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Simcity Rush Hour

Posted: 2003-08-06 11:45pm
by Bob McDob
http://www.eagames.com/official/sc4_rus ... atures.jsp

So apparently EA is merging SimCopter into the Simcity 4 expansion pack. Other new stuff is more transportation options (like Tokyo high-speed monorails AHAHAHAHAHA) and the requisite new disasters and structures. The most interesting thing is the ability to take direct control of monsters, which could lead to a bit of They Came From Hollywood-type mania.

I didn't really care for the last two Simcities, but this one is sorely making me reconsider.

Posted: 2003-08-06 11:48pm
by Sea Skimmer
I'd buy Simcity Urban Strike, anything less I'm not interested in.

Posted: 2003-08-06 11:52pm
by Bob McDob
http://images.ea.com/eagames/official/s ... s/s3_4.jpg

Why demolish buildings when you can BLOW THEM UP?

http://images.ea.com/eagames/official/s ... /s1_03.jpg

Eat mass transportation, puny human-creatures.

http://images.ea.com/eagames/official/s ... /s1_05.jpg

Moe doesn't like you either.

Posted: 2003-08-06 11:53pm
by Bob McDob
Sea Skimmer wrote:I'd buy Simcity Urban Strike, anything less I'm not interested in.
(points to first screenshot)

Posted: 2003-08-07 12:13am
by Sea Skimmer
Bob McDob wrote:
(points to first screenshot)
The tanks, helicopter mounted infantry and road blocks are were exactly?

Posted: 2003-08-07 01:24am
by Bob McDob
Will this do?

Image

I'm guessing it would be more like Grand Theft Auto III than Nuclear Strike, but meh.

Posted: 2003-08-07 06:37am
by Warspite
The Simcopter option would be the only real fun part...

Posted: 2003-08-07 10:42pm
by Slartibartfast
Too bad they can't make a GOOD car sim that runs on SimCity files...

Posted: 2003-08-07 10:53pm
by Bob McDob
Slartibartfast wrote:Too bad they can't make a GOOD car sim that runs on SimCity files...
I dunno, I thought Streets of Simcity was okay considering the massive amount of modularity it had.

Posted: 2003-08-08 10:30pm
by Slartibartfast
Bob McDob wrote:
Slartibartfast wrote:Too bad they can't make a GOOD car sim that runs on SimCity files...
I dunno, I thought Streets of Simcity was okay considering the massive amount of modularity it had.
I read it was absolute crap...

What they should do is include options for IMPORTING cities into already-made good car sim franchises, like GTA or Driver or Midtown Madness. Or at least some kind of official or semi-official converter for these files... some sort of open standard for "city" creation.

Posted: 2003-08-09 05:46pm
by Bob McDob

Posted: 2003-08-10 02:55am
by Asst. Asst. Lt. Cmdr. Smi
Slartibartfast wrote:
Bob McDob wrote:
Slartibartfast wrote:Too bad they can't make a GOOD car sim that runs on SimCity files...
I dunno, I thought Streets of Simcity was okay considering the massive amount of modularity it had.
I read it was absolute crap...

What they should do is include options for IMPORTING cities into already-made good car sim franchises, like GTA or Driver or Midtown Madness. Or at least some kind of official or semi-official converter for these files... some sort of open standard for "city" creation.
I think the problem with Streets of SimCity was that it was a concept ahead of it's time. At the time it was made, computers weren't powerful enough for a more playable simulator. I'm sure a decent game like it could be made now, with better graphics and more options.

As for Rush Hour, I really can't wait. I heard there will be new buildings, too.