Dread
Posted: 2015-08-04 01:37pm
So... this is a thing.
Dread is a relatively new horror pencil-and-paper RPG. It's incredibly innovative in just how simple it is. No stats, no dice, no long campaigns, you can wrap in one sitting, an hour or maybe four. Character generation is just a short one-page questionnaire about relevant backstory, relationships and personality traits. Instead of rolling, you have a jenga tower and anytime you do something difficult, dangerous or under pressure, you pull a block and put it up top. Knock over the tower, you die. Chicken out, you fail the check. Simple, but it involves some small skill in the real world, ratchets up the tension as the game goes on and the tower gets increasingly rickety and a different sort of strategy. Is whatever you want to accomplish worth the risk?
Developer's site.
You can buy the PDF form of the rulebook for just four bucks. Or they have four scenarios on the site for free use if you want to playtest it. I highly recommend if you have some friends over.
Dread is a relatively new horror pencil-and-paper RPG. It's incredibly innovative in just how simple it is. No stats, no dice, no long campaigns, you can wrap in one sitting, an hour or maybe four. Character generation is just a short one-page questionnaire about relevant backstory, relationships and personality traits. Instead of rolling, you have a jenga tower and anytime you do something difficult, dangerous or under pressure, you pull a block and put it up top. Knock over the tower, you die. Chicken out, you fail the check. Simple, but it involves some small skill in the real world, ratchets up the tension as the game goes on and the tower gets increasingly rickety and a different sort of strategy. Is whatever you want to accomplish worth the risk?
Developer's site.
You can buy the PDF form of the rulebook for just four bucks. Or they have four scenarios on the site for free use if you want to playtest it. I highly recommend if you have some friends over.