RTS games and resource mining

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
Darth Wong
Sith Lord
Sith Lord
Posts: 70028
Joined: 2002-07-03 12:25am
Location: Toronto, Canada
Contact:

RTS games and resource mining

Post by Darth Wong »

How many RTS games rely on something other than the resource mining of C&C or Warcraft for the player's income stream?

Just wondering; I used to play a little-known RTS game called "Steel Soldiers" in which your income stream was tied not to mining, but to the amount of territory you control. The more territory you control, the faster the money flows in. I always liked this system.
Image
"It's not evil for God to do it. Or for someone to do it at God's command."- Jonathan Boyd on baby-killing

"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC

"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness

"Viagra commercials appear to save lives" - tharkûn on US health care.

http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
User avatar
Vympel
Spetsnaz
Spetsnaz
Posts: 29312
Joined: 2002-07-19 01:08am
Location: Sydney Australia

Post by Vympel »

Steel Soldiers? Did it have two comical robot soldiers? Sounds like a game I know called Z. I hated Z's system because the amount of territory you controlled also meant your units built faster (in factories on the territory- there were timers on the factory which said when a unit was about to come out)- so basically, once you had more territory than the other guy you had an advantage that just kept getting bigger ... it was pretty much infuriating. Not exactly much chance for a comeback by the other player.

The whole Real Time Strategy thing is a pathetic misnomer though. There's basic tactics like group all your units and bum rush towards the enemy, but sure as hell no strategy.
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
User avatar
Vympel
Spetsnaz
Spetsnaz
Posts: 29312
Joined: 2002-07-19 01:08am
Location: Sydney Australia

Post by Vympel »

Ah wait it seems that Z: Steel Soldiers was the sequel to the original Z, which I played. Maybe they refined the system.
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
User avatar
Colonel Olrik
The Spaminator
Posts: 6121
Joined: 2002-08-26 06:54pm
Location: Munich, Germany

Post by Colonel Olrik »

In Rise of Nations, the RTS I'm now playing, besides the usual resources (Timber, iron, food and oil) we have others directly tied to the territory and cities you possess:

Wealth, generated by taxing trade routes (the more cities and territory you possess, the more caravans can travel from one to another)

Knowledge, generated in universities, one per town.

Rare resources, explored by merchantmen.
Last edited by Colonel Olrik on 2003-06-18 10:57am, edited 1 time in total.
User avatar
Warspite
Jedi Council Member
Posts: 1970
Joined: 2002-11-10 11:28am
Location: Somewhere under a rock

Post by Warspite »

Ground Control doesn't rely on resource gathering, for a maximum of 3 dropships, your "boss" allows a limited number of units.
There is still the normal do this, destroy that, but no resrouce gathering.
[img=left]http://img.photobucket.com/albums/v206/ ... iggado.jpg[/img] "You know, it's odd; practically everything that's happened on any of the inhabited planets has happened on Terra before the first spaceship." -- Space Viking
User avatar
StarshipTitanic
Sith Marauder
Posts: 4475
Joined: 2002-07-03 09:41pm
Location: Massachusetts

Post by StarshipTitanic »

In Age of Mythology, favor (to create mythical units or research mythical tech) can be gathered several ways, depending on culture:

Greeks: Send villagers (basic resource gatherer/builder) to pray at a temple, fairly conventional and like mining.
Egyptians: Build monuments that bring in favor. Like a big statue of the Pharoah or a pyramid.
Norse: Fight :D or build hesirs, which are like knights but they're chieftans, not noble. They're fighting units and gather favor faster, both while standing still or in combat.
"Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me...God has not been proven not to exist, therefore he must exist." -- Academician Prokhor Zakharov

"Hal grabs life by the balls and doesn't let you do that [to] hal."

"I hereby declare myself master of the known world."
namdoolb
Padawan Learner
Posts: 431
Joined: 2002-12-06 07:21pm

Post by namdoolb »

Force commander.

It had these bunkers scattered over the map, and the more of them you controlled, the more income you got.
User avatar
Alyeska
Federation Ambassador
Posts: 17496
Joined: 2002-08-11 07:28pm
Location: Montana, USA

Post by Alyeska »

Dark Reign. Rather then mining for metals, you mined for water. Water was extremely valuable and when you mined a certain amount, freighters would launch and you got money. You also had these energy producing buildings and you could mine for a substance that would further increase the energy of these power generators.

Total Annihilation had the standard metal mining, but it was a constant income that always came in. There was also the vast array of types of energy you could pull in.

In an older game called War Games, you infiltrated computer facilities and hacked for money to buy your weapons.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."

"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
User avatar
Stravo
Official SD.Net Teller of Tales
Posts: 12806
Joined: 2002-07-08 12:06pm
Location: NYC

Post by Stravo »

Olrik is Rise of Nations any good? I'm a huge fan of Civ type games but don't want to shell out $50 for a game that might suck
Wherever you go, there you are.

Ripped Shirt Monkey - BOTMWriter's Guild Cybertron's Finest Justice League
This updated sig brought to you by JME2
Image
User avatar
Vympel
Spetsnaz
Spetsnaz
Posts: 29312
Joined: 2002-07-19 01:08am
Location: Sydney Australia

Post by Vympel »

Alyeska wrote:Dark Reign. Rather then mining for metals, you mined for water. Water was extremely valuable and when you mined a certain amount, freighters would launch and you got money. You also had these energy producing buildings and you could mine for a substance that would further increase the energy of these power generators.

Total Annihilation had the standard metal mining, but it was a constant income that always came in. There was also the vast array of types of energy you could pull in.

In an older game called War Games, you infiltrated computer facilities and hacked for money to buy your weapons.
Dark Reign was awesome- it was also incredibly hard to beat. Finishing it was a real act of accomplishment- the AI was actually good in Dark Reign. Dark Reign 2 sucked, however.
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
User avatar
StarshipTitanic
Sith Marauder
Posts: 4475
Joined: 2002-07-03 09:41pm
Location: Massachusetts

Post by StarshipTitanic »

Stravo wrote:Olrik is Rise of Nations any good? I'm a huge fan of Civ type games but don't want to shell out $50 for a game that might suck
Download the demo. Personally, I think it's like Age of Kings but you get to name your Town Centers. *shrugs*
"Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me...God has not been proven not to exist, therefore he must exist." -- Academician Prokhor Zakharov

"Hal grabs life by the balls and doesn't let you do that [to] hal."

"I hereby declare myself master of the known world."
HemlockGrey
Fucking Awesome
Posts: 13834
Joined: 2002-07-04 03:21pm

Post by HemlockGrey »

Europa Universalis II is real-time strategy in every sense of the word. Instead of resources, you have gold and manpower. Gold is gained by minting, taxes, loans, special events, etc. etc. and influences what you can build and research and stuff. Manpower is gained by controlling more territory and represets how many thousands of soldiers you can train per year.
The End of Suburbia
"If more cars are inevitable, must there not be roads for them to run on?"
-Robert Moses

"The Wire" is the best show in the history of television. Watch it today.
User avatar
Typhonis 1
Rabid Monkey Scientist
Posts: 5791
Joined: 2002-07-06 12:07am
Location: deep within a secret cloning lab hidden in the brotherhood of the monkey thread

Post by Typhonis 1 »

Real war had supplies being brought to you but you could only build a limited number of centers
Brotherhood of the Bear Monkey Clonemaster , Anti Care Bears League,
Bureaucrat and BOFH of the HAB,
Skunk Works director of the Mecha Maniacs,
Black Mage,

I AM BACK! let the SCIENCE commence!
User avatar
Hotfoot
Avatar of Confusion
Posts: 5835
Joined: 2002-10-12 04:38pm
Location: Peace River: Badlands, Terra Nova Winter 1936
Contact:

Post by Hotfoot »

Medieval: Total War, though technically that's a hybrid TBS/RTT game.

Hostile Waters: Antaeus Rising had you gain resources by picking up salvage, be it enemy installations or the wrecks of enemy vehicles. IIRC, Battlezone had a similar system.

Mechcommander had a similar system to Ground Control, though in usual Mechwarrior style, you could pick up salvage to make your squads better. The limit was enforced by dropship limitation (slots and tonnage).

Remote Assault is somewhat like Ground Control as well, except that you don't really choose your forces, but rather are limited to whatever is in the area for each mission. On the upside, you can really customize your unit AI so that it will do exactly what you want it to do, so you can make the most out of any units you happen to get.
Do not meddle in the affairs of insomniacs, for they are cranky and can do things to you while you sleep.
Image
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
User avatar
Brother-Captain Gaius
Emperor's Hand
Posts: 6859
Joined: 2002-10-22 12:00am
Location: \m/

Post by Brother-Captain Gaius »

Kohan: Immortal Sovereigns required you to manage the economies of all your cities. Very good RTS, IMO.

Warlords Battlecry 2 is a more traditional fantasy RTS, but instead of mining stuff your hero or other important units could covert things in their radius, including gold mines, stone quarries, etc., which provided you with constant injections of those resources.
Agitated asshole | (Ex)40K Nut | Metalhead
The vision never dies; life's a never-ending wheel
1337 posts as of 16:34 GMT-7 June 2nd, 2003

"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
User avatar
Pablo Sanchez
Commissar
Posts: 6998
Joined: 2002-07-03 05:41pm
Location: The Wasteland

Post by Pablo Sanchez »

Hearts of Iron is like EU2, in that the amount of the resources you get is defined solely by how many and which territories you (or sometimes your allies) control. There's nothing quite like playing Germany and desperately shoring up the Romanians' defenses, because if the Russians take Ploesti you're in big trouble...
Image
"I am gravely disappointed. Again you have made me unleash my dogs of war."
--The Lord Humungus
User avatar
Rye
To Mega Therion
Posts: 12493
Joined: 2003-03-08 07:48am
Location: Uighur, please!

Post by Rye »

Not overly sure if it counts, but TA has solar/wind collectors for the energy needed for nanolathing, and stationary mines mine the metal needed for you.
EBC|Fucking Metal|Artist|Androgynous Sexfiend|Gozer Kvltist|
Listen to my music! http://www.soundclick.com/nihilanth
"America is, now, the most powerful and economically prosperous nation in the country." - Master of Ossus
User avatar
Stravo
Official SD.Net Teller of Tales
Posts: 12806
Joined: 2002-07-08 12:06pm
Location: NYC

Post by Stravo »

Pablo Sanchez wrote:Hearts of Iron is like EU2, in that the amount of the resources you get is defined solely by how many and which territories you (or sometimes your allies) control. There's nothing quite like playing Germany and desperately shoring up the Romanians' defenses, because if the Russians take Ploesti you're in big trouble...
Yeah but manpower in the game drops over time, especially if you're Germany, for the US its always up and up and up....
Wherever you go, there you are.

Ripped Shirt Monkey - BOTMWriter's Guild Cybertron's Finest Justice League
This updated sig brought to you by JME2
Image
User avatar
Pablo Sanchez
Commissar
Posts: 6998
Joined: 2002-07-03 05:41pm
Location: The Wasteland

Post by Pablo Sanchez »

Stravo wrote:Yeah but manpower in the game drops over time, especially if you're Germany, for the US its always up and up and up....
That's a historical balance issue. If you play as France or a small nation, you'll find that your manpower is prohibitively low--as indeed it was historically. Or you can play as China, the USSR, or the USA, who in history and gameplay had a bigger military population than they knew what to do with.

As the USSR I always had 6000+ manpower; if I understand the game mechanics correctly, that corresponds to 6 million men available for service :D Thankfully for the soldiers, my Soviet Union opted to utilize maneuver instead of mass... in my Great Patriotic war, the only Axis soldiers to set foot in Russia were Japanese bastards siezing the very southern tip of Siberia :)
Image
"I am gravely disappointed. Again you have made me unleash my dogs of war."
--The Lord Humungus
Howedar
Emperor's Thumb
Posts: 12472
Joined: 2002-07-03 05:06pm
Location: St. Paul, MN

Post by Howedar »

Hack the Internet for cash :D
Howedar is no longer here. Need to talk to him? Talk to Pick.
User avatar
TheDarkOne
Youngling
Posts: 135
Joined: 2002-07-08 07:43pm
Location: UBC

Post by TheDarkOne »

Close Combat didn't have any resource gathering.
+++Divide by cucumber error, please reinstall universe and reboot+++
User avatar
Brother-Captain Gaius
Emperor's Hand
Posts: 6859
Joined: 2002-10-22 12:00am
Location: \m/

Post by Brother-Captain Gaius »

TheDarkOne wrote:Close Combat didn't have any resource gathering.
True, but that was more of a tactical pitched battle type game, not really related to true RTSs.
Agitated asshole | (Ex)40K Nut | Metalhead
The vision never dies; life's a never-ending wheel
1337 posts as of 16:34 GMT-7 June 2nd, 2003

"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
User avatar
Pablo Sanchez
Commissar
Posts: 6998
Joined: 2002-07-03 05:41pm
Location: The Wasteland

Post by Pablo Sanchez »

TheDarkOne wrote:Close Combat didn't have any resource gathering.
Yes it did! You earned experience by keeping the same units in action over time, you earned morale by succeeding, and you earned requisition points by... continuing to play.
Image
"I am gravely disappointed. Again you have made me unleash my dogs of war."
--The Lord Humungus
User avatar
neoolong
Dead Sexy 'Shroom
Posts: 13180
Joined: 2002-08-29 10:01pm
Location: California

Post by neoolong »

X-Com. Income depends on how well you do your missions and if you continue to receive funding.
Member of the BotM. @( !.! )@
User avatar
Sea Skimmer
Yankee Capitalist Air Pirate
Posts: 37390
Joined: 2002-07-03 11:49pm
Location: Passchendaele City, HAB

Post by Sea Skimmer »

Pablo Sanchez wrote:
TheDarkOne wrote:Close Combat didn't have any resource gathering.
Yes it did! You earned experience by keeping the same units in action over time, you earned morale by succeeding, and you earned requisition points by... continuing to play.

Only in 1-3, 4 and 5 removed requisition points, made it so moral only ever went down and I don't think experience changed either.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
Post Reply