New Jedi Academy News

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Ghost Rider
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New Jedi Academy News

Post by Ghost Rider »

JA

The models sound cool, if they do it well.
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Post by TheFeniX »

Man, I would think a Star Wars forum would have more on Jedi Academy. That's what I get for thinking...

Watch the Jedi Academy Trailer
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Post by Vympel »

I hope they finally implement the 'realistic sabre combat' command as standard- it was a funky hack, but the problem is that the death animations weren't designed for it, so you chop up an enemy and the different parts of him 'convulse' as if they were still being held together. Not cool.
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Post by russellb6666 »

I just want to know what the optimal system specs are so I can start hoarding my cash now for any new memory, videocard or CPU upgrades I need for the game to kick ass
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Post by Vympel »

russellb6666 wrote:I just want to know what the optimal system specs are so I can start hoarding my cash now for any new memory, videocard or CPU upgrades I need for the game to kick ass
It's the same engine (Quake III) as JKII. How did that run for you?
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Post by russellb6666 »

It ran pretty good a bit slow here and there I could use more memory but I could allways use more memory perhaps I need a new videocard but I can't see shelling out 500 bucks more or less for a videocard that will be outdated in like 2 months or something while I have a perfectly good Geforce 4 Ti4200 so........yeah
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Post by Durandal »

Same engine doesn't mean similar requirements. A game using the Quake 3 engine could potentially have much higher requirements because of modifications to the engine, more detailed physics calculations and all of that. Hell, a lot of Quake 3 mods have higher requirements than Quake 3 itself (like Team Fortress and TrueCombat) because they add particles into the mix.
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Post by russellb6666 »

Durandal wrote:Same engine doesn't mean similar requirements. A game using the Quake 3 engine could potentially have much higher requirements because of modifications to the engine, more detailed physics calculations and all of that. Hell, a lot of Quake 3 mods have higher requirements than Quake 3 itself (like Team Fortress and TrueCombat) because they add particles into the mix.
well then maybe I should get another 512MB of RAM thats about as much as I can possibly afford right now maybe I could find a good cheap Radeon or Geforce on newegg or tcwo.com
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Post by TheFeniX »

JK3 will have almost the same requirments as JK2. Anything above a G4 Ti Series will run it fine.

JK3 will encorporate rag-doll effects rather than the lame death animations of JK2.

Realistic saber combat (while fun at times) is not good for an MP game like Academy. The duels no longer come down to skill, but only to luck. I'm sure since it's ragdoll, a mutilator mod would be much more realistic.
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Post by Arthur_Tuxedo »

I still use a GF3 Ti200 and everything runs great. You don't need a new video card, at least wait until Christmas when Nvidia and ATI come out with their next gen cards and everyone's trying to dump their stock of 9700 pros. I'm sure some real deals will show up then.
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Post by Arthur_Tuxedo »

Vympel wrote:I hope they finally implement the 'realistic sabre combat' command as standard- it was a funky hack, but the problem is that the death animations weren't designed for it, so you chop up an enemy and the different parts of him 'convulse' as if they were still being held together. Not cool.
That's not the main problem, the main problem is that the AI ain't designed for it either. They still rush you, swinging wildly like making mere contact with your saber won't kill them instantly. Also, I'd like to see some realistic fighting with actual swordfighting stances.
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Post by Vympel »

Arthur_Tuxedo wrote: That's not the main problem, the main problem is that the AI ain't designed for it either. They still rush you, swinging wildly like making mere contact with your saber won't kill them instantly. Also, I'd like to see some realistic fighting with actual swordfighting stances.
Yeah, the JKII stances and swings etc were a strange mix between OT and PT fighting.

I found that fighting the last boss guy (can't remember his name) was extremely hard if you just ran around swinging your sabre, but far easier if you kept your finger on shift and calmly walked.
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Post by Hethrir »

Vympel wrote:It's the same engine (Quake III) as JKII. How did that run for you?
And here i was watching it, thinking, 'wow this looks like a tricked up JKII' then at the end saw 'jedi knight: jedi acadamy' and thought ahhh, that's it.
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Post by TheFeniX »

Vympel wrote:I found that fighting the last boss guy (can't remember his name) was extremely hard if you just ran around swinging your sabre, but far easier if you kept your finger on shift and calmly walked.
Desann, and that didn't work too well on Jedi Master difficulty.
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Post by YT300000 »

TheFeniX wrote:
Vympel wrote:I found that fighting the last boss guy (can't remember his name) was extremely hard if you just ran around swinging your sabre, but far easier if you kept your finger on shift and calmly walked.
Desann, and that didn't work too well on Jedi Master difficulty.
I once killed him in 2 seconds: Jump, Force-push to the ground, overhead sabre heavy style swing of death.

Now we know that JA is 3 years after JO.
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Post by Kurgan »

I'm excited. Needless to say I want to plug my site pretty bad... hope that's okay!

http://strategy.jediknightii.net

(currently devoted to Jedi Outcast, but we hope to cover JA when it comes out!)


Incidentally, Desann (and just about every saber wielding opponent for that matter) becomes incredibly easy if you fight them with Fast (blue) stance, and Force Speed. Just make a few sweeping cuts, and you'll have them cut down in no time...


I was much more impressed with Multiplayer than single, but I wished they hadn't "nerfed" the saber into a duel-only weapon in the later patches (it made the saber far less effective in FFA and CTF).

"Saberrealisticcombat" is a cheat, and kind of lame. Turn it on and the slightest touch of your saber makes enemies literally fall apart (total dismemberment) it also does incredible damage. Maybe that is "realistic" in the books of some people, but it means that enemy sabers are like nerf bats, whereas your saber is a death stick. I much prefer regular damage + dismemberment + blood patch. And yes, dismemberment in Multiplayer rules. ; )
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Post by TheFeniX »

Actually, I'm not really mad about the "nerf" so much as how random saber fighting got in 1.04. It seems now any idiot with a sabre can get kills. This wasn't a problem in 1.03 (except for the backstab). 1.03 combat was measured and planned, not random red stance whoring.
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Post by TheFeniX »

The Jedi Academy Single Player demo is out.

Click here to Download
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Post by YT300000 »

The graphics are dated. But like with BF1942, the gameplay more than makes up for it.
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Post by TheFeniX »

Check out some Screen Shots of the Gameplay. I use dual sabers so I haven't had a chance to show the Sith Saber or Single (just play J-O).

One
Two
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Post by Stark »

The 'idiot-style' saber combat is still there, although it doesn't seem as bad as in JK2. Maybe I'm biased, but even Soul Calibre fighting is better than Jedi Knight saber combat. My patented 'Feather Duster' sabre style would be useless in a game like Severance. I'd like the emphasis on sabre combat to be on skill and controlability, instead of autoatic combos and dodgey collision detection. But then, who can get past the Jedi Knight Jedi Academy lame title disease? :D
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Post by Vympel »

The combat is definitely better than in Jedi Knight II, I'll say that much- the way it seems to work out is:

- Sabre-Staff: for 'heavy' style fighters
- Dual-Sabres: for 'light' style fighters.
- Medium single sabre: still the best style- not too fast or slow. Problem is it's 'boring'/'unexotic'
- Heavy single sabre: requires a lot of skill to get the timing right- not good for fighting guys with guns
- Fast single sabre: too short range, too weak, but good for blaster-toting wankers

I really like the new moves- I find myself using them a lot.
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