Fighting Games Pet Peeve

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aerius
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Fighting Games Pet Peeve

Post by aerius »

There's this one thing that's been really bugging the hell out of me about fighting games. Why is it you can never hit you opponent when he's down and have to wait till he starts getting up before you can hit the fucker again? In every fighting game I've played so far, the Street Fighter & Mortal Kombat series, Virtual Fighter, and a couple others I can't remember, once you knock or throw your opponent down you can't hit him until he starts getting back up.

In a real world fight, once you get the other guy down on the ground, you keep kicking, stomping, and pounding the fuck out of him so he doesn't get a chance to get back up. Once the guy is down he gets pounded until he's unconscious, dead, or you decide he's had enough. I have yet to find a single fighting game where you can do that. This pisses me off.
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Re: Fighting Games Pet Peeve

Post by thecreech »

aerius wrote:There's this one thing that's been really bugging the hell out of me about fighting games. Why is it you can never hit you opponent when he's down and have to wait till he starts getting up before you can hit the fucker again? In every fighting game I've played so far, the Street Fighter & Mortal Kombat series, Virtual Fighter, and a couple others I can't remember, once you knock or throw your opponent down you can't hit him until he starts getting back up.
What the hell are you talking about. In virtua fighter you can hit them while they are on the ground. The dead or alive series and tekken also offer ground hits too
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Post by Stormbringer »

You beat while they're down in SoulCalibur. In fact I do that regularly. :twisted:


There are plenty of fighting games where you can beat downed players. Most the fighting games I've played you can.
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Post by thecreech »

Stormbringer wrote:You beat while they're down in SoulCalibur. In fact I do that regularly. :twisted:


There are plenty of fighting games where you can beat downed players. Most the fighting games I've played you can.
How could i forget SC... good call, Yeah you can beat down people alot in 3D fighters. 2D fighters is another story
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Re: Fighting Games Pet Peeve

Post by aerius »

thecreech wrote:What the hell are you talking about. In virtua fighter you can hit them while they are on the ground. The dead or alive series and tekken also offer ground hits too
EDIT
Are you sure? I was playing Virtual Fighter 4 on my friend's PS/2 earlier on today and I could not hit the opponents when they were down. Sure I could corner them and pound them senseless, but once they go down I couldn't hit them till they started getting back up. Is there a secret move I'm missing or something because I couldn't hit them after I'd flattened them on the ground.
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Post by XaLEv »

Hell, in Virtua Fighter 2 at least there are special moves specifically for that.
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Post by Stormbringer »

thecreech wrote:
Stormbringer wrote:You beat while they're down in SoulCalibur. In fact I do that regularly. :twisted:


There are plenty of fighting games where you can beat downed players. Most the fighting games I've played you can.
How could i forget SC... good call, Yeah you can beat down people alot in 3D fighters. 2D fighters is another story
How could you forget the best fighting game ever?!? :shock:


And yes, three-d fighters tend to allow more brutal combat than 2-d ones. With 2-d ones I suppose it's a limit of the game system.
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Post by Ghost Rider »

Yeah in 2D ya can't...eh.

The 2D arena never went into it because of what SF established, thus they went the combo route. In SF2 you did pretty much 2 hit to a maximum of 12 hit(and this was only done by Vega's re-dizzy).

That kept as tradition throughout the 2D reign with combos being the mainstay and thus keeping the enemy on their feet.

In 3D it's so very nasty that you can combine the two efforts and while not hurt someone who's fallen...but you can get a few licks that you never could in 2D.
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Post by Slartibartfast »

Actually in all the Capcom fighting games after X-Men you can hit the suckers when they're down. That includes:

X-Men Children of the Atom
Marvel Super Heroes
X-Men vs. Street Fighter
Marvel vs. Street Fighter
Marvel vs. Capcom

In fact you have special moves like trying to cushion the fall or roll away, so you don't get hit when you're down. I'm sure there are others like Darkstalkers or Street Fighter Zero you can also do it but I don't promise anything.
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Re: Fighting Games Pet Peeve

Post by Slartibartfast »

aerius wrote:
thecreech wrote:What the hell are you talking about. In virtua fighter you can hit them while they are on the ground. The dead or alive series and tekken also offer ground hits too
EDIT
Are you sure? I was playing Virtual Fighter 4 on my friend's PS/2 earlier on today and I could not hit the opponents when they were down. Sure I could corner them and pound them senseless, but once they go down I couldn't hit them till they started getting back up. Is there a secret move I'm missing or something because I couldn't hit them after I'd flattened them on the ground.
Usually pressing "jump" and an attack (punch or kick) will trigger a special attack where you jump and land on your knee or head on your opponent - your opponent can counter it by rolling. I think in some cases, getting really close and hitting "down" + punch triggers a simple punch to the fallen victim, but I'm not sure.
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Post by thecreech »

Stormbringer wrote:How could you forget the best fighting game ever?!? :shock:
One of the best my friend... VF4 owns. either way aerius. Yeah im sure, just hit up on the d-pad and a punch or kick button at the same time.

Darkstalkers 3 you can hit the opponent while they are down also
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Post by aerius »

Looks like I have some new games to go try out. Here's a question, in these games which you speak of, can you keep pounding the guy when he's down until he's dead? Is it possible to knock the opponent down and keep hitting him in such a way that it's impossible for him to block, escape, or recover?
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Post by Ghost Rider »

aerius wrote:Looks like I have some new games to go try out. Here's a question, in these games which you speak of, can you keep pounding the guy when he's down until he's dead? Is it possible to knock the opponent down and keep hitting him in such a way that it's impossible for him to block, escape, or recover?
No...you do little damage once they are knocked down. It more of a cheery on top type of damage.

In fact no game I know except most of the UFC games or wrestling can you accomplish this.
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Post by thecreech »

aerius wrote:Looks like I have some new games to go try out. Here's a question, in these games which you speak of, can you keep pounding the guy when he's down until he's dead? Is it possible to knock the opponent down and keep hitting him in such a way that it's impossible for him to block, escape, or recover?
There are ways to grapple and fight on the ground but nothing unescapable. Why would you want that? That would make a completely unplayable game?
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Post by aerius »

thecreech wrote:There are ways to grapple and fight on the ground but nothing unescapable. Why would you want that? That would make a completely unplayable game?
True enough, a permanent ground & pound wouldn't be too good for game dynamics. But still, I'd be happier if I could knock say 1/3 to 1/2 off the guy's health when he's down instead of getting a token hit or 2.

I was thinking about how we have realistic flight simulator games, I wonder if there's a market for realistic fighting games?
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Post by Ghost Rider »

aerius wrote:I was thinking about how we have realistic flight simulator games, I wonder if there's a market for realistic fighting games?
A minor one...if you consider UFC realistic.
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Post by weemadando »

Ghost Rider wrote:
aerius wrote:I was thinking about how we have realistic flight simulator games, I wonder if there's a market for realistic fighting games?
A minor one...if you consider UFC realistic.
UFC is realistic in so far as most fights end with you sitting on your opponents chest pounding their face until they fall unconcious.
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Post by Slartibartfast »

aerius wrote:But still, I'd be happier if I could knock say 1/3 to 1/2 off the guy's health when he's down instead of getting a token hit or 2.
You can, if you time your power move well enough. Mega-Optic Blast when your opponent is down and can't block = lots of extra cheap damage.

Also on one of those games you can chain all 3 of Chun-Li's super combo, like using the big ball of death, and right before it ends use the lots-o-kicks, then another ball of death. Unfortunately each does progressively less damage, since there's a maximum amount of damage a combo can make or something.
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Re: Fighting Games Pet Peeve

Post by YT300000 »

aerius wrote:
thecreech wrote:What the hell are you talking about. In virtua fighter you can hit them while they are on the ground. The dead or alive series and tekken also offer ground hits too
EDIT
Are you sure? I was playing Virtual Fighter 4 on my friend's PS/2 earlier on today and I could not hit the opponents when they were down. Sure I could corner them and pound them senseless, but once they go down I couldn't hit them till they started getting back up. Is there a secret move I'm missing or something because I couldn't hit them after I'd flattened them on the ground.
Same with Killer Instinct. I remember playing it years ago. Gah. I beat the shit out of someone, hack them up, and then stand there like an idiot while they stagger to their feet.
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Post by Stormbringer »

aerius wrote:Looks like I have some new games to go try out. Here's a question, in these games which you speak of, can you keep pounding the guy when he's down until he's dead? Is it possible to knock the opponent down and keep hitting him in such a way that it's impossible for him to block, escape, or recover?
In Soulcalibur it's entirely possible to beat someone to death while they're down. I do it regularly.

No, you can't keep them down permanently but you can jump them while they're getting up and put them down right away.
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Post by The Yosemite Bear »

I find interesting in that the "Bruce Lee/Jeet Kwun Do" method works even it you aren't a button master or a button master. Is it just me, or why does the "Bruce Lee" character always have the most intuitive button/movement combos to master?
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Post by Iceberg »

Stormbringer wrote:
aerius wrote:Looks like I have some new games to go try out. Here's a question, in these games which you speak of, can you keep pounding the guy when he's down until he's dead? Is it possible to knock the opponent down and keep hitting him in such a way that it's impossible for him to block, escape, or recover?
In Soulcalibur it's entirely possible to beat someone to death while they're down. I do it regularly.

No, you can't keep them down permanently but you can jump them while they're getting up and put them down right away.
The counter to this is either a rising strike or rolling away when you get up. Unless your opponent has one of the long weapons, he's not going to be able to hit you if you roll away when you get up.
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Post by Darth Garden Gnome »

weemadando wrote:UFC is realistic in so far as most fights end with you sitting on your opponents chest pounding their face until they fall unconcious.
Wanna know what the most realistic fighting game EVER? Karate Champ, the old arcade game. One hit, just ONE fucking hit and your opponent goes down. I rule at Karate Champ. I'll jump behind you adn nail you with a reverse mid-section punch, worth a whole point suckas!
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Post by LordShaithis »

Bushido Blade! Knock them off their feet, then give them the overhand chop while they're down! :D
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Post by Darth Fanboy »

Definitey in the wrestling games, sure its fake but how can you resist climbing up to the top turnbuckle and unloading the Guillotine legdrop.

Not to mention the newer games have complete character customization and move lists. I'll always remember by custom character, that and the old DX theme music.
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