dnd dungeon creation program?
Posted: 2003-07-12 06:03pm
Does anyone know of any program that could be used to assist in the creation of dungeons, cities and worlds for the D&D system?
Get your fill of sci-fi, science, and mockery of stupid ideas
http://stardestroyer.dyndns-home.com/
http://stardestroyer.dyndns-home.com/viewtopic.php?f=24&t=25382
I agree, to an extent. The 3rd Ed. DMG goes over this thoroughly, detailing different types of "dungeons" extensively. A normal stronghold or the like would indeed be laid out logically, but there are many complexes that are designed to keep people out or keep something in. A powerful wizard might want to seal away an item for all eternity, if he knows its considered valuable and coveted by adventurers, he might lock it away in a trap filled maze guarded by undead or other unliving constructs.Eleas wrote:I know this probably isn't very helpful, but my opinion is that you shouldn't use programs to create "dungeons" (whatever dungeons are). Instead, if you want to build an environment, put some thought into it. Pretend you're an architect or whatever, and you have x amount of requirements, then begin building. Or create a natural cave where goblins move in, and have them enlargen the tunnels and build new ones.
If you create it in a logical fashion instead of completely arbitrary, you end up with a blatantly implausible situation for which the owner of the complex would have shot the architect.
I mean, place yourself at one end of the tunnels. Then pretend you have to reach the other end quickly. Is it really believable that it would take that long a time running through a semi-labyrinth seemingly designed just to waste space? I think not.
The same place in a plausible setting would involve a sealed cavern somewhere down below the earth with a permanented teleport spell from its owner's stronghold. To make absolutely sure, just disable the teleport spell.JediNeophyte wrote: I agree, to an extent. The 3rd Ed. DMG goes over this thoroughly, detailing different types of "dungeons" extensively. A normal stronghold or the like would indeed be laid out logically, but there are many complexes that are designed to keep people out or keep something in. A powerful wizard might want to seal away an item for all eternity, if he knows its considered valuable and coveted by adventurers, he might lock it away in a trap filled maze guarded by undead or other unliving constructs.
The main reason I would Like to use a computer program to assist in the design is because I would wreck a great many sheets of graph paper with my erasings when doing it by hand.Eleas wrote:I know this probably isn't very helpful, but my opinion is that you shouldn't use programs to create "dungeons" (whatever dungeons are).