I like TB, and he's usually pretty on point with his reviews, but in this case he's full of shit.
Now, it's true that the game has some issues, and I'll be the first to talk about them. Walker Assault has map balance problems, the grenade spam is getting out of control, a few of the blasters need tweaks, the A-Wing is stupidly overpowered, and various and sundry bugs that need to be addressed. And so on and so forth. Frankly, I'm a bit disappointed in their lack of a 1-week patch, given how sensitive games like this are to on-going balance problems.
But with that said, there's some things in that video where TB is just talking out of his ass.
- "There are only four maps."
This is just blatantly, factually wrong even in the most literal sense, counting re-purposed versions of the same map as the same map (which is silly, for reasons I'll go into). Even in the strictly literal sense, yes, there are 4 maps for the big modes (with a 5th one being released this Tuesday), but the smaller maps are
not "chunks" of the large maps. Some areas are familiar -
one of the small Sullust maps makes use of a hangar bay similar to the large Sullust map's hangar bay, for example - but that's ignoring the fact that there's another Sullust map which is a completely unique area unlike the large map in any way. Same for Endor, Hoth, and Tatooine - Tatooine has 1 large map and 3 small maps, and the 3 small maps bear no resemblance to the large map other than the fact that they're Tatooine. Endor and Hoth both have 2 small maps each, which again have nothing to do with the large Walker Assault/Supremacy maps.
Then there's the divide between Walker Assault and Supremacy big maps. Yes, technically they are the "same" map, in that every trench, bunker, tree, snow drift and sand dune is in the same place, but calling them the same in terms of being a unique area to play in is disingenuous. Supremacy and Walker Assault occur in completely different areas of the map, with completely different game flow, areas fought over, spawn points, objective locations, etc. They might as well be different maps entirely, because you just don't fight over the same areas in the same way. For example, on Walker Assault Tatooine, Rebels have to hold the canyons with a big sandcrawler, and gradually get pushed back all the way to a spaceport and fight inside it. An entire section of the canyon network and an Imperial drop zone go effectively unused in Walker Assault, but become critical areas of the map to fight over in the Supremacy version.
- Progression and Customization
I'm not sure what TB is going on about here. Having a gazillion hair/face/gender/ethnicity options isn't good customization? That's a hell of a lot more than I remember Battlefield 1942 or Battlefront 1 and 2 having (hint: it was zero). He's complaining about having a newly added feature
that the series never had before!
I mean wrap your brain around that. How petulant and juvenile do you have to be to get something new that there was no expectation of ever having and then piss on it because it's not as overdeveloped as you demand? It's like never having had a birthday cake in your life, and then when someone gives you a slice of birthday cake for your birthday, you throw it on the ground and have a tantrum.
"I can only change face and hair, but not the uniform!" My god, the horror, how do you sleep at night. It's a goddamn
uniform, and I'm actually kind of glad DICE only put in limited options to change it. Now, I would like to see more variety to the customization eventually added, with Imperial officers and such, but it's an absolutely ridiculous thing to pan the game over, given, again, that the previous two Battlefronts had precisely
zero player customization of any sort. Goddamn spoiled twats.
- Blasters
Now, whether you like the "feel" of the blasters or not is a subjective thing and comes down to personal preference. Personally, I love the blasters. I think they fire a little faster than they ought to, but otherwise I think DICE have made the most 'authentic' blaster-related Star Wars game ever made.
But TB spews a lot of bullshit about the blasters, regardless of whether or not he personally finds them blastery. "A crapshoot"? I mean, I hate to trot out the "be less bad" line, but you're doing something wrong if you think blasting people is a crapshoot. And it doesn't seem to mesh with his video, even - from what I saw, he was shooting people pretty consistently with the RT-97. Now,
that blaster specifically tends to spray inaccurately at longer ranges, but if that's the basis for his critique of blasters then he's not doing his job. I can get consistent kills and win most firefights out to long range if I'm using an appropriate blaster, and TB is either being disingenuous, lazy, or deliberately stupid.
Oh, and "The Scout Pistol is useless!"
Look, I get that reviewers often don't have time to really delve into every nook and cranny of a video game, but once again - disingenuous, lazy, or deliberately stupid. The Scout Pistol is amazing, but like many games with (gasp!) depth, it requires you to know how to use it. Not that I'm necessarily hailing Battlefront as the deepest game ever made or anything, but it clearly has more depth than TB is willing to see.
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Really, the whole thing reeks of the same sort of bullshit promulgated by prequel-haters. He
wants to hate it, and there's no arguing with that mentality. Battlefront has its issues (most of which are balance things which need to be fixed promptly), but so much of the criticism being leveled at the game ignores the legitimate issues and instead focuses upon absurd, arbitrary grievances born of being unable to appreciate something for what it is.