Co-Op Round-up: Sniper Elite V2
Posted: 2015-08-31 04:15pm
Slow-mo kill-cams have never been more worthwhile. Why didn't anyone tell me about this game? Jovial was smart enough to get it for free, I didn't get the memo so I had to drop $20 on it. NOTE: You won't find much here other reviewers didn't hit on. These are the guys who made the original AvP and Rainbow 6: Vegas game. No reviewer is holding back and it explains the lack of polish the game seems to have, while still being pretty damn good.
You're a sniper. You snipe things. If you snipe them good enough, you're given a gratuitous slow-motion shot of the bullet's path into your victim. Some of them go full-xray (though, not really: it's a cross-section). One example, first actual mission: two Germans are standing around. One is patting. I saw this in World at War. I wait for the guy to pat behind the other and take my shot. The bullet goes through the first guys heart, exits, and the deformed slug hits the second soldier in the lung. Both go down, achievement unlocked. Oh yea, projectile weapons are always more fun than hitscan.
Just the act of running (not sprinting) will empty your breath gauge (Stamina) which is used to slow time and line up shots better. This is not a run and gun game. Even on normal Ze Germans (and some Ruskies) will mow you down in a firefight. Your Thompson and silenced single-shot pistol are useful, but they are not a substitute for stealth and ambushing. Unfortunately, the AI is brain-dead and most of the challenge comes from the set spawns (previously cleared areas will become enemy stampedes once you advance far enough). Enemies will take cover in the same areas their previous comrades tried to. They huddle for salvation, by piles of their comrade bodies, and they find none. They are lethal because they are numerous. Snipers are going to be an issue on higher difficulties if only due to damage and aimbotting.
Technically, the game looks pretty good. 4K ultra everything there's nothing really beating me over the head. But looking good doesn't mean the game will run that without hard-locking a computer bad enough that Windows disables the primary monitor on reboot. I have to run at 2k.
The co-op is great: full campaign access. They've worked out some kind of system for the "Breathing" system that slows time to somehow not affect the other player (I assume it does some kind of weird sync). You basically double your firepower. Either player can mark targets. You can compete (a la World at War Competitive Co-op) via score. The kill-cams go cross player. So Jovial's shot will pause my gameplay.... and it never gets old. It just doesn't. There's other gameplay modes such as Horde style (wave after wave of their own men at you) and an asymentrical one where you have someone on overwatch while the other completes objectives).
There's nothing more satisfying than saying "oh yea, watch this" and pegging a sprinting enemy in the temple and making your partner watch the slow-mo headshot. Ah man, stupidly simple fun. This game is vastly underrated for offering a gameplay style we don't really see. And no, it isn't a discount Splinter Cell, even though there are parallel gameplay elements. But since it doesn't have "Activision" in the credits, reviews beat it up for throwing wave after wave of brain-dead enemies at you. As if rapidly tapping zoom and fire to aim-assist your way into Rambo levels of body-count is so much more satisfying in a CoD game.
You're a sniper. You snipe things. If you snipe them good enough, you're given a gratuitous slow-motion shot of the bullet's path into your victim. Some of them go full-xray (though, not really: it's a cross-section). One example, first actual mission: two Germans are standing around. One is patting. I saw this in World at War. I wait for the guy to pat behind the other and take my shot. The bullet goes through the first guys heart, exits, and the deformed slug hits the second soldier in the lung. Both go down, achievement unlocked. Oh yea, projectile weapons are always more fun than hitscan.
Just the act of running (not sprinting) will empty your breath gauge (Stamina) which is used to slow time and line up shots better. This is not a run and gun game. Even on normal Ze Germans (and some Ruskies) will mow you down in a firefight. Your Thompson and silenced single-shot pistol are useful, but they are not a substitute for stealth and ambushing. Unfortunately, the AI is brain-dead and most of the challenge comes from the set spawns (previously cleared areas will become enemy stampedes once you advance far enough). Enemies will take cover in the same areas their previous comrades tried to. They huddle for salvation, by piles of their comrade bodies, and they find none. They are lethal because they are numerous. Snipers are going to be an issue on higher difficulties if only due to damage and aimbotting.
Technically, the game looks pretty good. 4K ultra everything there's nothing really beating me over the head. But looking good doesn't mean the game will run that without hard-locking a computer bad enough that Windows disables the primary monitor on reboot. I have to run at 2k.
The co-op is great: full campaign access. They've worked out some kind of system for the "Breathing" system that slows time to somehow not affect the other player (I assume it does some kind of weird sync). You basically double your firepower. Either player can mark targets. You can compete (a la World at War Competitive Co-op) via score. The kill-cams go cross player. So Jovial's shot will pause my gameplay.... and it never gets old. It just doesn't. There's other gameplay modes such as Horde style (wave after wave of their own men at you) and an asymentrical one where you have someone on overwatch while the other completes objectives).
There's nothing more satisfying than saying "oh yea, watch this" and pegging a sprinting enemy in the temple and making your partner watch the slow-mo headshot. Ah man, stupidly simple fun. This game is vastly underrated for offering a gameplay style we don't really see. And no, it isn't a discount Splinter Cell, even though there are parallel gameplay elements. But since it doesn't have "Activision" in the credits, reviews beat it up for throwing wave after wave of brain-dead enemies at you. As if rapidly tapping zoom and fire to aim-assist your way into Rambo levels of body-count is so much more satisfying in a CoD game.