Elder Scrolls Online
Posted: 2017-05-19 03:48pm
There was a free weekend a few weeks back and the game was half off.
The game is straight up Multiplayer Skyrim. I don't know or care about PvP or high-end PvE. I don't know if I'll ever care, but this game doesn't play like a an MMO for the most part, so I have to give credit where it's due. By default there isn't much of an interface at all. I consider this a good thing. Yes, it makes tanking difficult at times, but I've been dieing for MP Elder Scrolls for a while and Rift didn't really fit the bill. And this is F2P as well, admittedly I don't think this was ever a monthly payment type of game.
I will say: The Cash Shop is atrociously bad. This is EA Games levels of blatant gouging for some mediocre quality assets.
There's a shotgun spread of content. Delves (mini dungeons, public), Public Dungeons, instanced dungeons, WPvE objectives that spawn at random intervals. The questing has to be some of the weakest content, but it's not terrible as is made out to be. If you enjoyed questing in Skyrim or Oblivion, you would enjoy this.
While limited to 6 (11 when you get your second weapon slot) abilities at a time, the sheer amount of skills to learn makes for at least some interesting builds if you aren't trying to mix/max. And unlike in many other MMOs (it pains me how since about 2007, I've played so many) I can think of very little in the "completely useless" tier.
Graphically, it gets the job done. Some of the effects are quite nice, but nothing is going to blow your skirt up. The weapon effects (both visual and audible) are passable but muted. The soundtrack delivers as Elder Scrolls has always been strong here. The amount of time gating is limited, especially for a F2P MMO. You want to do a dungeon, click a wayshrine and port in. And said wayshrines are fairly numerous. So much that the overview map gets kind of cluttered with them.
One of my favorite aspects is the scaling. Like a dungeon? Run it over and over, the mobs and the gear scales to level. Like a dungeon gear set bonus (most have one)? Get a higher level version of it as you grow in power. These are concepts that are fun. At the least, up to 24 this game is fun, especially with a few buddies. We've been having a blast just 3-manning dungeons.
I have no idea what endgame is like and, as said, I don't care. I honestly have no issue hitting cap and if I get bored, just roll another class.
There's a few other break-outs from your standard modern MMO. You can attack innocents, pickpocket/burgle, get a "subclass" in the form of Vampirism and Lycanthropy. Also, many of the old Elder Scrolls guilds are back and are disconnected from your class and story. Things of that nature that add a bit of spice to break away from "level to max then raid or die."
This game was a steal at 15 bucks for what time I've put into it. Now.. just needs mods. Bwahahaha! (EDIT: Beyond the default MMO addon type stuff).
The game is straight up Multiplayer Skyrim. I don't know or care about PvP or high-end PvE. I don't know if I'll ever care, but this game doesn't play like a an MMO for the most part, so I have to give credit where it's due. By default there isn't much of an interface at all. I consider this a good thing. Yes, it makes tanking difficult at times, but I've been dieing for MP Elder Scrolls for a while and Rift didn't really fit the bill. And this is F2P as well, admittedly I don't think this was ever a monthly payment type of game.
I will say: The Cash Shop is atrociously bad. This is EA Games levels of blatant gouging for some mediocre quality assets.
There's a shotgun spread of content. Delves (mini dungeons, public), Public Dungeons, instanced dungeons, WPvE objectives that spawn at random intervals. The questing has to be some of the weakest content, but it's not terrible as is made out to be. If you enjoyed questing in Skyrim or Oblivion, you would enjoy this.
While limited to 6 (11 when you get your second weapon slot) abilities at a time, the sheer amount of skills to learn makes for at least some interesting builds if you aren't trying to mix/max. And unlike in many other MMOs (it pains me how since about 2007, I've played so many) I can think of very little in the "completely useless" tier.
Graphically, it gets the job done. Some of the effects are quite nice, but nothing is going to blow your skirt up. The weapon effects (both visual and audible) are passable but muted. The soundtrack delivers as Elder Scrolls has always been strong here. The amount of time gating is limited, especially for a F2P MMO. You want to do a dungeon, click a wayshrine and port in. And said wayshrines are fairly numerous. So much that the overview map gets kind of cluttered with them.
One of my favorite aspects is the scaling. Like a dungeon? Run it over and over, the mobs and the gear scales to level. Like a dungeon gear set bonus (most have one)? Get a higher level version of it as you grow in power. These are concepts that are fun. At the least, up to 24 this game is fun, especially with a few buddies. We've been having a blast just 3-manning dungeons.
I have no idea what endgame is like and, as said, I don't care. I honestly have no issue hitting cap and if I get bored, just roll another class.
There's a few other break-outs from your standard modern MMO. You can attack innocents, pickpocket/burgle, get a "subclass" in the form of Vampirism and Lycanthropy. Also, many of the old Elder Scrolls guilds are back and are disconnected from your class and story. Things of that nature that add a bit of spice to break away from "level to max then raid or die."
This game was a steal at 15 bucks for what time I've put into it. Now.. just needs mods. Bwahahaha! (EDIT: Beyond the default MMO addon type stuff).