GM decides that being able to obtain a staff of wishes is game breaking what is the point of putting an avoidable barrier rather than telling your players no? Either you're going to have to introduce more and more barriers to stop the players getting their staff or you'll have to give them their staff.
See, there's the key. You've got to be explicit and it is well within the character of the djinni to misinterpret your general wishing. "I wish for you to create for me a staff of 50 wishes and place it right here in my hand" is pretty explicit and difficult to weasel out of (though I suppose you could provide a used staff of 50 wishes that has no wishes left, so asking for a new, unused staff is also important). "I wish for a staff of 50 wishes" is not. Using a djinni-wish or two incorrectly should learn your players and they'll get 1-2 legitimate wishes. I would scrutinize wishes for wishes more carefully than wishes that are benign, but it's still within the character of the djinni to abuse those.Kingmaker wrote:Except that's not how the spell or spell-like ability works. You explicitly wish to create a staff of 50 wishes, and you send the djinni home. It's within the defined ability of the spell and has no chance of going awry*. ...
*Even if you're overstepping the limits of the spell, it may fizzle, or it may be an overly literally interpretation of the wish, but the djinni can not just tack random shit on.