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Official STGOD Discussion Thread

Posted: 2003-04-10 09:27pm
by SirNitram
Like it says, discussing STGOD's. Specifically, what we want for the first one here.

I'd rather not duplicate the post-apocalyptic, linear nature of the STGOD2, or the massive superfirepower(at least, not yet) of STGOD1, so I'm thinking something nice and low level to start with. I'm thinking the era of what Enterprise should have been. Smallish nuclear weapons, simple energy weapons, and tanks for ground forces. Magic should be allowed instead or with tech, but must be within the bounds of the limits placed.

I suppose since I'm suggesting it, I should say I'll accept the job of overseeing it, but I'm sure Phong might want to.

Posted: 2003-04-10 09:29pm
by HemlockGrey
Sounds good. I'd say no more than a dozen planets colonized, with each faction controlling only parts of a particular planet?

Posted: 2003-04-10 09:37pm
by Pablo Sanchez
Well, this would necessitate a larger emphasis on ground combat than has been the case previously.

Posted: 2003-04-10 09:39pm
by SirNitram
Pablo Sanchez wrote:Well, this would necessitate a larger emphasis on ground combat than has been the case previously.
Indeed it would, and by doing so, make the enviroment richer. In STGOD1, ground forces didn't matter at all.

Posted: 2003-04-10 09:42pm
by Beowulf
SirNitram wrote:In STGOD1, ground forces didn't matter at all.
Sure they did...


As statistics...

Posted: 2003-04-10 09:44pm
by phongn
Much larger.

Suggestions: like Enterprise. Unfortunately, with even basic spaceflight it should be nearly trivial to make a one-hit one-kill missile. No ships at this tech level can possibly resist megaton-level hits.

Indeed, how do you stop someone from using large numbers of nuclear weapons? Deterrance falls apart here, unless you restrict everyone to a single planet - and even then all it takes is an irrational player to ignite thermonuclear war.


Furthermore, with space dominance it becomes trivially easy to bombard enemy formations unless you can get some sort of deflector shield technology up. If they hide in cities, that changes things, but the resulting battles may very well destroy their infrastructure within.


Just some thoughts.

Posted: 2003-04-10 09:49pm
by HemlockGrey
Well, point-defense lasers can destroy missiles in mid-flight, and perhaps all ships could be equipped with advanced ECM systems.

Posted: 2003-04-10 09:49pm
by SirNitram
I agree Phong. In fact, I'd go so far as to say to hell with Deterrence... Nuke the shit out of some stuff. It keeps the ball rolling. Of course, players with nuked territory can recolonize and strike back.. I think in the STGOD1, only two nations got pounded out of existance.

Posted: 2003-04-10 09:52pm
by phongn
HemlockGrey wrote:Well, point-defense lasers can destroy missiles in mid-flight, and perhaps all ships could be equipped with advanced ECM systems.
You could try that, but the IIR signature of ships will make it relatively easy to target unless you try and swamp it's sensors with so much energy it burns out or something.

In the magical world of the STGODs, of course, we ignore this and go for the typical sci-fi way, but Nitram seems to want something a tad bit more realisitc.

Posted: 2003-04-10 09:52pm
by Beowulf
Deterence is fear of being nuked out of existance by other's taking advantage of your weakness once you nuke someone else out of existance... :twisted:

Posted: 2003-04-10 09:54pm
by phongn
SirNitram wrote:I agree Phong. In fact, I'd go so far as to say to hell with Deterrence... Nuke the shit out of some stuff. It keeps the ball rolling. Of course, players with nuked territory can recolonize and strike back.. I think in the STGOD1, only two nations got pounded out of existance.
Yet the SKS and NRMD very nearly came to annihlation several times, remember - and the SKS and BC remained in constant Cold War. Be wary of unlimited nuclear warfare, especially on habitable planets.

Posted: 2003-04-10 09:54pm
by SirNitram
phongn wrote:
HemlockGrey wrote:Well, point-defense lasers can destroy missiles in mid-flight, and perhaps all ships could be equipped with advanced ECM systems.
You could try that, but the IIR signature of ships will make it relatively easy to target unless you try and swamp it's sensors with so much energy it burns out or something.

In the magical world of the STGODs, of course, we ignore this and go for the typical sci-fi way, but Nitram seems to want something a tad bit more realisitc.
Moreso a reflection of low tech level. We can, of course, build up to the fantastical tech which allows for shields and stuff.

Posted: 2003-04-10 09:55pm
by Straha
:;is utterly confused::

Posted: 2003-04-11 12:18am
by phongn
You'll eventually learn.

Posted: 2003-04-11 12:20am
by phongn
SirNitram wrote:Moreso a reflection of low tech level. We can, of course, build up to the fantastical tech which allows for shields and stuff.
Indeed, though it'll take time.

Posted: 2003-04-11 01:49am
by Companion Cube
How do we divide up factions?

Posted: 2003-04-11 01:53am
by Beowulf
3rd Impact wrote:How do we divide up factions?
On ASVS at least, it was every player had his own faction.

Posted: 2003-04-11 02:14am
by Spyder
It's a matter of designing your own faction to suit how you want to play the game. A good way to do it is to take the average stats that other people are posting and augment them. eg, you might want to add to the range of your weapons but perhaps reduce the damage capacity. Of course a good way to do it is to have individual ships that are built for specific purposes. That way you'll have all your bases covered and wont present any weeknesses against any specific empires. Or perhaps you might to structure your forces so that although you do have weeknesses against one of them but overall you're stronger against another. As long as it's within guidlines you can do pretty much anything.

Posted: 2003-04-11 02:15am
by Sr.mal
:Post edited because I didn't see the right thread:

Posted: 2003-04-11 02:53am
by weemadando
If we do have a new STGOD here I might take a very very very small force...

Or restart the ATJ fast-food based empire.

Posted: 2003-04-11 03:47am
by Spyder
Personally I'm in favor of high tech but crappy weapons.

ie, no planet busters or weapons designed to take out continants in one hit, but full artificial gravity, speedy ships and coffee machines that can make 118 different varieties of coffee.

Posted: 2003-04-11 05:35am
by Cpt_Frank
Hmm that sounds interesting...

Posted: 2003-04-11 06:01am
by MKSheppard
Spyder wrote:Personally I'm in favor of high tech but crappy weapons.

ie, no planet busters or weapons designed to take out continants in one hit, but full artificial gravity, speedy ships and coffee machines that can make 118 different varieties of coffee.
So you're basically saying Federation level tech that explodes if you
cough on it?

Posted: 2003-04-11 06:31am
by generator_g1
I'm sorry I'm new to this TGOD thing so how do I play one? :)

Posted: 2003-04-11 06:54am
by MKSheppard
generator_g1 wrote:I'm sorry I'm new to this TGOD thing so how do I play one? :)
"General Hausser, I want you to take the I SS Panzer Korps here, and
encircle this 'generator_g1' person, and utterly destroy him in a kesselschlact"