Fun with Half-Life
Posted: 2003-04-28 12:24pm
I am going to assume that just about all of you have played Half-Life and agree it is one of the better FPS games ever created. It had a long and faily well done single player plot. Inteligent level design, nice weapons, etc... Well I just can't get enough of Half-Life. I finished the game at least a half dozen times before Opposing Force came out. I happily bought up Blue-Shift at full price ($30) and felt it was worth it. Well one thing thats always bugged me about Half-Life is in some ways it is a little TOO unrealistic. 50 round clips for the assault rifle (compliments Blue-Shift) that use the same amunition as the pistol and is weaker then the pistol? Give me a break.
Anyway, I have just been dabling in trying to edit Half-Life. I got an editor called Q-Ped that lets you open up the Half-Life pack files. That lets you toy with the firepower and armor settings for all the enemies. That alone makes the game fun all over again. Tweak the assault rifle up so its firepower is considerable. Do the same with the shotgun and pistol... Now you can kill Marines in a small burst. Shotguns will eat through just about anything. Not only that, I tweaked the enemies as well. On the medium setting their weapons are equal to your own. They can kick your ass if your not careful. Just three shotgun blasts at point blank range will KILL you. Course I also tweaked the endurance on the people. Barney has equal hitpoints to a soldier, Otis has a little more (gotta count the donuts he packs in his belly). The SAW has the same firepower as the Assault rifle.
Course I can't change everything. Idealy I would like to change clip sizes to make them proper. I would also like to change the information on the Assault Rifle compared to the magnum pistols. Give the assault rifle penetration (so it can go through the armored helmets and the alien grunts armor) while making the magnum more powerful but without penetration. This is totaly beyond me.
Anyone have experience in altering the weapons at this level?
Anyway, I've had other ideas for the game as well. If possible edit the original half-life so that you can have Opposing Force type soldiers to fight against. I would also like to add new weapons and have some of the soldiers carry them (like a real MP5). Some other changes would be shotgun toting Barney's, or in later levels a Barney who picked up an Assault Rifle. Another idea is a Quick Response Team unit who is basicaly a really good Barney with an MP5 or something. Maybe even have the occasional armed scientist.
I know all of this is possible, though most of it would require lots of knowledge on programing different information into the game.
Anyway, I have just been dabling in trying to edit Half-Life. I got an editor called Q-Ped that lets you open up the Half-Life pack files. That lets you toy with the firepower and armor settings for all the enemies. That alone makes the game fun all over again. Tweak the assault rifle up so its firepower is considerable. Do the same with the shotgun and pistol... Now you can kill Marines in a small burst. Shotguns will eat through just about anything. Not only that, I tweaked the enemies as well. On the medium setting their weapons are equal to your own. They can kick your ass if your not careful. Just three shotgun blasts at point blank range will KILL you. Course I also tweaked the endurance on the people. Barney has equal hitpoints to a soldier, Otis has a little more (gotta count the donuts he packs in his belly). The SAW has the same firepower as the Assault rifle.
Course I can't change everything. Idealy I would like to change clip sizes to make them proper. I would also like to change the information on the Assault Rifle compared to the magnum pistols. Give the assault rifle penetration (so it can go through the armored helmets and the alien grunts armor) while making the magnum more powerful but without penetration. This is totaly beyond me.
Anyone have experience in altering the weapons at this level?
Anyway, I've had other ideas for the game as well. If possible edit the original half-life so that you can have Opposing Force type soldiers to fight against. I would also like to add new weapons and have some of the soldiers carry them (like a real MP5). Some other changes would be shotgun toting Barney's, or in later levels a Barney who picked up an Assault Rifle. Another idea is a Quick Response Team unit who is basicaly a really good Barney with an MP5 or something. Maybe even have the occasional armed scientist.
I know all of this is possible, though most of it would require lots of knowledge on programing different information into the game.