Make up a Game Mechanic
Posted: 2016-08-24 03:38pm
Or maybe just think of a new way to use one you've seen before. Or Hell, just talk about mechanics you really enjoy/enjoyed.
I was thinking about one, primarily centered around MMOs, that was essentially an interface screw. An ability that for X seconds causes your opponents abilities to be placed in random locations on their bar or (for better balance) swapped with certain other ability locations that are "core" to the class. Such as, fighting a Frost Mage, it would only swap around Frostbolt, Glacial Spike, Ice Lance, Flurry, etc: those types of abilities.
The other one was a kind of PvP symbiosis. Symbiosis is a (now removed) ability that a Druid could use to "take" an ability from a party member and they were granted a specific ability. This would work the same way. You might get a copy of a Mage's Ice Block (short term invulnerability and heal) but they get Ice Bound Fortitude (20% damage reduction cooldown). Alternatively, for something like the new Outlaw Rogue and their RNG buff system: you both get something completely random. Maybe you get a port spell and he gets Blind.
The third was an ability that forced your opponent to cast one spell/ability at random on their bar. If it's cast-time, it becomes instant-cast. In the event it's usable, it's automatically used. I just thought it would be funny to make an enemy mount, port, or use some favorite toy that was on their bar. Just to fuck with the PvP meta.
What got me thinking about this was how much I'm starting to miss Dark Simulacrum. It was this cool Death Knight ability. You cast it on a player, and the next time they spend mana on spell, you can cast a duplicate of that spell. Many times in PvP, you get garbage. But every once in a while you get gold, especially if you understand the other class you're fighting and bait them into using what you want. Like stealing a Mage's blink (short range teleport), a Paladin's Bubble (short-term invulnerability). They can be game changers. But the ability really didn't accomplish anything in PvE, aside from some specific exploits, so Blizz cut it.
I would have loved to see what happens if you stole something like Divine Steed from a Paladin. Like... would the game explode?
What a shame. I really considered it an iconic ability that really had it's own niche. More than that though, it was fun.
I was thinking about one, primarily centered around MMOs, that was essentially an interface screw. An ability that for X seconds causes your opponents abilities to be placed in random locations on their bar or (for better balance) swapped with certain other ability locations that are "core" to the class. Such as, fighting a Frost Mage, it would only swap around Frostbolt, Glacial Spike, Ice Lance, Flurry, etc: those types of abilities.
The other one was a kind of PvP symbiosis. Symbiosis is a (now removed) ability that a Druid could use to "take" an ability from a party member and they were granted a specific ability. This would work the same way. You might get a copy of a Mage's Ice Block (short term invulnerability and heal) but they get Ice Bound Fortitude (20% damage reduction cooldown). Alternatively, for something like the new Outlaw Rogue and their RNG buff system: you both get something completely random. Maybe you get a port spell and he gets Blind.
The third was an ability that forced your opponent to cast one spell/ability at random on their bar. If it's cast-time, it becomes instant-cast. In the event it's usable, it's automatically used. I just thought it would be funny to make an enemy mount, port, or use some favorite toy that was on their bar. Just to fuck with the PvP meta.
What got me thinking about this was how much I'm starting to miss Dark Simulacrum. It was this cool Death Knight ability. You cast it on a player, and the next time they spend mana on spell, you can cast a duplicate of that spell. Many times in PvP, you get garbage. But every once in a while you get gold, especially if you understand the other class you're fighting and bait them into using what you want. Like stealing a Mage's blink (short range teleport), a Paladin's Bubble (short-term invulnerability). They can be game changers. But the ability really didn't accomplish anything in PvE, aside from some specific exploits, so Blizz cut it.
I would have loved to see what happens if you stole something like Divine Steed from a Paladin. Like... would the game explode?
What a shame. I really considered it an iconic ability that really had it's own niche. More than that though, it was fun.