[D&D]Pre-campaign details

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[D&D]Pre-campaign details

Post by Brother-Captain Gaius »

OK, the following list of players are interested in playing, at least to some degree:

lux
Typhonis 1
DarthBlight
SHODAN
LadyTevar
Alyrium Denryle
SirNitram
TheFeniX
Tasoth

Now we must decide the campaign world, and sort out a few other things then we should have a final tally of players (still allowing more applicants). The choices have effectively been narrowed down to Forgotten Realms, or a world of my own devising. If still interested please post your preference here, then we will move on to character creation and relevant details.

EDIT: Third choice of a modifed Europe.
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Post by Typhonis 1 »

no preferanc to campaign world I usually play a simple human fighter
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Post by Alyrium Denryle »

Well... how active are gods in our campaign world? I have a nifty character concept I want to explore.
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Post by Brother-Captain Gaius »

Alyrium Denryle wrote:Well... how active are gods in our campaign world? I have a nifty character concept I want to explore.
Don't expect to see much of them until at least 15th level.
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Post by The Duchess of Zeon »

Would you want me to provide assistance in devising the world? I enjoy doing such things--I like creating realms, planets, etc, as a matter of, well, putting the colour into cultures and civilizations and weird and fascinating things--and I would be pleased to do so. I would, to avoid any impute of impropriety, avoid playing. I don't have the time to, anyway, but I would simply rather create a world for the enjoyment of others, flesh it out wherever possible, and then do so, further, when required or requested.
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Post by Brother-Captain Gaius »

The Duchess of Zeon wrote:Would you want me to provide assistance in devising the world? I enjoy doing such things--I like creating realms, planets, etc, as a matter of, well, putting the colour into cultures and civilizations and weird and fascinating things--and I would be pleased to do so. I would, to avoid any impute of impropriety, avoid playing. I don't have the time to, anyway, but I would simply rather create a world for the enjoyment of others, flesh it out wherever possible, and then do so, further, when required or requested.
If the majority is in favor of a custom world, then sure :D
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Post by Alyrium Denryle »

Hint: Include bits of recent deific ascensions....

I plan on being an atheist, seeing the gods as powerful mortals that have found some secret to limitless power....

Naturally I will be trying to master that little secret, and failing that, replicate divine magic in arcane form(and ut off clerics from their gods).... And I have found prestige classes for this :twisted:
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Post by DarthBlight »

I'm all right with a custom world. I'm thinking about either a wizard (necro specialist and yes, he can work with a good party) or a monk.
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Post by Typhonis 1 »

hmmm what about Mideval Earth with magic?
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Post by Kelly Antilles »

damn... I wish I came into this forum more often.
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Post by Crayz9000 »

How much time would be involved in playing this? I might be interested, but I have a speech class to worry about, meaning that I'd only be able to play for an hour or two in the evenings (GMT -0800)...
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Post by Brother-Captain Gaius »

Kelly Antilles wrote:damn... I wish I came into this forum more often.
You can still join if you like, we haven't really started yet.
Crayz9000 wrote:How much time would be involved in playing this? I might be interested, but I have a speech class to worry about, meaning that I'd only be able to play for an hour or two in the evenings (GMT -0800)...
I planned on doing it on these forums to accomodate those who can't be playing 24/7. I used to run freeform games that did not require planned sit-down sessions and they worked rather well, so I'm hoping to transfer the same idea here.
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Post by The Duchess of Zeon »

Typhonis 1 wrote:hmmm what about Mideval Earth with magic?
That's not impossible, and there's two seperate scenarios I can accomadate for it immediately, albeit with some modification from the borderline of how I normally envision them. Otherwise, a third world might be workable, or I have some ideas for a totally new one.

A consensus, naturally, is preferred before I move on with these, but I'll continue to float stuff..
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Post by Brother-Captain Gaius »

Alright then, a third option for a modified Europe.
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Post by A Big Flying Fish »

I'd go for the self created world myself. They take a while to make yes, but they always turn out . . . interesting.
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Post by Alyrium Denryle »

would this mean that with my levels I will take in Society of Atheists that I will be able to cut off clerical magic from Clerics of Jehovah?
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Post by Brother-Captain Gaius »

Alyrium Denryle wrote:would this mean that with my levels I will take in Society of Atheists that I will be able to cut off clerical magic from Clerics of Jehovah?
:P We'll see. If we go for Europe, then God of course will exist along with all manner of pagan deities I imagine.
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Post by Alyrium Denryle »

*giggles as my mage explains to people that god does not exist and/or is a very powerful mage, and an evil one at that*
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Post by Ryoga »

I'm all for an original setting, personally...but if it ends up being a modified Europe, I think I'd definitely go for the Belmont/Paladin idea. :D
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Post by Alyrium Denryle »

OOh our characters will NOT get along.... :D
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Post by Tasoth »

all for any type of sword slinging, especially one that lets me pick from all the books I have. Myabe a samurai or such. Too bad there's no chance for technomagic :(
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Post by SirNitram »

I'll really go with whichever. I've not finalized my character idea yet, so I can go any which way.
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Post by Anarchist Bunny »

I really don't care about how the world is set up, I was wondering though if I can use the Black Mage or Fighter prestige classes that Red Mage came up with on nuklearpower.com?
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Post by Alyrium Denryle »

give me LINKS!
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Post by Anarchist Bunny »

Here is the Prestige Classes for Fighter(most likely what I'll use, since I've always had a small bubble of hate in me about playing mages in a game):
Red Mage from http://nuklearpower.com wrote:Fighter
The Fighter has devoted his life to the sword and anything that looks like or utilizes a sword. Or anything shiny that attracts his attention. But mostly the sword. The training to become a Fighter is intense and requires enrollment for a full year at one of the many Vargus’ Training Academies, where the students learn the Twelve Styles of the Zodiackenshido Technique.

Requirements:
Alignment: any non-evil. Vargus won’t admit people who do not pass their background check.
Base Attack Bonus: +6
Feats: Power attack, Lightning reflexes, Combat Reflexes
Special: Membership in the Vargus School
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Class Skills: Jump, Intimidate, Ride, Climb
Skill points at each level: 2 + Int modifier

Class Features

Monkey Style (Two Fisted Monkey Style): At first level the Fighter receives the Two Weapon Fighting feat for free.

Ram style (Ram Form or "Breaker" Maneuver): This form teaches you that you’re entire body can be a weapon, especially your head. By training in this technique you receive a +4 to your fortitude save.

Ox Style (The Ox of a Thousand Burdens Technique): Those who train in this fighting style have heavy objects continually placed on their backs, slowly they’re lower backs and legs become ridiculously strong. The Fighter can now carry three times his carrying capacity.

Tiger Style (Tiger Claw Strike): This maneuver teaches a student of Vargus that if you strike down, you are able to find more chinks in most man made armors, when employing this technique with any piercing weapon the opponent is denied their armor bonus while they get half of their armor bonus if you use a slashing weapon.

Horse Style (Horse Tornado Trample): All students who reach this level learn that the better part of valor is often discretion and that he runs away may live to fight another day and all that jazz. At this level you may, once per day, cast Expedious Retreat on yourself for the purposes of running away from a hopeless battle.

Rat Style (Knuckle of the Sacred Rat): At this point in your training, you’ve held your sword so long that your hand has deformed and twisted to fit perfectly in the hilt of your sword. Anyone trying to disarm you of your precious weapon has a +10 to do so.

Rabbit Style (Rabbit’s Heavenly Ascent ): A continuation of the teaching presented with the tiger style, the Rabbit Style teaches the student that the higher they go before they strike down, the more chinks they can find in the armor. As a result you receive a +10 on all jumping skill checks and as long as you are striking from above the target doesn’t get an armor bonus, regardless of what kind of weapon you’re using.

Dog Style (Hound of the Hunt): The ability to find the enemy is just as important as dispatching him if not more so. Thus the Vargus School teaches the students how to track their opponents through a variety of terrain. Students learning the technique receive the Track Feat for free.

Rooster Style (Cry of the Coming Dawn): This technique teaches that a Fighter is only as good as the troops he commands. Once per day he can sound a rallying cry that will give all friendly, nearby units a +3 moral bonus to their next attack roll and an extra five feet to their movement until the fighters next turn.

Pig Style (Unstoppable Tusks of the Boar King): This truly formidable maneuver allows the Fighter to break through any opposition during a charge. Weapons set against him are tossed aside as he moves toward the kill and he gets double his strength modifier to break down barricades and door.

Snake Style (Serpent of Many Poisons): At this point the fighter has become very perceptive at how chi flows through the body and once per day can strike at certain precision point on the body, inflicting no immediate damage but instead inflicting symptoms resembling a myriad of illnesses. The target loses 1d4 points of constitution, 1d3 points of dexterity, and has his movement rate reduced by half.

Dragon Style (Bahamut’s Rage): Only the most stalwart of students ever reach the final lesson. The student can reach down and harness the fires that fuel his passion for battle and turn them into a cone of fiery destruction much like a red dragon’s breath weapon. They can create a cone of fire 40 feet long and 10 feet wide that does 10d8 of fire damage.
Errata wrote:The hit dice for fighter is a D10 and Black Mage is a D4. Also, Black Mage gets +1 to his current spell casting level at every level
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