HOLY SHIT TEH AWESOME (SWG related)

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HOLY SHIT TEH AWESOME (SWG related)

Post by Brother-Captain Gaius »

P. V. P. Is. Cool.

*takes deep breath*

OK, first things first. For awhile now I've been an Imperial soldier on Rori, a moon of Naboo (server Scylla for those who care). I am one of very few Imperials there, and of those only three of us are declared (as opposed to covert). So that means we have very little manpower on a remote world with significant Rebel presence. Not a good thing for the Empire.

Now I'm not that high up the skill tree yet, I've only been playing for five days now. So, as I was browsing for some good Imperial missions to do, I see a little red blip on my radar. I target it, and lo and behond, a damn Rebel running around the city. I jam myself into half my armor and pull out a random pistol I had and we started blasting away at each other. Needless to say, I was killed pretty quickly. I cloned and immediately alerted every Imperial in the area (though those covert pansies didn't care, of course) and grabbed my equipment... I saw two Rebels running around, on what business I could not tell. I was covert (as is default after having been cloned) and no match for two of them so I tailed them and watched them leave the city.

My Twi'lek pal (one of the declared Imperials) was not on at the time... so I was completely on my own. I'd recorded the two Rebels' names on a handy sticky note entitled "Known Rebels" and combed the city, alerting various PCs to be on the lookout for Rebels... Sure enough, the one who killed me earlier came back, though I was a bit more prepared this time and managed to wound him a little more than last time. Thus ended that day.

The next day was relatively calm, and I don't remember much of it. One of the Rebels popped in for a bit IIRC and probably killed me again.

The third day was the awesome day. :twisted:
At about 02:00 my time, I was running some simple errand missions for the Empire, not bothering to wear my armor, I generally just wear my "field dress" around town (Imperial boots and jacket, with camo pants). Anyways, I happen to glace at a few PCs running in the opposite direction next to me... none other than the two Rebels, except they were covert and thus not directly hostile. Unfortunately for them, covert status doesn't do you much good when your names are recorded as belonging to known Rebels :twisted:. I tailed them, put on my armor and grabbed my trusty DL-44 while alerting my Twi'lek bud who happened to be on at the time. I lost them, but he found them and watched them leave on a shuttle. They'd be back, and I knew it. We stood guard at the shuttleport for a few minutes, then bam, one of 'em showed up. He was promptly shredded by our ambush and we cut him down as he pathetically tried to run. I'd been wantting to say for a long time, so I calmly walked up to his incapacitated form and said, "You Rebel scum." and finished him. Bwaha. Haha. Hahahahaa. We stood on guard at the shuttleport for awhile longer then patroled the town... at which point we saw the other one, hiding inside the spaceport terminal. We barged in there, somewhat foolishly as I half-expected an ambush but didn't care. Sure enough, both of them were there(although horrendously wounded, to our advantage), and as I was the first one in I didn't last long. My pal managed to protract it into a shootout while I popped out of the cloning vats wearing nothing but an undershirt and my original camo pants. I sprinted to the spaceport as fast as I good, my squadmate was slowly losing the battle and as I got there he was falling back out of the terminal into the main city plaza. So, being the loyal Imperial soldier I am, ran up to one of the offending Rebels and started bitchslapping him with my bare hands and feet. Once again, earlier planning had paid off, as I had trained in hand-to-hand combat not long before. They were getting seriously messed up at this point and we felled one of them, killed him, and went for the next. The living one was the original Rebel we had killed, badly wounded from free cloning and the battle, and again he ran. My squadmate got lagged and eventually lost... so it was me, barefoot, clad in undershirt and camo pants, sprinting after this Rebel firing wildly behind him through the outskirts of a relatively backward and rural town.

My eventually came to a stalemate. We got into a walled off niche in the town with only one entrance. There was a building in the middle, and we got on opposite sides with me near the only door. So I sat there, begging my pal to get here with all due haste (as the Rebel was healing himself)... unfortunately my bud got a bit... confused and arrived far too late. The damn Rebel had vanished from my sight, and when my squaddie got here we stormed both routes around the building and only ran into two civilians at the opposite side. Oh well.

I grabbed my equipment and we went to recuperate a bit... after the lesson we taught them, they probably wouldn't show up again too soon. I went to the cantina while my friend went to the hospital. Just as I'm relaxing, he tells me there's another Rebel in the hospital. I run off to the hospital and get there just in time, my bud was almost dead. We stormed into the hospital together and messed him up bad (and I said "You Rebel scum" again during the firefight :D). He ran, we chased him, and gunned him down. This was a different Rebel I'd had an encounter with before, though I didn't mention it here as I am lazy.

The last victory of the night came while we were resting in the cantina - I saw a guy in there whose name I'd recognized. I was pretty sure I saw it attached to a Rebel metal mine we'd passed earlier that day. We went out, and thanks to the Twi'lek's good memory and scouting skills, we found where we were and did indeed find that that guy owned and operated a Rebel resource collector. Promptly added him to the list and I'll deal with him next time I see him around town :twisted: :twisted: :twisted:

teh aw4s0mE!!!1

------

Lance Corporal Rathnan Farworlder
Restuss, Rori
Naboo System
Scylla
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Post by Darth Garden Gnome »

*cues Imperial March*

Well done soldier. Give those Rebel terrorists what for! And when the day is done, the Emperor (or one of his many look-alikes :wink: ) will thank you.

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Post by DPDarkPrimus »

Almost makes me want to go get SWG... is it a pay-by-month game?
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Post by Mitth`raw`nuruodo »

DPDarkPrimus wrote:Almost makes me want to go get SWG... is it a pay-by-month game?
Yes it is. If it wasn't I would have the thing already, but I don't want to pay after I pay for the original game... oh well.
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Post by lux »

So what happens if I join the Rebel Alliance JNeophyte? Are you gonna chase me down too? :P
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Post by Brother-Captain Gaius »

lux wrote:So what happens if I join the Rebel Alliance JNeophyte? Are you gonna chase me down too? :P
Yes. Scum.

...are you a Rebel? I think you're a Rebel. You must be a Rebel spy. You're a Rebel spy, aren't you?
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Post by lux »

JediNeophyte wrote:
lux wrote:So what happens if I join the Rebel Alliance JNeophyte? Are you gonna chase me down too? :P
Yes. Scum.

...are you a Rebel? I think you're a Rebel. You must be a Rebel spy. You're a Rebel spy, aren't you?
Possibly. :twisted:

What will the empire think if they found out you've been training a Rebel? :twisted:
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Post by MKSheppard »

Sounds like bullshit. When you die, you should not instantly respawn,
but should have to wait a day, or even have to start all over again.
This would cut down on stupid crap like what you just posted.

This sounds like pinballmachineism to me which is why I don't
play multiplayer FPSes. There should be more of an emphasis on
planning, and getting together the assets for an operation than
random blastering.
Last edited by MKSheppard on 2003-07-15 03:10pm, edited 1 time in total.
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Post by Brother-Captain Gaius »

lux wrote:Possibly. :twisted:

What will the empire think if they found out you've been training a Rebel? :twisted:
That Rebel sympathizer I mentioned above will be facing... severe penalties. Do you really want to think about what would happen if you were discovered to be a full Rebel agent?
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Post by lux »

Could you catch me? My character runs pretty fast. :P
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Post by Brother-Captain Gaius »

MKSheppard wrote:Sounds like bullshit. When you die, you should not instantly respawn,
but should have to wait a day, or even have to start all over again.
This would cut down on stupid crap like what you just posted.

This sounds like pinballmachineism to me which is why I don't
play multiplayer FPSes. There should be more of an emphasis on
planning, and getting together the assets for an operation than
random blastering.
I've yet to play on a battlefield; I assume they do involve more planning as you have sizable forces on both sides in addition to support NPCs, battlefield headquarters, field hospitals, etc. The situation above was a simple hunt for a few Rebel operatives in the city, more akin to some cops chasing and arresting a few robbers than a SWAT raid on terrorists holed up with hostages.
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Post by Brother-Captain Gaius »

lux wrote:Could you catch me? My character runs pretty fast. :P
My character has a blaster. Seven of them. :P
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Post by lux »

Yea well I... I have.. a surival knife. :(



:?
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Post by Sporkzen »

MKSheppard wrote:Sounds like bullshit. When you die, you should not instantly respawn,
but should have to wait a day, or even have to start all over again.
This would cut down on stupid crap like what you just posted.

This sounds like pinballmachineism to me which is why I don't
play multiplayer FPSes. There should be more of an emphasis on
planning, and getting together the assets for an operation than
random blastering.
Well if you unlock a force sensitive slot your jedi can be perma killed and you have to start over :)

---edit---
double post deleted, Colin
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Post by LordShaithis »

Thousands and thousands of people running around who are just clones of clones of clones... Cloning facilities on every corner, churning out clones every time some retard gets stepped on by a Rancor...

But they have to make Jedi not worth even caring about, to preserve CONTINUITY!
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Post by Brother-Captain Gaius »

GrandAdmiralPrawn wrote:Thousands and thousands of people running around who are just clones of clones of clones... Cloning facilities on every corner, churning out clones every time some retard gets stepped on by a Rancor...

But they have to make Jedi not worth even caring about, to preserve CONTINUITY!
You are obviously unfamiliar with "games", these fun little things that require balancing and suspension of disbelief.
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Post by PeZook »

JediNeophyte wrote:
GrandAdmiralPrawn wrote:Thousands and thousands of people running around who are just clones of clones of clones... Cloning facilities on every corner, churning out clones every time some retard gets stepped on by a Rancor...

But they have to make Jedi not worth even caring about, to preserve CONTINUITY!
You are obviously unfamiliar with "games", these fun little things that require balancing and suspension of disbelief.
Hey, I once played on a MUD where there were NO cloning facilities or respawn after death, and it was fully PvP. Amazingly enough, there were NO rabid PKs running around slaughtering newbies for fun. Why? Because if they tried, they were promply hunted down by various organizations and executed on the spot, forcing them to start over (the Interplanetary Marine Corps which I served in did a few of those executions :) ). Simply put, if you can lose your character permanently after dying, life becomes a valuable commodity to all players, and there is a little less random blastering, in favor of more organized operations.
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Post by Cal Wright »

Ask Sporkzen about my infamous Ultima outting. Yeah that's right Shep, STFU. I ain't about to pay a monthly fee, only to work hard, and get bitch slapped by some no life pansy because they feel it's thier need to 'restore order' to the galaxy. Assholes. To tell you the truth, it's starting to turn away from a Star Wars feel. I'm on Corellia and everywhere you go, people bump up onto. Especially now that I'm an Overt Imperial. If I'm not mistaken, wasn't the rebels clearly trying to HIDE from the Empire. Shouldn't I be getting better benefits for joining thier side? Oh well, back to the fields. As soon as I start getting troopers to walk around with the Tarquinnas Galaxy will be ruled by oppression.

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Post by Sporkzen »

Haha cal. Was your fault you were engulfed in flames in uo :twisted: (though i did warn you as the guy started casting flamestrike on you) hehe

I just wanna get imperial though i'm too lazy to do the imperial delivery missions, and the destroy missions are too freakin hard for me atm.. even though i kicked your ass in a barroom brawl :lol:
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Post by lux »

Ahhh! The Imperial delivery missions were so annoying! Then when I'm finally done ...

Me: I'm finally done! I r t3h Imperial !

Friend: You might want to do a couple more because if you die to a rebel you can lose points.

Me: :cry:

And so I ran around town a couple more times :evil:
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Post by Brother-Captain Gaius »

I love delivery missions. Help you learn the city, get faction points, get creds, and patrol for Rebels all at the same time.
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Post by Eleas »

JediNeophyte wrote:
GrandAdmiralPrawn wrote:Thousands and thousands of people running around who are just clones of clones of clones... Cloning facilities on every corner, churning out clones every time some retard gets stepped on by a Rancor...

But they have to make Jedi not worth even caring about, to preserve CONTINUITY!
You are obviously unfamiliar with "games", these fun little things that require balancing and suspension of disbelief.
Games don't require balancing.
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Post by Utsanomiko »

Eleas wrote:
JediNeophyte wrote:You are obviously unfamiliar with "games", these fun little things that require balancing and suspension of disbelief.
Games don't require balancing.
It's true that it's not required, but unless you want an MMORPG to end up looking like Diablo II's community (with Blood runs, Meph Runs, and player-invented 'subclasses' revolving around a single spell or fucking munchkin weapon. Oh, and there's only one 'real' choice for stat-building if you want your character to live past lvl 30), some aspects of the game either need to be balanced and make useful or never programmed in the first place.

I can't speak for how SWG plays out with difficulty of survival and penalties for dying, but an ORPG that has a 24-hour penalty for dying is probably not a good idea, especially if it's easy to just stumble into trouble and get killed without a chance to react. If my 30-day free period was spent using each character for only 30-40 minutes before getting wiped out by some TK-er, I'd be pissed.

Anyway, if I remember reading the nwer previews right, I believe the large battles keep dead people from ressurecting untill its finished.
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Post by MKSheppard »

Cal Wright wrote:Ask Sporkzen about my infamous Ultima outting. Yeah that's right Shep, STFU. I ain't about to pay a monthly fee, only to work hard, and get bitch slapped by some no life pansy because they feel it's thier need to 'restore order' to the galaxy.
:roll:

I don't want to pay a monthly fee for Team Fortress
Classic pinballmachineism where Rebel scum who die in a
commando raid on an Imperial base are resurrected from
a cloning machine 5 seconds later...

Death should be more permanent than just a brief pause
in the action - think of it as Pavlovian conditioning of players.

Blasters would need to be toned down somewhat in SWG, though,
with Stormtrooper armor and other first-class armor reducing most
blaster hits from instant death to possible fatal wounds if no
medical attention is reached quickly - and by medical attention,
I don't mean Bacta patch slapping onto a sucking chest wound.

I mean being evacuated from the battlefield on a medevac shuttle
to a hospital if you're an Imperial, or being dragged away to a secret
underground hospital by your fellow Rebels.

This would force the players to treat other players as more than just
disposable buddies to be expended whenever possible. You would
have to save your buddies instead of just leaving them to die at the
hands of the Imperials, or vice versa.

Also, this would add heavy RPG elements, as the Rebels would have
to maintain secret underground hospitals and of course staff them, which
of course would be prone to imperial raids, while a good Rebel strategy
would be to have a fire team standing by a battle site with a PLX-2M
launcher to shoot down Imperial medevac shuttles as they leave :twisted:

The Rebels would also have to be a bit more subtle in my approach -
no going into the market after a major battle and buying a few
dozen medikits and other assorted first aid gear :P

See, the Imperials will be checking the computers for anamolous surges
in medical goods procurement after a raid :P

This would force the rebels into a planning mode where they have to
stay undercover and aquire the goods needed to execute an assault
several days or weeks in advance.

Of course, all the Imperial advantages would be offset by the fact
that the Rebels can hit you at any time of their choosing, and you
have to be on alert for them at all times...

But this apparently was too hard for Sony to do, so they just took
the Everquest engine and changed the 3d models :roll:

EDIT: And of course, they went with the "start everyone at skill
level Zero, forcing ridiculous amounts of levelling up via
shooting womprats"

When you create your character, you should be picking your character's
experiences - for example, if you choose to make your character
have a smuggling background, he/she would end up being already
skilled in starship mechanics and piloting, as well as an above
average shot.

Likewise choosing an Imperial background, you could pick your branch
of service, from the Army or Navy, and get bonuses from that, and you
would automatically be assumed to be a graduate of basic training,
with good skills in either starship operation or weapons.

Basically, instead of starting out from zero, make the game
assume you've already built up a modicum of experience before
setting out on your quest to liberate the galaxy or enslave it, or
just make lots of money :twisted:

Star Wars isn't about whack a mole bull, it's about a epic storyline,
about good vs evil, not stupid idiots running around screaming
"fear me imperials!" and shooting Imperial officers with blasters
on sight.

If anything, such a blithering idiot should be shot and captured by
the Imperials and forced to spend several days in "jail", a nod
to America's Army where Team-Killers are sent to a Virtual
Leavenworth Prison :twisted:
Last edited by MKSheppard on 2003-07-17 06:22pm, edited 1 time in total.
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Post by Faram »

MKSheppard wrote:*SNIP* Loads of text
Man if they made a game like that I would be hooked for life...
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