[another rant]Civ III...
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- Brother-Captain Gaius
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[another rant]Civ III...
...just seriously pissed me off. I have no idea why I had the urge to reinstall it. So there I am, playing Rome and expanding fairly rapidly, when my iron source runs out. There's only one other one I can see, so I send out a settler, but before he gets there, the Americans take the damn place. I need iron, so I send out what few Legionaries I'd made with a horde of Archers to support them (all Veterans). I manage to raze Denver (where I live ) and clear the iron source for my settler, while fighting their pissant Regular Warriors and Archers. They then launched an offensive on the city I established there as the remainder of my Legions and Archers were gathering nearby. So one of their Regular Archers (2/1) attacks the city. A city defended by an Elite Legionary (3/3). Who was fortified. And, get this, the Archer wins, with no damage. W. T. F. So I launch counterattack after counterattack and take massive casualties, and finally manage to reclaim the city with my one remaining Legionary, who has acheived Elite status in the process. I build more back in my core cities and bring them up, but to no avail. They are intercepted on some plains in between by a bunch of Archers, who I attack since I have a massive advantage. Evidently, the game disagreed, and my attacking Legionaries were slaughtered by lesser numbers of Archers. Then my iron city is attacked again by more magic Archers and is razed. Shift+delete.
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- RedImperator
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For some unfathomable reason, probably because pansy-ass bitch boys couldn't handle all the complexity, they removed the firepower statistic that made it virtually impossible for things like that to happen (the infamous "that phlanax just sank my battleship!" syndrome).
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It's really too bad they did that. Civ III did a lot of things better than II or Alpha Centauri, but the combat system was fucked so hard it made the game worse than its predacessors.
Any city gets what it admires, will pay for, and, ultimately, deserves…We want and deserve tin-can architecture in a tinhorn culture. And we will probably be judged not by the monuments we build but by those we have destroyed.--Ada Louise Huxtable, "Farewell to Penn Station", New York Times editorial, 30 October 1963
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You've obviously never played the original then, because the combat system is essentially identical. Like I say to everyone that doesn't understand the combat system though, why exactly are you surprised by those results? The most technologically advanced army is never guaranteed to win in the real world. Especially when dealing with ancient armies where the differences are very small. Archers are going to beat legions 25% of the time and the odds work that even in more extreme cases it will happen farily often. They got rid of firepower because it was unnecessary and because it's not realistic to prevent units from damaging others when you are dealing with year long campaigns in a single attack.RedImperator wrote:It's really too bad they did that. Civ III did a lot of things better than II or Alpha Centauri, but the combat system was fucked so hard it made the game worse than its predacessors.
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- Brother-Captain Gaius
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In the case of Legions vs. Archers, then yes it would be realistically possible for the Archers to win. But... Elite Modern Armor vs. Regular Hoplite? How exactly is a half-naked formation of spearmen supposed to wipeout a platoon of M1A2s?
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- Graeme Dice
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Where does the game tell you how many people are in each group? A group of hoplites can take 100+ years to build, which would be on the order of tens of thousands of troops. Put 10,000 soldiers in a very large city, and even if they don't have modern technology they can kill a few tanks off once in a while. On the open field it just means that the tanks got caught without support and the drivers were killed in their sleep.JediNeophyte wrote:In the case of Legions vs. Archers, then yes it would be realistically possible for the Archers to win. But... Elite Modern Armor vs. Regular Hoplite? How exactly is a half-naked formation of spearmen supposed to wipeout a platoon of M1A2s?
This situation is so incredibly rare in the real game anyways, that there's no real reason to worry about it. A defending hoplite has a 1.5% chance to beat MA, assuming that there aren't a whole bunch of terrain modifiers involved. The worst it can get is a 36% chance to win if the tanks are attacing across a river into the mountains and the hoplites are fortified in a metropolis. Needless to say that won't ever happen.
You are guaranteed to win anyways if you're opponent has only that level of technology, and if those are just the leftover units from an otherwise high-tech defense then any losses are just representing land mines, molotov cocktails and other such things.
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-- James Clerk Maxwell (1831-1879) Scottish physicist. In a letter to C. H. Cay, 5 January 1865.
-- James Clerk Maxwell (1831-1879) Scottish physicist. In a letter to C. H. Cay, 5 January 1865.
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Never did like civ III, but civ II Test of Time is still one of my fav PC games.
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Fun game...but I understand combat blows.
And claiming outside resources?
WTF...literally you are civ level ahead the guy has muskets vs your tanks(I've actually had this) and he WINS?!
Sorry...shit like that should never happen...and the modifiers almost make it so that literally warriors in installions on mountians are damn effective when they shouldn't be.
And claiming outside resources?
WTF...literally you are civ level ahead the guy has muskets vs your tanks(I've actually had this) and he WINS?!
Sorry...shit like that should never happen...and the modifiers almost make it so that literally warriors in installions on mountians are damn effective when they shouldn't be.
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Yeah but the way they play...you have a battalion of tanks vs a thousand guysa with muskets at 1000 m.
Literally the combat is one side shots another until death...and of course their...Wind sail ships versus Iowa Class...and the IOWA LOSES?!
Ugh seriously they should've tweaked combat a bit more...the game is easier to beat on Culture or Space Race then conquering.
Literally the combat is one side shots another until death...and of course their...Wind sail ships versus Iowa Class...and the IOWA LOSES?!
Ugh seriously they should've tweaked combat a bit more...the game is easier to beat on Culture or Space Race then conquering.
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I believe battleships can ...oh...bombard..it's a good tactic to soften your enemy up first. consider this for a moment. big fuck off battleship. tiny little barge thing....oh, what's that on the deck of the barge?...two metric ton of explosives Tell me that's not going to put a dead in el iowa classGhost Rider wrote:Yeah but the way they play...you have a battalion of tanks vs a thousand guysa with muskets at 1000 m.
Literally the combat is one side shots another until death...and of course their...Wind sail ships versus Iowa Class...and the IOWA LOSES?!
Ugh seriously they should've tweaked combat a bit more...the game is easier to beat on Culture or Space Race then conquering.
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It's getting that close.
The problem is that you're giving them the means and weapons and tactics the game doesn't even begin to extrapolate.
I mean the game literally is shoot at twenty paces, and that it.
If I had manuverability and such not...Hell Modern Tanks wouldn't be just standing there shooting.
That's why I have a problem with the game.
The problem is that you're giving them the means and weapons and tactics the game doesn't even begin to extrapolate.
I mean the game literally is shoot at twenty paces, and that it.
If I had manuverability and such not...Hell Modern Tanks wouldn't be just standing there shooting.
That's why I have a problem with the game.
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In one game, my opening move for war was a bombardment with about six IRBMs and a couple ICBMs that targetted major troop concentrations I was careful to make sure that their railways were more or less intact, though.Coaan wrote:Use overwhelming and superiour odds then....and if in doubt....kick back and nuke the fuckers.
Gentleman- here we have the worst case of Civ III apologetics that I EVER did see. Good God.Graeme Dice wrote: Where does the game tell you how many people are in each group? A group of hoplites can take 100+ years to build, which would be on the order of tens of thousands of troops. Put 10,000 soldiers in a very large city, and even if they don't have modern technology they can kill a few tanks off once in a while. On the open field it just means that the tanks got caught without support and the drivers were killed in their sleep.
I beg to differ. I consistently went for a technological edge in Civ III and ridiculous combat results from fighting the AI's obsolescent hordes on open fields abounded.This situation is so incredibly rare in the real game anyways, that there's no real reason to worry about it. A defending hoplite has a 1.5% chance to beat MA, assuming that there aren't a whole bunch of terrain modifiers involved. The worst it can get is a 36% chance to win if the tanks are attacing across a river into the mountains and the hoplites are fortified in a metropolis. Needless to say that won't ever happen.
Yeah, nothing like losing your Main Battle Tank force to molotov cocktails and minesYou are guaranteed to win anyways if you're opponent has only that level of technology, and if those are just the leftover units from an otherwise high-tech defense then any losses are just representing land mines, molotov cocktails and other such things.
Civ 2 is a far superior product. It also has the advantage of not having ludicruous 'corruption'.
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I'm still asking where it lists the number of troops in a single unit.Ghost Rider wrote:Yeah but the way they play...you have a battalion of tanks vs a thousand guysa with muskets at 1000 m.
"I have also a paper afloat, with an electromagnetic theory of light, which, till I am convinced to the contrary, I hold to be great guns."
-- James Clerk Maxwell (1831-1879) Scottish physicist. In a letter to C. H. Cay, 5 January 1865.
-- James Clerk Maxwell (1831-1879) Scottish physicist. In a letter to C. H. Cay, 5 January 1865.
- Graeme Dice
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And here we have another civ 2 fanatic that doesn't realize that technological superiority doesn't mean an automatic win.Vympel wrote:Gentleman- here we have the worst case of Civ III apologetics that I EVER did see. Good God.
The random odds do not, and cannot lie. You are seeing a pattern that does not exist.I beg to differ. I consistently went for a technological edge in Civ III and ridiculous combat results from fighting the AI's obsolescent hordes on open fields abounded.
It happened to the Germans.Yeah, nothing like losing your Main Battle Tank force to molotov cocktails and mines
Civ 2 is a piece of crap compared to civ 3.Civ 2 is a far superior product. It also has the advantage of not having ludicruous 'corruption'.
"I have also a paper afloat, with an electromagnetic theory of light, which, till I am convinced to the contrary, I hold to be great guns."
-- James Clerk Maxwell (1831-1879) Scottish physicist. In a letter to C. H. Cay, 5 January 1865.
-- James Clerk Maxwell (1831-1879) Scottish physicist. In a letter to C. H. Cay, 5 January 1865.
I like manyof teh concepts of Civ 3 but it just cannot match the sheer addiction that was Civ 2. There was nothing more satisfying than seeing your horde of armor move against a foe just getting musketmen and watching the slaughter ensue as his civilization was wiped clean in a few turns by the massive blitzkrieg.
You just can't do that in Civ 3 because as supposedly rare as the archer beating an infantry men is, it happens and happens in every campaign I have ever fought.
I usually build up my forces to at least double what I think I will need to win to deal with these funky lopsided results. Becaue invaraibly there will be that city with a spear man that kills several infabtry men before it finally falls, etc.
The combat system in Civ 3 sucks, but corruption is FAR worse. In Civ 2 you could have a civilization that spans the globe. Now, if you get over ten measely cities they're begging for a Forbidden palace. I like to expanp, in an Earth map, if I get a starting spot in Europe, I want cities spanning the European continent, through Russai all teh way to the Pacific and if I get away with it the Middle East and Africa. THAT is an empire.
You just can't do that in Civ 3 because as supposedly rare as the archer beating an infantry men is, it happens and happens in every campaign I have ever fought.
I usually build up my forces to at least double what I think I will need to win to deal with these funky lopsided results. Becaue invaraibly there will be that city with a spear man that kills several infabtry men before it finally falls, etc.
The combat system in Civ 3 sucks, but corruption is FAR worse. In Civ 2 you could have a civilization that spans the globe. Now, if you get over ten measely cities they're begging for a Forbidden palace. I like to expanp, in an Earth map, if I get a starting spot in Europe, I want cities spanning the European continent, through Russai all teh way to the Pacific and if I get away with it the Middle East and Africa. THAT is an empire.
Wherever you go, there you are.
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Empires that span the entire world aren't realistic, and there has to be some limitation on them.Stravo wrote:The combat system in Civ 3 sucks, but corruption is FAR worse. In Civ 2 you could have a civilization that spans the globe. Now, if you get over ten measely cities they're begging for a Forbidden palace. I like to expanp, in an Earth map, if I get a starting spot in Europe, I want cities spanning the European continent, through Russai all teh way to the Pacific and if I get away with it the Middle East and Africa. THAT is an empire.
"I have also a paper afloat, with an electromagnetic theory of light, which, till I am convinced to the contrary, I hold to be great guns."
-- James Clerk Maxwell (1831-1879) Scottish physicist. In a letter to C. H. Cay, 5 January 1865.
-- James Clerk Maxwell (1831-1879) Scottish physicist. In a letter to C. H. Cay, 5 January 1865.
On the level of Civ III, it does. This is not a tactical combat simulation, it is grand strategy, and your laughable, downright ludicrous "they caught tank crews sleepin" doesn't change that.Graeme Dice wrote:And here we have another civ 2 fanatic that doesn't realize that technological superiority doesn't mean an automatic win.
The 'odds' shouldn't exist. It shouldn't be random at all. If your enemy is incompetent enough to still field spearmen when you have combined arms, they DIE. Period.The random odds do not, and cannot lie. You are seeing a pattern that does not exist.
No, it didn't.It happened to the Germans.
No mention of the ludicrous corruption system eh? Concession Accepted. Civ 2 owns it. You are the 1% who thinks otherwiseCiv 2 is a piece of crap compared to civ 3.
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So someone who DOESN'T EVEN HAVE THE TECH TO BUILD LANDMINES or hell barely explosives...is beating my Tanks how again?Graeme Dice wrote:I'm still asking where it lists the number of troops in a single unit.Ghost Rider wrote:Yeah but the way they play...you have a battalion of tanks vs a thousand guysa with muskets at 1000 m.
It's just using raw numbers and probability and in the end...that can work against me even though reality/or even wild fantasy I should be mowing down that ass-backwards empire into the dust...and no not one Tank company...I've made literally double numbers and a variety of cities HELD.
I've dealt with Civs that are in the Middle Ages...have inferior numbers, and HELD AGAINST MY TIGERS?!
Fuck that...numbers don't mean shit when they have things they can't hurt me unless my tank jockeys are sticking their head's out the canopy.
And Stravo brings up another great point...corruption is so goddamn rampant ...20 cities and hell why do I have them? They have half or more of their resources in the red...under any government and heck every corruption related items trying to work against it.
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Sometimes we can choose the path we follow. Sometimes our choices are made for us. And sometimes we have no choice at all
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