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New Civil War Game in works...

Posted: 2003-04-25 11:00pm
by MKSheppard
Image
“Take Command 1861 - The Civil War”

At

http://madminutegames.com/

FEATURES

Real-time tactical combat with a 10:1 soldier to sprite ratio.

3D terrain & 3Dsound

Player’s goal is to increase rank over the course of the war and get promoted to larger commands.

Tactical grading system that evaluates and grades a player’s performance during combat.

Ability to promote/demote subordinate leaders.

Courier message system for receiving orders and communicating with AI controlled superior leaders.

Multiple-day battles with night phases.

AI leader’s attributes & personality affect tactical tendencies and strategic movements.

Units run out of ammunition.

Ammo/Ordinance wagons re-supply units on the field.

Player only controls troops directly below his command…all other troops are controlled by AI and carry out their part of the fight without input from player. Throughout the day’s battle, the AI gives the player various orders that the player must carry out.

Manage your unit’s morale, fatigue, supply, training & health.

Player promotions increase viewing elevation of the battlefield and change the way a player fights a battle (ie micromanaging combat at lower ranks while more strategic decisions only available at higher ranks).

Historically accurate state & national flags (along with all Corps flags from the Army of the Potomac).

Accurate ballistics modeling of muskets, rifles, and cannons.

Cannons use four types of ammunition that have different visual affects…. Shrapnel- air bursts, Shell- ground bursts, Solid- ground hit, & Canister- multiple ground hits.

We’re saving the best for last, we will be updating this list as we get closer to our release date. We just don’t want to give everything away with our first announcement.

No more regiment vs. regiment combat. Every single man in our regiments finds his own best target. He fires at and kills a specific man in an opposing regiment. That means that one regiment can fire at multiple opposing regiments. And since we kill specific men, you will see flanking fire wipe out one side of a regiment while leaving the other side intact.

Posted: 2003-04-25 11:10pm
by Sea Skimmer
Excellent.. But I'm still waiting for a game that will do all this while having naval combat as well so I can finally refight the costal war any damn way I want. Lets see Charleston's guns beat off an 80 ship charge after I flatten their positions with eighty mortar schooners.

Better yet, what happens when I send the James river fleet out to kick some ass down river.

Posted: 2003-04-25 11:30pm
by Brother-Captain Gaius
Shweet. I'd still like to see something like Medieval: Total War for the Civil War, but this is getting pretty close.

Posted: 2003-04-26 03:33am
by Raptor 597
Ah, looks like an improvement upon civil War Generals II. Quite good I'll have to pay attention to this game's development.

Posted: 2003-04-26 03:40am
by Hotfoot
JediNeophyte wrote:Shweet. I'd still like to see something like Medieval: Total War for the Civil War, but this is getting pretty close.
I was going to say...

That screenshot looks almost like it was using the Medieval: Total War game engine.