phongn wrote:I meant key as in the continuity.
Well hell, if that's the case, then Cataclysm is a much greater offender of HW continuity, it manages to contradict HW1 on several different areas, and even manage contradict
itself in the manual.
For a blatantly obvious contradiction of HW tech and capabilities in Catacylsm, I refer you to the following (emphasis added):
"Short of the
fantasy of an all powerful energy shield..." -Homeworld Manual, page 15
"the Sentinel was
originally intended as an advanced mobile sensor platform. Unfortunately, as more and more design features were added to the Sentinel's specs, it quickly outpaced the control capability of even the most advanced AI. The final breaking point came when energy scientists came up with a
compact force-field generator and added it to the Sentinel's systems...proving that powerful guns, long range sensors and a field generator could all function in one
very small craft." -Homeworld: Cataclysm Manual, page 89
As for an example of Cataclysm contradicting itself, I would think that this cinches it (again, emphasis mine):
"Note: All Taiidani vessels carry the codename given to them by
Hiigaran Fleet Intelligence." -Homeworld: Cataclysm Manual, page 107
"The Skaal is one of the most deadliest predators that roam the southern wastes of
Kharak...Though it masses nearly ten times that of an average
Taiidani, it is still able to keep up with a warrior at full run." -Homeworld: Cataclysm Manual, page 108
"The design sequence was so rapid that the frigate entered frontline service still under its project name, 'Weapon X', but within days of its first combat trials,
crews had renamed the frigate 'Sajuuk Cor'--an ancient phrase that translates roughly into 'God's Wrath'." -Homeworld: Cataclysm Manual, page 113
I need to reinstall HW1 to see if any of the cutscenese mention the core itself, though.
To my knowledge, the Core is never mentioned in the game.
But yes, if it's a module then they probably just scaled it up to better control the greater mass of the Mothership and perhaps for better safety margins since they didn't really know WTF they were doing.
Exactly. Now, I have issues with HW2's story myself. I will gladly say I don't like the direction it's taken, but we do need to be objective about this. There is quite enough to lambast HW2's plot on even without the detail of the core/module thing anyway.
And then there's the music. It's good, I like it, but some of it just does not fit.
Anyway, I blasted through Missions 01-08 yesterday in one sitting, took a break to play some HW2 online with a friend, and then I'll get back to playing to see if they clarify the storyline at all.
By the way, so far the game has been exceptionally easy, with only minor trouble points along the way. I've unintentionally caused myself far more difficulty through a stupid mistake concerning my harvesting operation (I sent it into a radioactive dust cloud unintentionally (and yes, manually, they didn't wander into it) and lost 14 workers + 2 refineries, had to retire my fighter and corvette wings to try and rebuild my workers and keep my fleet running. I was back up to full capacity by the next mission with no difficulty.
HW1 was MUCH harder. The Garden and Cathedral missions were brutally difficult, and only five missions (1/3 of the total missions) into the game. Here I've breezed through eight missions (1/2 of the total missions) and never had to restart a mission
once. I even restarted HW's original campaign from the beginning because the third mission was such a monumental pain in the ass.