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Homeworld questions

Posted: 2003-05-29 02:01pm
by FaxModem1
Is it possible to get the Turanic Carrier,if so, how?

How do you get past the Garden and cathedral?

How many levels are there after Cathedral anyway?

Posted: 2003-05-29 02:35pm
by phongn
1. Yes, but you need a mod for it.
2. In the first mission, just escort your resourcers and be careful about enemy motherships ramming your ships. In the second mission, capture the MBFs and then blow up anything on the map that isn't yours.
3. :wink:

Posted: 2003-05-29 04:37pm
by El Moose Monstero
The Turanic Carrier has 99 salvage corvettes to capture it, and only 6 salvage points or so... you need to do some tweaking of the shp files to get it, and it might mess up scripted events. Not sure. :)

My favourite strategy for the 1st level of Kadesh was to keep my 50 odd interceptors and a few corvettes ready to go, and protect the resourcers with the defence field/drone frigates, in the mean time, have about 6 or 8 salvage corvettes ready and steal every fuel pod that you can get, I think you can get about 20 in the first mission, if you can do that, then simply finish off the ships and sit around harvesting the place dry (very unsustainable... :) ). If you need more resources, simply retire the salvaged fuel pods, they arent much use besides cannon fodder anyway (so you might want to send them against the triad of motherships in mission three as a distraction for your destroyers and Ion cannon frigates).

Build a few more salvagers, stock up losses and build as many multi-gun corvettes as needed (about 12-20 should do you), and get to the next level - while there - steal all fuel pods and multibeams, if you have a few destroyers sitting around and enough ioncannon frigates, then the only real problem is hunting the third mothership when it runs off at the end. Remember to take your salvage corvettes and a carrier (which you will have stolen in the 5th mission if you were lucky), and go off and salvage all left over ships as well.

You should come away with 20 multibeams and about 38 or so fuel pods, retire the fuel pods if you lost your harvesters and bleed this nebula dry as well, build a few support frigates for the next mission, stock up on ships to the unit cap limit (unless you've removed it, like me... :twisted:) and proceed to a fairly easy but time consuming 'x' number of levels.

Where x is about 6 or 7.

And whatever you do, always steal everything you can, and always bleed everywhere dry of resources.

Posted: 2003-05-29 04:59pm
by Alyeska
Two questions, ok three.

One, where is the mod to capture the Turanic Carrier?

Two, is it fully functional or are you limited to just using it as attack?

Three, how do I turn the unit caps off?

Posted: 2003-05-29 05:10pm
by El Moose Monstero
To turn the unitcaps off, all you need to do is either get hold of the winbig extractor (which will enable you to mess with all the files as well, and I think you use it to save the files as a recursive list), essentially, it extracts the files from the main HW file. Alternatively, download any of the mods, SWNR, SoA or whatever, and get the unitcapslimit files from them, open these with notepad and edit them to much higher values, this allows you to make full use of resources, although it does become substantially easier when you have a bigger fleet.

Don't know where you get the Turanic Carrier salvagable mod, but there is a Turanic Raiders mod called Raiders Retreat which is a bit of fun. If you can extract the files using winbig, then go into the P1 file, look at the P1 mothership shp file, open it with notepad, and scroll down to the salvage points and change them.

IIRC, I think the carrier has forward ion cannons, but I dont know whether it is fully functional or not, I'm not too sure. Dont forget to back it up etc before you start playing with it. And I'm not sure whether you can steal it w/o gameplay issues.

Posted: 2003-05-29 08:52pm
by phongn
The Turanic Raider CVA mod is hard to find, unfortunately, but I'll look around. It is not merely setting the number of corvettes to 6 or so, there are some bugfixes as well.

Posted: 2003-05-29 09:31pm
by Coaan
It seems like alot of the old mod pages that used to be running...are going down...can't remember the exact site for it but there was this library of places that had mods for homeworld...only most of the links were long dead by now...people are gearing up for hw2 it seems...

Edit: In luck, found the link!

Homeworld mods