FFXIV: Heavensward
Posted: 2015-06-10 01:42pm
Last thread was a bust as there may not be a whole lot of people bothering with the game, but I've got to say I'm both excited and a little overwhelmed at the content being offered in the expansion.
In preparation, I went batshit crazy and leveled every class to 50, including all the crafting (all 3-star, ARM 4-star), got all my relic weapons (the ilvl 90 version, none of the insane Zeta grinding shit), and completed pretty much every quest in the game possible. Got my transmogs worked out, farmed the gear I wanted, finally cleared Turn 9 after just.... holy fuck I hate people. The positive side is that I know literally every class in and out and can instantly tell when someone is fucking up. Currently trying to clear as much of Final Coil as I can before release and farming Grand Company Seals and Chocobo XP by spamming Holy in Northern Thanalan Fates. Also farming EX primals and easier Turns to get my Paladin mount. I've sold off millions of gil worth the crafted stuff while keeping some materials to craft after expansion (like the Diamond Barding, as I am not a 4-star Leatherworker).
Still, leveling Monk and Ninja were brutal. MNK is just boring and the only class I regret leveling, even though I can cross-class into Mantra. Ninja has some great ideas that fall flat due to gameplay contrivances and the netcode. Since the buffs to Dragoon, it is still my favorite DPS class by far. Female ninja Job gear is sexy though.
Anyways, Heavensward is releasing with a whole shitton of content.
- 3 new classes: Ranged Physical DPS Machinist, Dark Knight Tank, and Astrologian Healer. All start at level 30, but you have to have leveled on of that spec to 50 (from what I know) to unlock them.
- New race: ugly half-dragon women, boss looking males though.
- Flying: as part of this, Squeenix is implementing some form of exploration type rewards. No idea if there will be flying in classic zones. Don't really care.
- New Relic weapons
- Obvious story progression that hopefully isn't as dumb as the ending 45 minutes of cutscenes for 2.0.
- Level cap raised to 60 for all classes. No idea how this will effect old crafting. Hopefully it will be much easier to get my 4-star books with the entry 60 crafting gear.
- Option to not level sync old max-level content. Might be able to get a Bahamut kill.
- New NPC relationships: build (non-romantic) relationships with known NPCs and do shit from them for extra dialog and some rewards. Unfortunately, the one I care about only seems to go for Male Midlanders (blerg, Highlander all the way baby). So.... start buying fantasias.
- New "tourist" mode for raids. No real details that I've found. I assume it will be in the vein of WoW's LFR.
- At least 2 new Primal fights. As primals make up some of the most interesting fights in instanced content, more the merrier.
- PS3 is getting the axe at some point. Hopefully, we should get some graphical improvements like I've seen from 1.0. I want the backstory back as well.
The game seems to continue to go wide, not long, and I'm having problems deciding what I'm going to level first. Really thinking DRG while my buddies level DRK and Astrologian. I can level a tank any time and I am way too in love with Scholar to bother with any other healer. PLD will always be my main tank spec. But I also have to work out the new crafting system because I like money.
Pre-order is finally up on Steam. Benchmark program to see if you can run it. Really, the game is just fun. It should be used as a primer on how to make leveling and max-level content hold your attention.
In preparation, I went batshit crazy and leveled every class to 50, including all the crafting (all 3-star, ARM 4-star), got all my relic weapons (the ilvl 90 version, none of the insane Zeta grinding shit), and completed pretty much every quest in the game possible. Got my transmogs worked out, farmed the gear I wanted, finally cleared Turn 9 after just.... holy fuck I hate people. The positive side is that I know literally every class in and out and can instantly tell when someone is fucking up. Currently trying to clear as much of Final Coil as I can before release and farming Grand Company Seals and Chocobo XP by spamming Holy in Northern Thanalan Fates. Also farming EX primals and easier Turns to get my Paladin mount. I've sold off millions of gil worth the crafted stuff while keeping some materials to craft after expansion (like the Diamond Barding, as I am not a 4-star Leatherworker).
Still, leveling Monk and Ninja were brutal. MNK is just boring and the only class I regret leveling, even though I can cross-class into Mantra. Ninja has some great ideas that fall flat due to gameplay contrivances and the netcode. Since the buffs to Dragoon, it is still my favorite DPS class by far. Female ninja Job gear is sexy though.
Anyways, Heavensward is releasing with a whole shitton of content.
- 3 new classes: Ranged Physical DPS Machinist, Dark Knight Tank, and Astrologian Healer. All start at level 30, but you have to have leveled on of that spec to 50 (from what I know) to unlock them.
- New race: ugly half-dragon women, boss looking males though.
- Flying: as part of this, Squeenix is implementing some form of exploration type rewards. No idea if there will be flying in classic zones. Don't really care.
- New Relic weapons
- Obvious story progression that hopefully isn't as dumb as the ending 45 minutes of cutscenes for 2.0.
- Level cap raised to 60 for all classes. No idea how this will effect old crafting. Hopefully it will be much easier to get my 4-star books with the entry 60 crafting gear.
- Option to not level sync old max-level content. Might be able to get a Bahamut kill.
- New NPC relationships: build (non-romantic) relationships with known NPCs and do shit from them for extra dialog and some rewards. Unfortunately, the one I care about only seems to go for Male Midlanders (blerg, Highlander all the way baby). So.... start buying fantasias.
- New "tourist" mode for raids. No real details that I've found. I assume it will be in the vein of WoW's LFR.
- At least 2 new Primal fights. As primals make up some of the most interesting fights in instanced content, more the merrier.
- PS3 is getting the axe at some point. Hopefully, we should get some graphical improvements like I've seen from 1.0. I want the backstory back as well.
The game seems to continue to go wide, not long, and I'm having problems deciding what I'm going to level first. Really thinking DRG while my buddies level DRK and Astrologian. I can level a tank any time and I am way too in love with Scholar to bother with any other healer. PLD will always be my main tank spec. But I also have to work out the new crafting system because I like money.
Pre-order is finally up on Steam. Benchmark program to see if you can run it. Really, the game is just fun. It should be used as a primer on how to make leveling and max-level content hold your attention.