Why the flying f*ck did they stop X-Com Genesis!
Posted: 2003-04-25 06:18pm
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bored bored bored bored bored bored bore bored!And that, as they say, was that. We hung around to shut down (and play Quake)
No, it appears they wanted to hide losses and had to kill the studio to do it.ben wrote:It looks like Hasbro didn't want to spend the time and effort to develop the product. Bastards
Dave: I believe that was a smokescreen to try and save face a bit on the part of Hasbro Interactive. Either that or the person who issued the press release wasn’t aware of the entire situation.
The reason that Hasbro Interactive shut down our studio was to save money and to write off some of their losses to “restructuring and reorganization”. As I understand it, in order to write off those losses, they had to cancel the projects the studio was working on and never use the code, art, and so on that was produced for those projects. What that means is that Genesis was dead and had to remain so, legally, in order for the company to write off their losses.
I’m pretty sure that this carries over to Infogrames now that they own Hasbro’s properties.