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Everyone who loves MOO must buy Galactic Civilizations

Posted: 2003-06-23 07:43am
by Vympel
This game just rules in every single way. Not only is the level of detail, the design, the art, the sound, the graphics, and the gameplay really tight (basically, it really is Civilization in Space, x100 and much more logical than any Civ has ever been, enjoyment wise), but if there's one thing that rules, it's the sense of scale- for example, Earth (you always play as the humans, which is really cool because there's lot's of customization options) has a population of several billion people at the start of the game. You wanna invade an enemy star system? You're sending billions of troops to do the job, and that means hundreds of millions of men dead in the very least. Awesome. Unless, of course, you decide to use mass drivers (B5, anyone?) gas warfare, information warfare (intense propaganda campaign), war robots (tend to go a bit beserk, so expect more civvie casualties) etc. This is just one facet of the game, but I could go on forever. The Star Base system is also really impressive. And the ship classes all make a lot of sense. Oh, and you start off the game with a USS Enterprise-type vessel that goes and explores numerous 'anomalies' that show up on the map- you can build more of these things too (as well as upgraded versions that are actual warships in their own right). Did I mention the research system was great? And that the cutscenes for events are really tight?

I really could rave about this game forever. Haven't got much time to play it until after Thursday, and it's killing me.

Posted: 2003-06-23 08:05am
by Faram
All info from Vympel is correct.

Any Civ/Moo nut vill love this.

BTW I pimped for this game way back :)

SD.NET

Posted: 2003-06-23 08:21am
by Vympel
Faram wrote:All info from Vympel is correct.

Any Civ/Moo nut vill love this.

BTW I pimped for this game way back :)

SD.NET
You didn't pimp it enough man! It needs bling bling, yo. 8)

Posted: 2003-06-23 09:05am
by JodoForce
Ah yes. I remember reading a while ago how this game basically rules the same way as MOO3 sucks 8) But it wasn't out back then and I sort of forgot about buying it :)

Posted: 2003-06-23 10:58am
by Sea Skimmer
What are the system requirements?

Posted: 2003-06-23 11:13am
by Faram
Sea Skimmer wrote:What are the system requirements?
According to the box:
Minimum
Win 98/ME/2000/XP
PIII 600mhz
128mb ram
8mb Video Card

Recomended
Win 98/ME/2000/XP
PIII 1ghz
256mb ram
16mb Video Card

Posted: 2003-06-23 11:13am
by Vympel
Sea Skimmer wrote:What are the system requirements?
Instruction manual says the following:

Extremely low-brow.

1 GHz Pentium III and 256MB RAM or better recommended for optimal performance, though 600Mhz Pentium III and 128MB RAM is the minimum.

500 megabytes of HD space for all multimedia features to be installed.

Display capable of supporting at least 1024x768x16 bit color. Additional updates to the game, including new events, ships, and technologies, can be downloaded from www.galciv.com (these people really support their games).

Posted: 2003-06-23 11:21am
by Sea Skimmer
Good then I could probably run it at a decent rate and resolution.

Posted: 2003-06-23 11:31am
by phongn
GalCiv rocks, and Stardock comitted themselves to a full year of free major updates (e.g. expansion-pack style updates, not just patches). Sign up for that Stardock Central program, it's rather useful.

Posted: 2003-06-23 11:07pm
by EmperorMing
One question: Is it real time? Kinda hard to check through the firewall at work as it is *filtered*... :evil:

Posted: 2003-06-23 11:10pm
by Brother-Captain Gaius
I played the demo, seemed pretty cool. And no, its turn-based.

Posted: 2003-06-24 02:50am
by Slartibartfast
I found GalCiv very boring. Nothing beats the original Master of Orion and its simplicity.

Posted: 2003-06-24 01:01pm
by Drooling Iguana
Has anyone else played the original OS/2 version? That game kicked ass.