Anyone still play Diablo 3?
Posted: 2016-11-30 01:31pm
We were halfway through Inferno when we finally quit a few years ago. Last week we picked up Reaper of Souls and have been bashing away at that. They've fixed some issues with the loot and leveling system and as much as I bag on the difficulty system's implementation in WoW, it... seems to work ok for Diablo 3 considering the type of game it is.
I just can't get over how when I feel I'm being to harsh calling out Legion end-game for copying Diablo 3's development design, I instead find I'm not being harsh enough. Once you beat the game, you unlock adventure mode. It's basically the same game with all the context ripped out. You go and do mini-quests in a given act. They each give you a small reward. Do a set amount of them in a given act, and you get a cache that you open which gives you more stuff. Repeat and pray for epic (read: Legendary or Set Piece) drops. Exceedingly familiar if you've played Legion at max level.
But D3 at least breaks out due to enemy variety and the ability to swap nearly your entire build on the fly. While most of my core damage is locked around certain attacks, I can go from a melee bruiser to a ranged poker with a few mouse-clicks. I give up some damage, but that means little in this game when my Ancients and Avalanches are still dropping 10mil crits non-stop.
The Gold Sink of the Auction House is gone and you will instead blow millions rerolling stats to get the ones you want. Considering the ease of coop content compared to many other games and the general enjoyment of the gameplay at higher level, the gear treadmill isn't nearly as annoying as WoW has become. I have yet to mess with any of the seasonal stuff.
We rolled some new characters, but I find myself once again bashing things as a Barbarian. Critical Hit builds still seem the only way to fly. Oddly enough, with the tier set I've got, my pets do as much damage as I do and just love running around killing everything while I flee because I'm about as tanky as single-ply toilet tissue. But since you can cast Avalanches at range... yea, enemy health pools tend to melt.
Torment IV seems to be our mainstay for the time being, but honestly the drop-rates are so damn random I wonder if it would do us any good to push the difficulty up higher for loot rather than to just make the game more enjoyable. I'm hoping this becomes another game we use to wind down with, rather than hammer it do hard we get burned out.
I just can't get over how when I feel I'm being to harsh calling out Legion end-game for copying Diablo 3's development design, I instead find I'm not being harsh enough. Once you beat the game, you unlock adventure mode. It's basically the same game with all the context ripped out. You go and do mini-quests in a given act. They each give you a small reward. Do a set amount of them in a given act, and you get a cache that you open which gives you more stuff. Repeat and pray for epic (read: Legendary or Set Piece) drops. Exceedingly familiar if you've played Legion at max level.
But D3 at least breaks out due to enemy variety and the ability to swap nearly your entire build on the fly. While most of my core damage is locked around certain attacks, I can go from a melee bruiser to a ranged poker with a few mouse-clicks. I give up some damage, but that means little in this game when my Ancients and Avalanches are still dropping 10mil crits non-stop.
The Gold Sink of the Auction House is gone and you will instead blow millions rerolling stats to get the ones you want. Considering the ease of coop content compared to many other games and the general enjoyment of the gameplay at higher level, the gear treadmill isn't nearly as annoying as WoW has become. I have yet to mess with any of the seasonal stuff.
We rolled some new characters, but I find myself once again bashing things as a Barbarian. Critical Hit builds still seem the only way to fly. Oddly enough, with the tier set I've got, my pets do as much damage as I do and just love running around killing everything while I flee because I'm about as tanky as single-ply toilet tissue. But since you can cast Avalanches at range... yea, enemy health pools tend to melt.
Torment IV seems to be our mainstay for the time being, but honestly the drop-rates are so damn random I wonder if it would do us any good to push the difficulty up higher for loot rather than to just make the game more enjoyable. I'm hoping this becomes another game we use to wind down with, rather than hammer it do hard we get burned out.