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[D&D]Characters
Posted: 2003-07-10 11:12pm
by Brother-Captain Gaius
Thread for character creation and the posting of completed characters. Please try to keep the thread clean of everything else, use the pre-campaign thread if you need to. Those who do not have the experience or material to create a character need only post here saying so so I can help with your character (be sure to post exactly what books you don't have or what portions of creation you don't understand).
EDIT: For clarification, everything listed here is allowed, no questions asked. Anything else from any other source will need to be checked over by me before it can be used.
All class books (e.g., Sword & Fist)
Epic Level Handbook (if ever applicable ),
Deities and Demigods (for shits and giggles, I have it so why not),
Recent Dragon material, final word decided on a case-by-case basis
Pieces of Oriental Adventures will also be permitted, as Dragon above (be sure to send me the material over PM you intend to use from OA and Dragon!).
If you want to use other source material, PM ME ABOUT IT!
Crayz9000, anarchistbunny and Alyrium, I've looked at your stuff and its fine.
Level 1!
You may use standard point-buy or standard 4d6 drop lowest. Don't cheat. You all know its taboo to fudge ability rolls.
Format, for easy reference for all involved:
Character Name
Race
Class(es)
Prestige classes (for later on)
Level(s) (1)
Alignment
Gender
Size
Str (score/(+/-)bonus)
Dex
Con
Int
Wis
Cha
HP
AC
Initiative
Speed
Base Attack
Melee bonus
Ranged bonus
Fortitude
Reflex
Will
Weapons
Weapon 1, total attack bonus(es), damage, crit range
Range, weight, size, type, miscellaneous
Weapon 2...
Armor/Shield
Armor, type (lt/med/hvy), AC bonus, ACP
Max Dex Bonus, Spell failure % (if applicable), speed, weight, misc.
Shield
(As above as applicable)
Skills
Name, Ability Mod, Ranks = Total bonus
etc.
Feats
Name, bonus(es)
Starting Gear
list your starting gear and remaining cash
Spells (if applicable)
Spell DC mod
0 per day, bonus - [known spells (for arcane casters only)]
1 as above
2 "
3 "
4 "
5 "
6 "
7 "
8 "
9 "
Aesthetic/Misc
Age
Height
Weight
Eyes
Hair
Anything else special
Languages
list 'em
Notes
-
Bio
if you want
Another Edit: Due to its large size and general complexity, you can find an equipment listing in .rtf format here: http://www.wizards.com/d20/files/SRDEquipmentII.rtf
Posted: 2003-07-11 12:00am
by Alyrium Denryle
Character Name: Alastar Thaumaster
Race: Grey Elf
Class: Wizard
Prestige classes
Level: 1
Alignment: Neutral good
Gender: Male
Size : Medium
XP: 262
Str:11
Dex:19
Con: 14
Int :20
Wis:16
Cha: 14
HP: 6
AC: Base is 14
Initiative: +4
Speed: 30
Base Attack: 0
Melee bonus: 0
Ranged bonus: 4
Fortitude:2
Reflex: 4
Will:5
Weapons
Rapier: 1d6, +0 to hit 20 critx2
Weapon 2... Composite longbow 1d8 damage... +4 to hit
No armor
Skills
Knowledge Arcane: 4 ranks
Knowledge religion 4 ranks
Concentration 4 ranks
Spellcraft 4 ranks
diplomacy 2 ranks
Disguise 2 ranks
Alchemy 4 ranks(I want to mae alchemists fire... lots and lots of alchemists fire)
Feats
Spellcasting prodigy(His INT is counted as 2 more than it actually is for spell DCs and Bonus spells)
Starting Gear
Tent(no need for a bedroll
)
dagger
spell component pouch
(mini lab)
Spellbooks
scroll belt/bandolier
10 peices or parchment and the accompanying inks and pens)
Potion of arcane healing
3 flasks of alchemists fire
3 days rations
10 sp
Spells per day.. 3/3
Spell DC: 16 + spell level
0: All
1"Magic missile, burning hands, tensers floating disk, mage armor, shield, charm person, sleep. expiditius retreat, change self(or alter self, I cant remember which is 1st level0.
2 "
3 "
4 "
5 "
6 "
7 "
8 "
9 "
Aesthetic/Misc
Age 120
Height 5'6"
Weight 100 lbs
Eyes purple
Hair silver
Languages
Common, elven, draconic, infernl, abysal, celesestial, auran
If in Europe: Elven, German, Latin, French, English, Italian, Nordic
Bio:
Alastar was born into house Thaumaster deep in the Black forest. His family was reasonably afluent, grey elves that they are, and very aristocratic. From the time he was born, Alastar did not fit that caste. He showed remarkable compassion for the less fortunate, and will go out of his way to help anyone that needs it and lacks the sense of nobility and class/species distinction that is common to his race.
He also shows a remarkable affinity for magic, and his spells are more potent, and more numerous than any other student in the academy. He also when young, distinguished himself as a theologan, studying religions, and coming to the colculsion that all of them are false. He combines this with his theories on magic.... he gods, he feels, are little more than mrtals who have mastered the art, and have learned to imbue many with ability to cast spells... He supports this by pointing out that clerical spells se the same basic mechanics as his own, and that many of the spells overlap and have similar effects.
Having graduated at the head of his class at the academy, Alastar has traveled outide of Germany, in order to increase his knowledge and skill with magic, and to prove his theories on the nature of magic...
Posted: 2003-07-11 12:19am
by Anarchist Bunny
I have a cool set of dice, and thats about it. Doesn't help much on the net.
Character Name: Perry Moore(why the hell not, I'll use my JLSTGOD name)
Race: Human
Class(es): Basic fighter class probly
Prestige classes (for later on): 8-Bit Fighter
Level(s) (1)
Alignment: Chaotic Good(I think, I would pick lawful if not for stupidity confusing right and wrong)
Gender: M
Size: Medium?
Str:15 +2
Dex:13 +1
Con:13 +1
Int: 9 -1
Wis: 11 +0
Cha:11 +0
HP: 11
AC: TBD
Init: +1
Speed: 30ft
Base Attack: +1
Melee: +3
Ranged: +2
Fort: +3
Ref: +1
Will: +0
Weapons: Shiniest Sword avaliable(read: best sword overall I can get and still get another)
Weapon 1, total attack bonus(es), damage, crit range
Range, weight, size, type, miscellaneous
Weapon 2. Next shiniest Sword
Armor/Shield
Armor, type (lt/med/hvy), AC bonus, ACP
Max Dex Bonus, Spell failure % (if applicable), speed, weight, misc.
help here too
Shield: none
(As above as applicable)
Skills Those appropriate for my prestige class.
Name, Ability Mod, Ranks = Total bonus
etc.
Feats same as skills
Name, bonus(es)
Starting Gear Help here too
list your starting gear and remaining cash
Spells (if applicable) none
Spell DC mod
0 per day, bonus - [known spells (for arcane casters only)]
1 as above
2 "
3 "
4 "
5 "
6 "
7 "
8 "
9 "
Aesthetic/Misc
Age: 24
Height: 6'0"
Weight: 200 lbs
Eyes: Blue
Hair: Brown
Anything else special
Languages
Common
Notes
-
Bio
Paint chips and power lines, my childhood rocked.(I'll edit in real one later, if I can)
Posted: 2003-07-11 12:30am
by Brother-Captain Gaius
I rolled your stats:
9, 11, 11, 13, 15, 13
Assign them how you like, remember 10s and 11s are average. Can't help you with much else until those are assigned.
BTW, English = Common (unless we go with Europe)
Posted: 2003-07-11 12:50am
by Anarchist Bunny
Edited in Stats and fixed Language
Posted: 2003-07-11 12:58am
by Brother-Captain Gaius
15 +2
13 +1
13 +1
9 -1
11 +0
11 +0
Just handy to keep the bonuses next to the scores.
HP: 11
AC: TBD
Init: +1
Speed: 30ft
Base Attack: +1
Melee: +3
Ranged: +2
Fort: +3
Ref: +1
Will: +0
I'll help you with your equipment when I have a little more time, probably tomorrow, maybe in a few hours if I'm lucky.
You don't need spells, you can nuke that whole section.
Posted: 2003-07-11 01:22am
by Alyrium Denryle
BTW, English = Common (unless we go with Europe)
In which case German would be common
Posted: 2003-07-11 04:33am
by Ryoga
Galen Belmont
Race: Human
Class: Paladin
Prestige Class: (hopefully Hunter of the Dead, someday)
Level: 1
Alignment: Lawful Good
Gender: Male
Size: Medium
Str: 14 (+2)
Dex: 17 (+3)
Con: 13 (+1)
Int: 11 (+0)
Wis: 12 (+1)
Cha: 14 (+2)
HP: 10
AC: 17
Initiative: +3 base
Speed: 20 feet
Base Attack: +1
Melee Bonus: +3 base
Ranged Bonus: +4 base
Fortitude: 3
Reflex: 3
Will: 1
Weapons
Whip Dagger, 1d6, 19-20/x2, 15 ft. range, 3 lbs., Slashing
Dagger, 1d4, 19-20/x2, 10 ft. increment, 1 lb., Piercing
Armor/Shield
Scale Mail, type med., +4 AC, -4 ACP, +3 Max Dex, 25% spell failure, speed 20 ft., 30 lbs.
Shield
Skills
Diplomacy, 2 ranks
Concentration, 2 ranks
Profession ('Undertaker'): 4 ranks
Listen: 2 ranks
Feats
Exotic Weapon Proficiency: Whip
Combat Reflexes
Starting Gear
Whip Dagger (see above)
Scale Mail (see above)
Knives x6 (for throwing)
Worn travelling backpack (2 lbs.) containing:
-Tent (20 lbs.)
-Bedroll (5 lbs.)
-5 days of trail rations (jerky and the like, 5 lbs.)
-50 feet of hemp rope (never know when it'll come in handy, 10 lbs.)
NOTE: 40 gp has been unspent
Aesthetic/Misc
Age: 20
Height: Average
Weight: Average
Eyes: Blue
Hair: Brown
Special: Hey, guess where I got this character idea from? Basically, he's a sort of journeyman in a group similar to the House of the Dead in the Paladin/Cleric sourcebook, except not that same group. He poses as a fairly simple 'undertaker' sort at the city's HotD equivalent, where he examines corpses for signs of undead attacks or other foul play. He's also a Belmont, however, the heir to a bloodline of famous vampire-slayers...and he's itching to prove himself to the powers-that-be that he's finally ready for his training. Hence, how he might end up in a party...
Languages: English, Latin, Orc (edited appropriately; textbooks and Mass were in Latin at the time, so it'd be something important to know)
Posted: 2003-07-11 05:59am
by Anarchist Bunny
I have a feeling I'm gonna be the runt of the campaign.
Re: [D&D]Characters
Posted: 2003-07-11 11:54am
by DarthBlight
Character Name: Kenji
Race: Human
Class: Monk
Prestige classes
Level: 1
Alignment : Lawful Good
Gender: Male
Size: M
Str 13 (+1)
Dex 12 (+1)
Con 13 (+1)
Int 15 (+2)
Wis 18 (+4)
Cha 13 (+1)
HP 9
AC 15
Initiative +1
Speed 30 ft
Base Attack +0
Melee bonus +1
Ranged bonus +1
Fortitude +3
Reflex +3
Will +6
Weapons
Weapon 1
Unarmed Strike
total attack bonus +1
damage 1d6
crit range x2
Range --
weight --
size --
type bludgeon
Weapon 2
Nunchaku
total attack bonus: +1
damage 1d6
crit x2
range --
weight 2 lb.
size small
type bludgeon
Skills
Name, Ability Mod, Ranks = Total bonus etc.
Balance +1 4 = +5
Climb +1
Concentration +1
Craft +2
Diplomacy +1
Escape Artist +1/4 = +5
Hide +1 4 = +5
Jump +1 4 = +5
Knowledge (arcana) +2
Listen +4 4 = +8
Move Silently +1 4 = +5
Perform +1
Profession +4
Swim +1
Tumble +1 4 = +5
Feats
Unarmed strike -- bonuses as per character table, no off-hand attack, flurry of blows ability, no attack of opp. from armed foes
Stunning attack -- foe must make Fort vs. (10+.5 level+Wis mod.) or be stunned for the round, used only once per round up to level per day
Evasion -- Successful Reflex for half reduces damage to none
Blind-fight -- reroll for miss because of concealment, invisible attackers lose bonus, speed penalty for unable to see reduced to half, darkness or poor visibility speed reduced to 3/4
Iron Will -- +2 to Will saves
Starting Gear
Nunchaku
Backpack, waterskin, trail rations (1 day), bedroll, sack, flint and steel, torches (3)
Monk's outfit
1 gold, 2 silver, 7 copper left
Aesthetic/Misc
Age 20
Height 5'9"
Weight 164 lb.
Eyes --
Hair black hair
Languages
English
Arabic
Elven
Bio
Kenji was born blind and consequently abandoned to a local monastery. He was raised by the local master as a student of the monastery's martial arts, a struggle enough for a fully able human, a monumental task for one born blind. When Kenji became an adult, he went out into the world to learn what cannot be learned in the walls of a monastery. He took a boat from Nippon to China and followed a silk caravan to the Middle East. From there, he followed a pilgrim trail from Constantinople to Brest, taking a ship across the channel, landing in England.
EDIT: Fixed languages and added bio details.
Posted: 2003-07-11 12:13pm
by The Duchess of Zeon
Alyrium Denryle wrote:
In which case German would be common
Latin would be the closest thing to a common language, actually, being the official language of the Church and taught to all the nobility and bureaucratic officials. Most philosophers in the Arabic world would also know Latin, and probably most traders in both the Arab and Scandinavian worlds. It would be much less common than Common, however. Old Norse would be a regional common language in the north, Arabic vastly important in the south, Greek important in the Balkans and Asia Minor, and French important for the nobility. High German would be important for the HRE. You can probably get away without knowing English or Italian or other minor languages, and in a pinch, Latin and your native language would work just fine--most everyone would understand some of it, if mangled, in most areas of Europe. Interpeters are a bigger must in a European game than I suspect otherwise, however, but that just makes things interesting for a group of experienced players, which is what we have here it appears--particularly on this format, where interpeters would seem a bit easier to handle.
Posted: 2003-07-11 12:27pm
by SirNitram
I'm a vet, but it's been a while since I've rolled up a character and my books are currently.. Lost. Please offer any corrections. Updated with help from Alyrium. And I swear, I'm sorry my dice loved me when rolling stats.
Name: Nitram Tahalshia
Race: Human(Halruaan)
Classes: 1 Sorcerer/1 Paladin
Alignment: Lawful Good
Gender: Male
Size: Medium
Str: 16(+3)
Dex: 12(+1)
Con: 17(+3)
Int: 12(+1)
Wis: 16(+3)
Cha: 18(+4)
HP: 13
AC: 16
Initiative: +1
Speed: 30 ft
Base Attack: +1
Melee Bonus: +3
Ranged Bonus: +1
Fortitude: +9
Reflex: +6
Will: +8
Longsword, +4 bonus, 1d8, x2
Leather Armor, light, AC +4
Buckler, AC +1
Skills
Knowledge: Religion 4
Knowledge: Arcane 4
Spellcraft 4
Diplomacy 4
Feats
(If permittable, from the FR sourcebook.. Unfortunately renamed, as my mind is blank..)
Arcane Schooling(Gain one spellcasting class as favored for multiclassing)
Courtious Magiocracy(+2 to reactions due to polite nature)
Spells Per Day: 5/3
Cantrips Known: Daze, Mage Hand, Open/Close, Detect Magic, Read Magic
1st Level Known: Mage Armor, Summon Monster I
Specials: Detect Evil, Divine Grace, Lay On Hands, Divine Health
Posted: 2003-07-11 12:27pm
by Alyrium Denryle
Well i have my naative language, the common toung in that are(the black forest) and 5 other languages to play with...
Posted: 2003-07-11 12:29pm
by Alyrium Denryle
Nitram... sweety we are playing 3rd edition... your AC goes up not down....
Posted: 2003-07-11 12:43pm
by SirNitram
Alyrium Denryle wrote:Nitram... sweety we are playing 3rd edition... your AC goes up not down....
Awww... Narf.
Posted: 2003-07-11 12:46pm
by The Duchess of Zeon
I assume that the languages of the elves, would remain the same as historical. Naturally High German would be spoken in the region of the Black Forest, with numerous local dialects--but it, principally, would be the language of interaction.
Posted: 2003-07-11 12:49pm
by Alyrium Denryle
For spells... you know 4 cantrips, and 2 first level spells
You can cast 5 cantrips, and 3 first level spells. You get 1 bonus first level spell for your 18 charisma.
This will help everyone...
http://www.wizards.com/D20/article.asp?x=srd
NOW WORSHIP ME!
Posted: 2003-07-11 12:50pm
by Alyrium Denryle
The Duchess of Zeon wrote:I assume that the languages of the elves, would remain the same as historical. Naturally High German would be spoken in the region of the Black Forest, with numerous local dialects--but it, principally, would be the language of interaction.
Yes, I have edited my languages accordingly...
Posted: 2003-07-11 01:42pm
by Anarchist Bunny
*after looking at more stats*
Seriously Neophyte, did your forget a die somewhere?
Posted: 2003-07-11 01:49pm
by Alyrium Denryle
Me rolling 3d6...
15
16
9
14
13
18
Posted: 2003-07-11 02:20pm
by Crayz9000
Ok, well, here's what I have so far in standard D&D format (I hope). I'll continue tweaking it until it's about right, but anyway.
Character Name: Johan Ragle
Race: Half-Elf
Classes: Rogue
Level: 1
Alignment: Chaotic Neutral
Gender: Male
Str: 15 (+2)
Dex: 14 (+2)
Con: 15 (+2)
Int: 11 (+0)
Wis: 12 (+1)
Cha: 13 (+1)
HP: 8
AC: 13 (12 touch, 11 flat-footed)
Initiative: +2
Speed: 30ft
Base Attack: +0
Melee bonus: +2
Ranged bonus: +2
Fortitude: +2
Reflex: +4
Will: +1
Weapon 1
a Short Sword (1d6 +2)
Range: none
Weight: 3.0 lb
Weapon 2
a Dagger (1d4 +2)
Range: none
Weight: 1.0 lb
Weapon 3
a Whip (1d4 subdual +2)
Range: 15 ft
Weight: 2.0 lb
Type: small, exotic ranged weapon
Armor
Padded, light, +1, ACP 0
Max Dex Bonus, speed, weight, misc.
Shield
None
Skills
Name, Ranks, Ability Mod, Misc Mod, Total bonus
Appraise 1,+0,+0,1
Balance 1,+2,+0,3
Climb 2,+2,+0,4
Craft (Trapmaking) 1,+0,+0,1
Disable Device 2,+0,+0,2
Disguise 0,+1,+0,1
Escape Artist 2,+2,+0,4
Forgery 1,+0,+0,1
Gather Information 2,+0,+0,2
Hide 2,+2,+0,4
Jump 0,+2,+0,2
Listen 2,+1,+1,4
Move Silently 2,+2,+0,4
Open Lock 1,+2,+0,3
Perform 1,+1,+0,2
Pick Pocket 2,+2,+0,4
Read Lips 2,+0,+0,2
Search 0,+0,+1,1
Spot 2,+1,+1,4
Swim 2,+2,+0,4
Tumble 1,+2,+0,3
Use Magic Device 2,+1,+0,3
Use Rope 1,+2,+0,3
Speak Languages 2,+0,+0,2
Feats
Exotic Weapon Proficiency: Whip
Starting Gear
Backpack (2lb)
Bedroll (5lb)
Belt pouch (.5lb)
Chalk (x2)
Crowbar (5lb)
Dagger (x4) (1lb)
Fishhook (x2)
Flint and steel
Grappling hook (4lb)
Padded Armor (10 lb)
Rations, trail (x5) (1lb)
Rope, hemp (10lb)
Sack (.5lb)
Sword, short (3lb)
Thieves' tools (1lb)
Traveler's outfit (5lb)
Torch (x2) (1lb)
Waterskin
Whip (2lb)
11 gold, 0 silver, and 6 copper left.
Total weight: 59 lb
Aesthetic/Misc
Age: 27
Height: 68 in
Weight: 130 lb
Eyes: Green
Hair: Red
Misc:
Infravision (x2 human vision in low light)
Immune to sleep spells and effects
+2 save vs. enchantments
+1 bonus to listen, search and spot
Languages
Elvish
Gaelic
Greek
Vulgar Latin
Bio
The illegitimate son of a Viking marauder and an Elf from the isle of Ynys Attaligh, Johan grew up on that mysterious isle until he was captured and sent to Ireland at the age of 12. He was sold to a trader in Dublin, and while there learned Greek and Vulgar Latin, as well as how to appraise goods.
At the age of 18, he was given his freedom but found that he had nowhere to go. It was there, on the streets of Dublin, that he became a thief. Sneaking around became necessary for survival, and he soon learned how to make traps, pick locks, forge letters, and pick pockets. His red hair, however, was still a liability and he soon learned to keep it covered with a cap or hat at all times. Nine years later, he is a very street-smart thief, moderately skilled in surviving in the wilderness, and familiar with magic.
Posted: 2003-07-11 03:00pm
by Alyrium Denryle
Str: 15 (+2)
Dex: 16 (+4)
Con: 15 (+0)
Int: 13 (+2)
Wis: 11 (-3)
Chr: 15 (+0)
Um...
str: 15(+2)
Dex: 16(+3)
Con: 15(+2)
Int: 13(+1)
Wis: 11(+0)
Cha: 15(+2)
Posted: 2003-07-11 03:17pm
by DarthBlight
Not to mention that you can't be a multiclass at level 1. Crayz, you'll have to be either a rogue or a bard starting out and get the other at 2nd level.
Posted: 2003-07-11 03:21pm
by Alyrium Denryle
actually, you can....
check the Players handbook and DMG
Posted: 2003-07-11 03:27pm
by Crayz9000
I went over a lot of this with JediNeophyte last night, so the multiclassing thing is OK for half-elves apparently.
The stat conversion is a little problematic, though. Those are Angband stats I gave, sorry... the bonuses listed are included in the final stats.
(edit: bogus stats fixed)