OMG...Half Life 2!

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Rye
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OMG...Half Life 2!

Post by Rye »

http://www.megagames.com/news/show.cgi? ... n=screens&

They HAVE to be people dressed up right, with a cg background?
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Post by DPDarkPrimus »

I literally do not believe my eyes. When I see confirmed news from Valve themselves, then I'll believe that's in-game. :shock:
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Post by Beowulf »

Valve's server is slashdotted...
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Post by Sektor31 »

Given technology nowadays, I wouldn't be surprised.

Expect this to be another Duke Nukem Forever though. :D
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Post by Anarchist Bunny »

I don't think thats real, the guy doesn't seem to fit in with the background or the alien.
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Post by phongn »

It doesn't look right, IMHO.
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Post by Sea Skimmer »

That doesn't look like in game footage, more like a blue screen combo of a real person, CGI alien, real background and CGI gun in the foreground all shot separately
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Post by Sektor31 »

I already knew it was fake because of comparing the doors with the walls.
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Post by aphexmonster »

i gotta start playing the original half life =/
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Post by Beowulf »

As I said earlier, I'll believe HL2 is out when I'm playing it...
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Post by Ghost Rider »

I'm behind Beowulf...seriously saying something is showcasing at E3 means so little to me.

Just means they have something...not even a real beta.

When I'm hearing Beta testing, then maybe.
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Post by RedWizard »

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Post by Crayz9000 »

Great. Everything is slashdotted.
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Post by Xon »

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Re: OMG...Half Life 2!

Post by Xon »

Rye wrote:http://www.megagames.com/news/show.cgi? ... n=screens&

They HAVE to be people dressed up right, with a cg background?
Nope, thats a tech demo they used for the HL2 preview in PC Game (apparently)
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Post by Companion Cube »

Wow. :shock: :shock: :shock:
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Post by Alyeska »

Barney's back! :D
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Post by Crayz9000 »

A new engine, huh?

Looks like the people at Valve have outdone themselves again, if this report is correct. Although I sincerely hope that the engine can use OpenGL as well, because I'm not too impressed by some of DirectX 9's features.
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Post by DPDarkPrimus »

Well, sweet Jesus in a Can, they're authentic!!!

Wow... I'm so going to preorder this.
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Post by Alex Moon »

Oh mommy, I'm in love... :shock: :shock: :shock:
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Post by Howedar »

Mother of God...
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Post by Nathan F »

*blink*

*reinstalls HL, replays*

*blinks again*

*looks once more at the pictures*

*dies*
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Post by DPDarkPrimus »

I show these to my friend, and he says "Looks low-poly to me. blah blah, it sucks compared to UT2k3 or Unreal 2". Shows how much he knows. Polycounts mean nothing now that bump-mapping and self-shading joined the graphics scene.
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Post by Crayz9000 »

The problem is that the pictures were 1) printed in a magazine and 2) scanned. They're far less detailed than the original screenshots were.

Did he miss the part where a single player model runs at around 5k polys?
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