Impresive I would like to hear more about what you would consider the perfect fantasy rpg
The short version: The world would be absolutely huge. So big that people can't model it. They'd have to develop a program to automatically model a world based on a map template provided, and then go back and add stuff like dungeons, cities, towns, special locations, castles, etc. to the automatically-generated map.
Let me put it this way: I think
Morrowind was way too small.
Daggerfall's virtual world was probably right for the minimum size requirement, I think.
Total seamlessness between areas.
Morrowind got close, but suffered from Inconsistent Door syndrome... if an enemy is kicking your ass, just go through the nearest door. Bad Guy won't be able to follow you.
Constant-upkeep stats system. If you have statistics like Strength and Wisdom and such on a 0-100 scale, I seriously doubt anyone other the staunchest of weight lifters and bodybuilders would get a Strength quotient greater than 60 or 65. In order to get a Strength rating of 90, you'd need to spend hours upon hours lifting weights and excercising, basically spending the bulk of your time to bulk up. And once you're at that bulk level, you're going to need a huge amount of excercise to
maintain that muscle mass. I think it's pathetic that a game can have you drop a few thousand gold pieces (again,
Morrowind) to get your strength up to 90, and then your character NEVER has to do anything to keep that muscle mass from diminishing.
The above system is designed to keep players from getting 100 strength, 100 personality, 100 wisdom, 100 speed, etc.
Furthermore, one stat would affect another... how many bodybuilders do you see doing the 100-yard dash? Not many, because "strength" and "speed" aren't interchangeable. Someone that can bench-press 600 pounds won't be able to sprint at 25 miles per hour.
This would also force a character to either be a Jack of All Trades - have decent stats all around - or else specialize in only one or two attributes. Any game that allows you to become an invincible superman is a poor game, in my opinion.
Magic: This should be EXTREMELY powerful, at the cost of intense physical debilitation. Again, picking on
Morrowind (despite having loved the game), magic was too simplified and too limited in what one could do. Either go all the way and allow INSANE magical abilities, or don't put it in the game to any significant degree at all.
Various stories: RPG's are getting better at this... "side-quests" are getting more and more significant all the time, becoming miniature storylines in their own right. The Perfect Fantasy RPG would have 500+ hours of game, story, and quest time to go through, not counting mini "extras" such as hunting down random, non-crucial artifacts or such.
Conversation:
Ultima 6 got it closest, I think... probably one of the last non-text-based games that allowed you to
use the keyboard to
type (what a novel idea) conversation (well, key conversation points, but hey, it was years ago) to an NPC. As much as I appreciate the simplicity of the "conversation options" system, too often is it filled with repetitive conversations and limited options.
Enemies: More. I'm tired of seeing two dozen monsters, at most, in a game. There should be hundreds, some of which should be utterly unbeatable to all but an army of PC's or NPC's. Dragons? What business does any one man have slaying a dragon all by his lonesome? Are these ancient, wise, wicked animals truly such pussies?
Cratures: More. Wildlife. I wanna see squirrels or bunnies running away from me as I walk down the forest path. I want to go hunting for deer or bear. I want to see a pack of wolves - wolves that aren't your typical "glowing red eyed evil Tolkien-esque Warg" wolves - howling at the moon. I wanna see birds perched in a tree, crapping on whoever walks by.
Landscapes: Okay, we have thousands - even millions - of NPC's. What do they eat? Where are the huge, hundred-acre wheat fields, or the vast expanses of grazelands with hundreds of cows? Or chickens? I want to see INFRASTRUCTURE for this fantasy world... THAT is how you immerse a person into it, to see that there's a nitty-gritty face of society underneath the usual shopkeepers and merchants.
Cities: Bigger.
Morrowind's cities were dinky. Vivec shouldn't even be considered a minor township. I wanna see miles of streets, alleyways, buildings, sewers, scum, filth, grandeur, grand boulevards, palaces, slums, and everything in between. The towns in
Daggerfall were about the right size for a mid-sized city... let's push the envelope even more!
Mountains: Let's have some, please? And not just these tiny "bumps" that
Morrowind had (note: I'm mentioning
Morrowind most because they've gotten closest with that one... if
Fable were out, I'm sure I'd be using that as an example instead). I want to see humongous, towering, craggy surfaces, with sheer cliffs with 500-foot drops, narrow pathways, and peaks that are almost unreachable. Think "Misty Mountains".
Oceans, rivers, lakes... More. Let's see some sailing. Incorporate
Pirates of the Caribbean's sailing system (maybe without the cannons, though). Let's see some Nile- or Amazon-esque rivers, that are so wide you can barely see the other side. Let's see lakes that are truly massive... where you CAN'T see the other side. Let's have oceans that are.... well... oceans. Deep, dark blue, heavy waves, etc.
There's a partial list of what I think RPG makers should be striving for. Hopefully, they can get games to that level within five years.
EDIT: Yes, I have very high expectations for games. I'm also disappointed that no FPS so far has it set so that your character can
fall down or be
pushed over, something that I think should be considered a basic action, on the same level as "ducking" and "jumping".