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[vent/rant-thing] FUCKING CHINA DIEDIEDIEDIEDIEDIE

Posted: 2003-05-01 08:47pm
by Brother-Captain Gaius
DIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

@$&@#%*#^*#&@$%!^#*$^($^*#%&@$^@!@^@$&%&*#%&*# FOR GODS SAKE NERF THEM. MAKE THEIR FUCKING GATLING "TANKS" FUCKING TRUCKS, MAKE AURORAS FUCKING DO SOMETHING USEFUL, AND MAKE F-22S ABLE TO FUCKING KILL FUCKING GATLINGS WHICH CAN FUCKING KILL INFANTRY, AIR, AND LIGHT VEHICLES WITH TOTAL FUCKING IMPUNITY@#%&@#%&@$^!#%#6516 :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:

Re: [vent/rant-thing] FUCKING CHINA DIEDIEDIEDIEDIEDIE

Posted: 2003-05-01 09:10pm
by Eleas
Now that explains everything.

Posted: 2003-05-01 09:12pm
by Raptor 597
Someone either went physco or just got his account hacked...

Re: [vent/rant-thing] FUCKING CHINA DIEDIEDIEDIEDIEDIE

Posted: 2003-05-01 09:16pm
by Eleas
We should probably call the mods...

*yawns, stretches for the PM button, then loses interest*

Posted: 2003-05-01 09:18pm
by Thirdfain
Silly silly people! this is no account hack- rather, this is the infamous "Generals Syndrome." When a player goes online to play "Generals" and learns how awfully unbalanced it is, he goes into a psychopathic state, much like the one Jedineophyte is going through now.

Posted: 2003-05-01 09:20pm
by Eleas
Thirdfain wrote:Silly silly people! this is no account hack- rather, this is the infamous "Generals Syndrome." When a player goes online to play "Generals" and learns how awfully unbalanced it is, he goes into a psychopathic state, much like the one Jedineophyte is going through now.
Psychopatic? Uh, okay... I was under the impression people who went psycho were a little less vocal and a little more dangerous... oh damn I'm tired... *falls asleep*

Posted: 2003-05-01 10:07pm
by DPDarkPrimus
Oh. ROFL. :)

Posted: 2003-05-01 10:36pm
by Brother-Captain Gaius
Thirdfain wrote:Silly silly people! this is no account hack- rather, this is the infamous "Generals Syndrome." When a player goes online to play "Generals" and learns how awfully unbalanced it is, he goes into a psychopathic state, much like the one Jedineophyte is going through now.
Now that I've calmed down a bit from some HoI, I can confirm that what Thirdfain says is correct. China must die.

Posted: 2003-05-01 10:39pm
by Thirdfain
Now that I've calmed down a bit from some HoI, I can confirm that what Thirdfain says is correct. China must die.
I find that the best way to beat massed Chaingun tanks is copter gunships with Rocket Pods. Give it a try- you might like it.

Posted: 2003-05-01 10:44pm
by Sokar
Yet another reason for me to pass on C&C Generals and eagerly await Blitzkreig......

Posted: 2003-05-01 10:55pm
by Brother-Captain Gaius
Sokar wrote:Yet another reason for me to pass on C&C Generals and eagerly await Blitzkreig......
I have the demo to that... looks pretty good, with the exception of the shitacular American voiceovers :lol:

Posted: 2003-05-01 10:56pm
by lux
China's only overpowered because I beat him with them :wink:

Posted: 2003-05-01 10:58pm
by Brother-Captain Gaius
lux wrote:China's only overpowered because I beat him with them :wink:
#%*@^**%#%^IE&*%^*$&#%&@%$@$$^&@#&% BECAUSE THEYRE OVERPOWERED!!!!!!!!!!!11111

Posted: 2003-05-01 10:59pm
by Darth Garden Gnome
The Soviets will crush those pathetic Chinese gattling tanks. Fear the almighty power of the Apocalypse Tank! Tremble at the thought of a V3 bombardment! Look to the skies in depair as the Kirov rains down telsa-bomb death! HAIL TO THE POWER OF THE SOVIET UNION!!!

Posted: 2003-05-01 11:00pm
by lux
Haha, rematch? This time no gat. tanks :D

Posted: 2003-05-01 11:00pm
by lux
But then when I think about it, your planes will simply whipe me out.. and the games over. So pretty much, I NEED the tanks.

Posted: 2003-05-01 11:02pm
by Thirdfain
The Soviets will crush those pathetic Chinese gattling tanks. Fear the almighty power of the Apocalypse Tank! Tremble at the thought of a V3 bombardment! Look to the skies in depair as the Kirov rains down telsa-bomb death! HAIL TO THE POWER OF THE SOVIET UNION!!!
Allied combination of Spy Satallite and Harriers provide a huge advantage. Soviet tactical superiority is limited, when faced with an enemy which can track your every move, and strike you anywhere on the map almost instantly.

Posted: 2003-05-01 11:05pm
by Darth Garden Gnome
Thirdfain wrote:Allied combination of Spy Satallite and Harriers provide a huge advantage. Soviet tactical superiority is limited, when faced with an enemy which can track your every move, and strike you anywhere on the map almost instantly.
Harriers suck! Always keep flak tracks placed well outside your base to eliminate them before they have a chance to drop their ordinance. If some do survive, the base flak cannons will handle them. The most damage they usually cause is their shattered wrecks crashing into buildings.

Meanwhile, a Siege Chopper can land well outside an enemies attack radius and bombard them to crap with its cannon. Move in with a dog/rhino combo to mop up and, well, problem solved.

Posted: 2003-05-01 11:08pm
by Thirdfain
Harriers suck! Always keep flak tracks placed well outside your base to eliminate them before they have a chance to drop their ordinance. If some do survive, the base flak cannons will handle them. The most damage they usually cause is their shattered wrecks crashing into buildings.
Harriers are worthless for bombing an enemy base. For bombing enemy forces on the move, on the other hand, they are excellent.
Meanwhile, a Siege Chopper can land well outside an enemies attack radius and bombard them to crap with its cannon. Move in with a dog/rhino combo to mop up and, well, problem solved.
Against an allied tank force with Tank Destroyers and Prism Tanks, with harriers to smite landed seige choppers, such a tactic is worthless.

Posted: 2003-05-01 11:11pm
by Darth Garden Gnome
Thirdfain wrote:Harriers are worthless for bombing an enemy base. For bombing enemy forces on the move, on the other hand, they are excellent.
Agreed, an anti-tank bombardment CAN be devastating. But if you shoot them down on their flight out they won't come back when you send in the reinforcements (NEVER send your entire army in on one assualt).
Against an allied tank force with Tank Destroyers and Prism Tanks, with harriers to smite landed seige choppers, such a tactic is worthless.
That's why you send the Terror Drones in first. :twisted:

Or, of course, a Rhino/Tesla trooper as cannon fodder while the Choppers contiune their attack.

Posted: 2003-05-01 11:13pm
by Thirdfain
That's why you send the Terror Drones in first.

Or, of course, a Rhino/Tesla trooper as cannon fodder while the Choppers contiune their attack.
I love the sound Prism tanks make when they blast Terror drones into tiny peices...

Especially since the Allied player knows that your comjing, from what direction you are coming, and what you have with you.

Posted: 2003-05-01 11:16pm
by Darth Garden Gnome
Thirdfain wrote:I love the sound Prism tanks make when they blast Terror drones into tiny peices...
Oh come now, one can produce and deploy Terror Drones (a measly $600) much faster than Prism Tanks (a staggering $2000); a Terror Drone rush can overcome most attacking tanks and hop on in.

And they are ESPECIALLY good when your enemy is on the move. Far from the base, and Drones ripping 'em up.
Especially since the Allied player knows that your comjing, from what direction you are coming, and what you have with you.
You don't need the element of surprise to mount a sucsessful attack. Heck, if a Soviet player is smart he'll scout the area around his base and know what's comign just as easily.

Posted: 2003-05-01 11:24pm
by Thirdfain
Oh come now, one can produce and deploy Terror Drones (a measly $600) much faster than Prism Tanks (a staggering $2000); a Terror Drone rush can overcome most attacking tanks and hop on in.
absolutly true, but Terror Drones are melee fighters. Any self respecting Allied commander assures that the enemy attack has to come through a chokpoint to reach his base- and 5-6 Prism Tanks covering a chokepoint (with their AOE attack wiith HUGE range!) can effectively stop a limitless number of terror drones.
And they are ESPECIALLY good when your enemy is on the move. Far from the base, and Drones ripping 'em up.
Very true. That's where the allied advantages come into play the most- They see the entire map, so have the advantage in open-field maneuver warfare. They can avoid terror drones, or smash them with Harrier strikes.
You don't need the element of surprise to mount a sucsessful attack. Heck, if a Soviet player is smart he'll scout the area around his base and know what's comign just as easily.
that's true, but it helps to have the element of surprise. And keep in mind that an attacking soviet force will be hit by harrier strikes as soon as it leaves the base defenses- an Allied force in under no such danger.

Posted: 2003-05-01 11:32pm
by Darth Garden Gnome
Thirdfain wrote:absolutly true, but Terror Drones are melee fighters. Any self respecting Allied commander assures that the enemy attack has to come through a chokpoint to reach his base- and 5-6 Prism Tanks covering a chokepoint (with their AOE attack wiith HUGE range!) can effectively stop a limitless number of terror drones.
Depends on terrain, actually. Although chokepoints are critical for ANY base defense, when they don't exist (many maps) more broad defenses are neccesary (without turtling...); this the beauty of Terro Drones!
Very true. That's where the allied advantages come into play the most- They see the entire map, so have the advantage in open-field maneuver warfare. They can avoid terror drones, or smash them with Harrier strikes.
Terro Drones move WAYYYY faster than all Allied vehicles - save the robot tank - so it will actually be a disadavtage to split up, so the tanks would have a harder time destroying them.

Terror Drones on the move actually run past missles when they're fired from a Harrier. I've seen it plenty of times, they can barrely sqeek by.
that's true, but it helps to have the element of surprise. And keep in mind that an attacking soviet force will be hit by harrier strikes as soon as it leaves the base defenses- an Allied force in under no such danger.
Indeed, curse the Soviets lack of fast air-strikes (Siege Choppers machine gun is NOT effective, unfortunately :( ), but we get by. A player who brings the neccesary units into a task force - flak tracks - can make Harrier strikes VERY costly, and on most maps players get strapped for cash real quick.

The cheaper Terror Drones are excellent for harrasing miners (although Allied miners gain the advantage of chrono-ing back to base and getting it removed). Plus, once an Allied task force is so far out from the base - they get hit with Terror Drones.

Posted: 2003-05-02 12:15am
by Brother-Captain Gaius
Whew, I finally beat lux in a USA vs. China, thanks to a radical change of tactics... it seems F-117s are not entirely useless, though for their price, build time, life, and damage they're not as useful as I'd like :?