Upcoming Changes to HotS F2P System
Posted: 2017-03-30 12:26am
Partial article posted at the bottom.
I hate MOBAs. Really do. Too samey across multiple roles and heroes. You can't convince me otherwise. And it's not even that really, it's the community. I tried LoL and DotA2. I lasted 15 or so games for each because they players are just the worst kinds. I had ideas about how bad they were before-hand, but in your second game, when you're being called a "<slur for a black person><no-space><slur for a homosexual>" does not bode well for a community. And that was just the worst. There literally was not a single-game I played where someone wasn't bitching about something: win or lose. And WRT to Lol: we were just playing (and winning, mind you) against fucking bots.
I've been on XBLive since beta and I would take that over the MOBA community. Now that I've taken my shots at the players, let's move on.
I like HotS. The community in general seems much better. Maybe because fewer people play it, but you run into maybe 1/10 guys like you find in other MOBAs. I also like the addition of characters outside the meta-bullshit. Namely, specialists that play wildly different but also Cho'Gall who is just such a cool concept for a character. It helps I get to play as something besides Generic McHero Guy/Gal.
But the F2P system is balls. I've spent about $30 because I feel I owed them something. I also bought the Kerrigian Succubus skin on sale when the wife saw me looking through stuff and said "whew, sexy." So, I'm like $35 in. I consider it money well spent. But there's so much I would buy (well.... maybe) if it just weren't stupidly expensive. That and the grind is fucking real past about level 8. This game needed massive changes to keep making them some cash and it seems to finally be getting it.
I hate MOBAs. Really do. Too samey across multiple roles and heroes. You can't convince me otherwise. And it's not even that really, it's the community. I tried LoL and DotA2. I lasted 15 or so games for each because they players are just the worst kinds. I had ideas about how bad they were before-hand, but in your second game, when you're being called a "<slur for a black person><no-space><slur for a homosexual>" does not bode well for a community. And that was just the worst. There literally was not a single-game I played where someone wasn't bitching about something: win or lose. And WRT to Lol: we were just playing (and winning, mind you) against fucking bots.
I've been on XBLive since beta and I would take that over the MOBA community. Now that I've taken my shots at the players, let's move on.
I like HotS. The community in general seems much better. Maybe because fewer people play it, but you run into maybe 1/10 guys like you find in other MOBAs. I also like the addition of characters outside the meta-bullshit. Namely, specialists that play wildly different but also Cho'Gall who is just such a cool concept for a character. It helps I get to play as something besides Generic McHero Guy/Gal.
But the F2P system is balls. I've spent about $30 because I feel I owed them something. I also bought the Kerrigian Succubus skin on sale when the wife saw me looking through stuff and said "whew, sexy." So, I'm like $35 in. I consider it money well spent. But there's so much I would buy (well.... maybe) if it just weren't stupidly expensive. That and the grind is fucking real past about level 8. This game needed massive changes to keep making them some cash and it seems to finally be getting it.
We're high-enough that we're going to lose out on some of the lock-boxes. But other players have complained that they'll be losing out majorly. Some guys have put in the time where they will be getting like 7% of the free lock-boxes they should. Shit sucks I guess. Screwing early adopters has been the season for a while.Today Blizzard announced what is arguably its biggest update to Heroes of the Storm yet. Dubbed "Heroes 2.0", the update will completely revamp the game's account progression systems and cosmetic rewards, including adding Overwatch-style loot chests filled with new announcer packs, in-game sprays, and more.
"We weren't a great free-to-play game before," Heroes of the Storm production director Kaeo Milker told me. "I think we were a really great game, but we weren't really a great free-to-play game." The 2.0 update is a significant change in strategy for a game that has previously locked nearly all of its cosmetics behind real money paywalls. Access to those extras have now been opened wide up, and Milker says he thinks "the barrier to entry is really low now."
The cornerstone of the change comes from Blizzard's decision to uncap hero and account leveling, which previously stopped at 20 and 40 respectively. Now both numbers can just keep going up, and your account level is simply the sum of all your hero levels combined. Milker said the goal was to introduce "frequent meaningful progression with rewards." The hero leveling experience curve has been significantly lowered as well, where before it could take up to 15 hours to get a single level up with a hero between levels 10 and 20, Milker now says it will only take two or three hours at most.