Tasoth wrote:I actually own both HG games for PC.
Those games do not accurately portray the tabletop system, however. They do a decent job at times, but in the end, they are fun computer games and little more.
Problem is though, a munchkin uses heavy gear and white wolf all the time and I think its damaging my view on them. You even try to use the same system or even mention it and he spazes like he's grand puba of the player character police. I'm was also looking at jovian chronicles a while ago.....
Munchkins are munchkins, they exist no matter what the system. In Warhamer, we call them "beardy players". Heavy Gear makes it rather easy to come down hard on overly munchkin-ish players, especially in the RPG scale. Munchkins want power, power, and even more power. So long as they aren't cheating or overtly breaking and bending rules in their favor to get it, fine. It won't be easy, but I'll let them, if that's how they want to play. I have a character in one game I run who is an uber-sniper of doom, with a +2 accuracy rifle with a killer scope (+1 at long/extreme ranges), +2 perception, level 3 sniping with a specialization in his rifle. If he aims for three rounds, he adds a
+10 to his attacks at long or extreme range after rolling 3D6 and picking the highest. Needless to say that in Silhouette, a +10 to ANY roll is disgustingly huge, even if it is tempered by the -2 to long range and -3 to extreme range. So at extreme range he gets a +7, and at long range he gets a +8. Roll 3D6 and pick the highest, chances are pretty darn good that you will get a 4 or higher. 4+8=12, which translates into "pray for divine intervention" in the Silhouette system. Should he happen to roll a full critical hit (all 6s), then it's 6+(1)+(1)+8=16. Even assuming the poor bastard he shot at rolled a 6 to dodge (which is pretty damned good), that's a
10 margin of success. The damage multiplier on his sniper rifle is x35. That's 350 (or 35 in the tactical scale) damage with one shot, enough to give a anything below a Jaguar
heavy damage.
Does that bother me? No, not really. It doesn't unbalance the game overly much, and I could have had him killed at any time through a number of methods. Grenades are particularly nasty, as is suppresive fire. If you're doing role-playing primarily, just remind the other guy that min-maxing stats is not a good idea. People with certain stats below -2 are so pathetic as to be considered psychopaths (low PSY), morons (low KNO), wishy-washy (low WIL), ugly as sin (low APP), social rejects (low INF), and entirely incapable of independant thought (low CRE).
Also, force feed him some realism if you need to. Munchkins tend to live in a world of self-masturbatory fantasies, where supply lines, order of battle, and intelligence mean nothing. The only thing that matters is pure destructive potential. There's a reason not every Gear runs around with a Heavy Bazooka, the ammo is large, rather expensive, and limited. It is reserved for specialist armor-hunting units. If he's making his own gears, tanks, and aircraft, remind him that going overboard on perks and flaws is ridiculous and quite often unrealistic. If he's doing the classic "vulnerable to haywire" schtick, then send some CEF HT-72s or HT-68s his way and see how much he likes it then.
But I rant.